The online racing simulator
Searching in All forums
(844 results)
rane_nbg
S3 licensed
Tnx man. Do you have any advice on which program to use for viewing dds files?
rane_nbg
S3 licensed
This is awesome, tnx very much man.
rane_nbg
S3 licensed
It should work without any problems as long as each device is a joystick on its own. Are you looking to make a DIY handbrake? You can use arduino proMicro to be your joystick interface. Let me know if you need to know more about how to make one.
rane_nbg
S3 licensed
Given what you had to work with, this is actually quite nice, tnx.

Once all the lights and shading come into picture, it will look a bit different, but I think not very far from this.
rane_nbg
S3 licensed
Yes, that's exactly why the clutch bite point in real sports cars is shorter. It's a tradeoff between being able to go through gears as fast as possible and a good start from a stand still. In a race, you use cluth to start only a few times, while gear shifts are in hundreds - thousands of times, so this is how it's optimized. Definately a very different use case compared to a normal road car driving.
rane_nbg
S3 licensed
That's a funny request, followed up by this answer/question:

How do you know that it exists if you never saw it before?
rane_nbg
S3 licensed
Not a bad idea. I support.
rane_nbg
S3 licensed
In logi driver set 104% overall and use about 15% in lfs. Start from there and then adjust ffb in lfs only for each car to what feels good for you. Yes, driving with 1:1 steering in cars with 900deg is not easy at all, but I recommend you to use 1:1 for each car. If you plan to do drifting or rallyor just fool around, then you can lower it.

To set 1:1 steering, there are 2 ways. One is manualy in logi drivers, but this is simply a hassle if you change cars often. A better way is to leave lfs do it for you. In that case, set in logi driver 900deg and in lfs set wheel turn to 900 and wheel turn compensation to 1. The only downside of automatic is that you may lose electronic endstop effect - you will be able to rotate the wheel past the rotation limit for cars that have less than 900deg, but it's not a big deal concerning the benefits.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Did you install latest lfs version which is 0.7E?
rane_nbg
S3 licensed
Awesome work on moding this iconic car, tnx man. Also, tnx very much for documenting the process.
rane_nbg
S3 licensed
Quote from Bandit77 :Maybe one could kind of stretch the area of the bite point that way, but it's probably not worth the hassle.

Yes, that would be doable, it's a good idea. You can play around and make the curve such that it's almost flat at the top, with a very small angle between horizontal line and then a bigger angle down to 0 input. The break point (center) could be somewhat before the actual central value of input. If you are very keen on doing a real life smooth start, some trial and error is required untill you nail the curve.

Note that axis clutch in lfs is saturated completely (fully open clutch) for about 70% of axis input, so take that into consideration when playing with DXtweak axis calibration.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Well, the bite point of clutch is known to be very small in lfs. One has to be very precise, so 8bit (logitech) pedals will not cut it. With 10bits like the ones from thrustmaster, it's a little bit easier, but still quite challenging.

We did mention this to Scawen, but for bikes. I wouldn't worry about it too much before a new tire physics is released. Then we can go nuts with all kinds of requests Smile
rane_nbg
S3 licensed
With the correct actuation of the manual axis clutch, it is possible to have a very smooth launch. I agree, it's not easy at all Smile
rane_nbg
S3 licensed
Very nice layout and perfect driving. It was very intense to watch, tnx man Smile
rane_nbg
S3 licensed
Beautiful car, and awesome job with the modeling, tnx man.
rane_nbg
S3 licensed
How about, asking the mod creator directly to implement those tweaks?
rane_nbg
S3 licensed
No, it was not fanaleds, it's too complex for the lfs. I was something like G27 leds program, but I can check later.
rane_nbg
S3 licensed
Yeah, I think good solution would be a text command to set this timeout in server side. Default timeout should be in the order of magnitude of 1 lap, so 4min sounds reasonable.
rane_nbg
S3 licensed
You have to debug your code to see where the problem is. Without posting what you have so far and what is inside of this txt file, it's impossible to help further.
rane_nbg
S3 licensed
You have to put a limit such that $CurrPage is never negative (or less than 1) which ever is the starting value, it must not be less than starting value. But as I see, this limiter is already there, so there should be no problem. What kind of problem do you observe when pressing page back button?
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Hi, yes I got them working using some third-party thing. In the end, I turned it off because it causes FFB to sometimes lag behind.

I forgot what was the name of program and where I got it, but I could look it up and send it to you after 22nd march.
rane_nbg
S3 licensed
Then your best bet is to wait for some lapper guru to comment.
rane_nbg
S3 licensed
Yes, you will have to use some sort of for loop, that goes through the text lines.
rane_nbg
S3 licensed
This doesn't seems like a scroll bar as you would see in windows for example. I think it's just a manual trick, that shows certain number of lines of text. Pressing up and down button just itterates through the array, or some index.
FGED GREDG RDFGDR GSFDG