I agree that there are more specific sprays for electrical contact cleaning like WD60, however I've been using WD40 on old and noisy pots for about 10 years now, no issues what so ever.
One of the first rules of posting in any forum is not to quite a large post if your reply is just below or very near it. If you really must quote, then only take a small chunk.
Sometimes, explaining what needs to be done to a new person can take much more time and energy then doing things by yourself. Not even mention the process of finding that 1 special guy that has the skills to do it.
Scawen is an old school programer that does things the correct way - the hard way. Many young programers simply don't have this in their mindset. You can blame education system and culture of fast life we have today.
I'm too lazy to make that It may be that I even put it in entirely wrong thread, sorry if it was someone else who I promised it to. Anyway, there it is.
Well, does that mean that LFS can use Xinput? I mean it cetrainly does to some extent because my Xbox controler works fine, ofc except for ffb but it is not relevant here.
After some googling, I found that there exist some custom driver for Xbox controller made by some japaneese guy, but this is not something I would recommend to anyone, as this can be very fishy and dangerous for security reasons. There also seem to be some 3rd party programs that are able to convert Xinput devices into DirectInput along with some axis/bitton remapings and this I would recommend, but it is a hassle.
Seeing this feature in other games gives me hope that it may also be implemented into LFS. How I don't know, I'm working on finding it out, but as I see it seems that Xinput protocol has the 2 triggers as separated axis natively. We "just" need to find a way to utilize it.
Here the problem comes from the actual gamepad itself and not lfs. In gamepad firmware/hardware the pots on trigers LT and RT are connected together in series and tied to a single Z-axis.
However, I've also seen this separation done by software in updated RBR by rally sim fans. I have no idea how they did it, but it is actualy possible through the magic of coding.
I support the idea and would very much love to see such option for Xbox controlers in lfs. At this moment, I'm not able to help more, but I have the Xbox controler and could help to come up with an algorithm to extract two independent axis out of a single one.
What makes it possible is the fact that one trigger, LT or RT moves axis from 0 to half way. If you hold let's say keep LT pressed, axis is at 50% and then start pressing RT the axis goes from 50% to 100%. The tricky part now is if you start releasing any triger from here the axis goes down and I have no idea how they know which one it is. Will do more tests and thinking about it and will let you know here my findings.
I see. Well, anyway tnx for info. I once used some simple program to edit dds and repack it back, but forgot which was it. Was hoping you could remind me, but no worries.
I guess this is enough info for someone to make a better looking grass texture.
It should work without any problems as long as each device is a joystick on its own. Are you looking to make a DIY handbrake? You can use arduino proMicro to be your joystick interface. Let me know if you need to know more about how to make one.
Yes, that's exactly why the clutch bite point in real sports cars is shorter. It's a tradeoff between being able to go through gears as fast as possible and a good start from a stand still. In a race, you use cluth to start only a few times, while gear shifts are in hundreds - thousands of times, so this is how it's optimized. Definately a very different use case compared to a normal road car driving.
In logi driver set 104% overall and use about 15% in lfs. Start from there and then adjust ffb in lfs only for each car to what feels good for you. Yes, driving with 1:1 steering in cars with 900deg is not easy at all, but I recommend you to use 1:1 for each car. If you plan to do drifting or rallyor just fool around, then you can lower it.
To set 1:1 steering, there are 2 ways. One is manualy in logi drivers, but this is simply a hassle if you change cars often. A better way is to leave lfs do it for you. In that case, set in logi driver 900deg and in lfs set wheel turn to 900 and wheel turn compensation to 1. The only downside of automatic is that you may lose electronic endstop effect - you will be able to rotate the wheel past the rotation limit for cars that have less than 900deg, but it's not a big deal concerning the benefits.