Knowing the "program" so far, weather is not comming this year. Day/night cycle is already implemented and showcased to us a few years ago, so no surprizes there.
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I would look at what is going in these lines:
1/31/2024 3:45:15 PM -> Var not defined on file: ".\default\.\includes\.\myInc.lpr" at line #14
1/31/2024 3:45:15 PM -> Var not defined on file: ".\default\.\includes\.\myInc.lpr" at line #15
No, I didn't even have to look when your lfs forum was created. It's about your attitude and how you approach new stuff. Again, nothing bad about it, it's just how things are with youngsters nowdays.
I like very much your approach to scanning the interior of a car. Even like this, there are quite a lot of details. It gives quite a good head start with all of the proportions done right and quickly.
New tire physics is in the making as we speak, it should eliminate all imperfections related with how tires behave. We don't know release date yet, but we hope for something this year.
To give a flavour of mods, one should put one mod in each demo section. One open wheeler like skippy, one bike like gp125, one fwd car and one rwd car. This would attract more players to lfs for sure and it would payoff all of the Scawens efforts invested in mod support.
Best marketing allways rely on addiction.
edit. sorry, I almost forgot, also one awd car for rally fans.
All settings you mentioned were allright. One thing that comes to my mind, it's probably due to car setups you used, mostly they are made by mouse drivers and they have a very strong return to center force due to incorrectly set caster. You fill find that on most setups it is maxed out at 6deg, so try lowering it down to 5.5deg or lower untill it feels good. I normaly set 5.7deg or even 0.1-0.2deg lower for some high downforce cars and this gives a very nice and balanced feel in most cars that allow setting caster.