Well you can forget about doing this by simulating exaust fume explosions and forces that act in a turbine, but it can be very easily faked in the code. I'm not sure if this is something Scawen might be interested in, but it's an ok suggestion I guess.
I do agree that it is a bit difficult to really fine-tune the color by manipulating RGB sliders and an integer input field would be useful.
For me, it is more difficult that the RGB range is 0-160 instead of full 8bit (0-255) and if you already have the RGB color, then one has to do some basic math to rescale it to the lower range.
Again, not a big issue at all, there are much more important things Scawen needs to focus on at the moment.
I see, that sounds most like a hardware problem if I had to guess with this tiny amount of information you give us. Is it so hard to answer all the questions from Mandula?
If this axis is on some joystick/gamepad/wheel that has a potentiometer (pot), it may be that the wires got damaged or even a pot got worn out or dirty and there is not good electrical contact. Open it and have a look if something seems fishy. Resolder all loose wires and spray some WD40 in the pot to clean it.
You're welcome, I'm glad you were able to optimize lfs gfx settings for your PC. Note that you don't need more than 100fps. Lfs runs at 100Hz at the moment, so you even have some headroom to put some of the settings higher than what you have now.
You can start at [AA] Blackwood GTI server and drive XFG, you can ask anyone for car setup and some driving tips. Demo scene is quite popular, so you'll find many good quality populated servers to choose from.
I'm also getting CreateRenderTarget failed warnings on my low end laptop with integrated Intel HD4600 gpu. Most of the times it says mirror, some times environment and ocasionaly something about a wehicle. This appeared since patch U13 if I believe correctly. It is something to do with gpu feature that is not supported I guess, but it's not a big deal since the game runs normaly.
Bad packet error sounds like an invalid packet was sent most probably, so check your lapper code again. The other one packet from invalid UCID 20, try to figure out what has this ID and you may find more details about error.
How can you say something like that? Of course that it matters on other things than just this. It depends very much on which type of storage device lfs runs on and also the overall system stability and health. Not counting external drive devices, it's: pata HDD < sata HDD < sata3 HDD < sata3 SSD < NVme SSD. Not enough RAM or not well optimized system clogged with many startup apps, basicaly anything that consumes system resources in that particulair moment may be resposible for the freezes.
I yet have not noticed majority of issues you are mentioning, related with lfs freezing or crashes. It's not reasonable to assume that something is wrong with LFS if it only shows up very rarely and only on 1 or 2 PC's.
My firmware is compatible with Arduino ProMicro as well. All you have to do is attach a pot to it and upload one HEX file and that's it, it's plug and play and ready to go.
You can also try to find which view gives you most fps. The one where you only see tyres, or when you press F, the force view is also very fps friendly.
I thought it was obvious - I was sarcastic about non-car machines
On the serious side, the subobject physics may lead to a many new features like improved car model physics, falling off parts, dynamic aero elements, mechanical failures and similair.
Rain and snow in LFS is years and years into the feature. It's not comming any time soon, since it has nothing to do with new lighting system and day/night cycle.
Realistic surprize could be the implementation of realistic bike physics. Or adding physics to a moving subobjects, enabling us to create working machines, like planes, caterpilar/crane wehicles.