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rane_nbg
S3 licensed
You did twice what exactly? You have to press unlock button in lfs to unlock it. Forum reports correctly that you have an S2 licence, so there's nothing to worry about. We all get 2 unlocks per week, so you can give it a try after next reset, which should be every Friday if I'm not mistaken.
rane_nbg
S3 licensed
Yeah, I don't know if you have ever driven any of those karts in real life, but they are very twichy, the steering max lock is quite low, about 90deg or so, rear end is very lose, there is no differential so one has to be very careful with brakes.
rane_nbg
S3 licensed
page not available
rane_nbg
S3 licensed
Interesting, tnx for sharing.
rane_nbg
S3 licensed
Devs are aware of this and they recognize the power of single player. There were many improvements to AI recently, however further developement has delayed until new tire physics will be completed.

AI's were improved to the point where it makes no sense to do anything new with them, because updated tire physics will require to do that again = waste of devs time. Therefore, we'll have to wait a bit longer for some competitive AI, it's definately in the works, just not before higher priority updates that we're waiting for a couple of years. Devs are curently working very hard on those.
rane_nbg
S3 licensed
Not really, as that is a potentially serious security/spam issue if it would be allowed. Devs of Lapper didn't implement it for a reason.
rane_nbg
S3 licensed
Not everyone wants to share their work with the rest of the world and that's fine. One can create something and share it with his close friends, without anyone being able to judge or complain (for example).
rane_nbg
S3 licensed
The mod seems fine, just put some pictures of the process of making it.
rane_nbg
S3 licensed
Could it be that ffb was cut off due to overheating? Summer temperatures in EU these days can be hard for t300.
rane_nbg
S3 licensed
Wow, I'm amased that chat gpt came up with this text. I mean, I can see that it took and rearranged some of our posts, but man, we're living in the future already. It's scary how good of a useful tool it became. I wonder what will happen once it has no sources availabe that are written by humans.

Only devs can say what will be and if.
rane_nbg
S3 licensed
You guys are skvělý chlapci. Tnx very much for all these great mods and keep them coming.
rane_nbg
S3 licensed
I agree that it would add some immersion. However, I'm not sure if it's possible to set steering wheel rotation angle in the editor independently of the actual wheel lock angle. In that case, implementation would require quite a lot of re-work. Someone with more exp in editor pls comment.

Additionally, I see a potential problem with driver hands animation. Extending the range would also need some re-work in the available points for hand positions. Truckers usually have a small handle to help them to do many rotations using single hand, so that would also have to be taken care of somehow I guess.

All in all, a lot of work for devs and modders Smile If they're up for it, I'll gladly accept it, but chances of seeing this improvement are slim at the moment.
rane_nbg
S3 licensed
To implement a throttling option. What is it supposed to do exactly, can you please elaborate?
rane_nbg
S3 licensed
Quote from taipalsaari :on a sidenote, if the mods are so complex why is it that every mod appears as a...

Yes and they are using them. There are 3 LOD's, LOD1 is full car model, while LOD2 and LOD3 are reduced versions with progressively lower poly count, that you will see in distance, if multiplayer LOD reduction option is enabled in options/misc. As mentioned before, LOD3 the boxy one is used as physics for collisions.
rane_nbg
S3 licensed
Hi, yes, LFS supports only the DirectInput (DI) protocol for FFB. Xbox controllers work with XInput (XI) so you can't enable FFB in LFS for such controllers out of the box. Logitech gamepads like F510 and F710 are natively supported once switched in DI mode.

There are some 3rd party emulators that can do such conversions, what you need is to emulate an XI device into a DI one, not vice versa. There is one such program, although somewhat risky but you may give it a try. It's very nicely documented, so I suggest to do some reading first. Downside is that creator is Japanese and the program is in Japanese, but you can use google translate for the webpage.
https://sites.google.com/site/0dd14lab/xinput-plus
rane_nbg
S3 licensed
I agree that default G-values for the head(camera) tilt in all 3 axes are way too much. I tone them down to about 0.15G and it feels fine.
rane_nbg
S3 licensed
At the moment the moto physics is not fully simulated in LFS and this help you are talking about is a workaround. It works like this3: user is giving the lean angle input instead of steering input and LFS does the rest, trying what ever it takes to achieve that lean angle. Once gyro forces on the front wheel are implemented, the handling will be more realistic, until then it's like this.
rane_nbg
S3 licensed
It's probably about car set, particulairly gearbox and differential. If you have a wr set or similair good one already, then the only thing left is when you do the upshifts. It's recommended to do it at about 7500rpm, but it can also be somewhat lower, not more. Also be very careful with your downshifts as you can damage engine with >8k rpm. You can use F9 key to monitor engine damage and clutch temperature, keep them in good condition at all times.

If you're doing 1:34's in XFG at BL1 that's already quite good. These things you mention start to matter only once you get to high 1:33's and better.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Yeah, it's possible by copying a few dds files back and forth, but it's not practical at all.
rane_nbg
S3 licensed
So much disscussion over a simple linear function. I love this community Smile
rane_nbg
S3 licensed
Just put additional if statements that takes care of how many limads there are and then make correct vertical position offset for each button. It's really simple, but requires some thinking.
rane_nbg
S3 licensed
Patience young one. LFS will get there someday.
rane_nbg
S3 licensed
Given that track temperature is constant - it should be the same as the ambient air temperature, and that should be the same as the tire temperature when the car is not moving for a while, so there's your value. I didn't check it this is correct, but if there is any thermodynamics in the physics engine in lfs, it should be like that once everything is in thermal equilibrium.

It's an easy thing to test. Join track and wait for about 1h without moving a car, then see tire temps.
Last edited by rane_nbg, .
rane_nbg
S3 licensed
Everytime you change your controler setup you have to learn to drive again with it. It's well worth it, and the learning curve is a bit less steep with a mouse+keys, but eventualy you'll beat your kn pb.
rane_nbg
S3 licensed
Login to your lfsworld.net then navigate to skins icon, then upload your skin in 1024x1024px resolution and jpg format.
FGED GREDG RDFGDR GSFDG