The online racing simulator
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sermilan
S3 licensed
Sad news

RIP
sermilan
S3 licensed
Among all, the fps issue has been significantly improved
Thank you for all the improvements and new features!
sermilan
S3 licensed
Quote from rediske :Congratulations Audi and other users, you successfully pissed off a dev...

fixed! never mind!

Interestingly how on topic your last two posts are .... hmmm
Quote from rediske :...and other users...

I specially liked those guys who'd come occasionally and ask "when will S3 be out?" on patch test thread
sermilan
S3 licensed
Quote from Bluebird B B :...but after some clicking in the selection screen, the configuration disappeared?
After which i could only select the much shorter version which resembles more the old track?

You've probably deleted it
sermilan
S3 licensed
Don't know if it's an old bug or not. The pic is from FE 3/4 T1 runoff area
Last edited by sermilan, .
sermilan
S3 licensed
Quote from Crashgate3 :"You're all individual!"
"YES! WE ARE ALL INDIVIDUAL!"
"I'm not."

I think it was "different" instead of "individual"
And yes... that is THE funniest line ever
sermilan
S3 licensed
It's not such a big issue to make it priority at the moment, in my opinion.
Better let Scawen get back to work on physics than bother with this now. There would be plenty of time for tuning up once the physics is out, so button clutch can wait until then.
sermilan
S3 licensed
Button clutch can be used even with AC on and without setting the profiler.
For example, for FOX to shift down it takes a slight throttle release normally. However it can be avoided by simply pressing & holding shift down button and then pressing the clutch button fast.
http://www.lfsworld.net/get_spr.php?file=30197 around 2:30 time of the replay.
sermilan
S3 licensed
Quote from pik_d :What is the problem with someone taking as much time as they want?

Because the car running on worn tires is faster than the one on new ones.
If you have a WR set in such a way then it doesn't mean that you are the fastest one in the world. It usually means others won't be bothered to spend an hour cruising just to be able to set a faster time, so the whole picture won't be accurate
sermilan
S3 licensed
Quote from Scawen :I was wondering about a limited number of laps or time, or disallowing pit stops. I think it's a bit boring when a hotlap replay is like all day long and includes pit stops, parking the car and so on.

Makes sense... maybe limited time for 2 laps or something like that, because if you limit the lap numbers they can again go all day long in opposite direction.
sermilan
S3 licensed
SuperXFG?
sermilan
S3 licensed
Quote from didomusicuk :...Would be nice to see some improved defaults as regards viewpoints in the vehicles - I find that all the default viewpoints give a very bad feel to driving, and each vehicle has its own ideal viewpoints, so perhaps some work needs to go into providing realistic default viewpoints for each vehicle...

Well, there are more then enough view settings options in "view" menu that can make everyone happy. Left, right, up, down, turn head, g-force reaction settings... you can do what ever you like there and set it as your own default.
sermilan
S3 licensed
Quote from Scawen :Does anyone begin to realise the problem with me giving progress reports? I try to make them clear and full of information. Then some people begin to pick apart every half of every sentence or individual words to see if there is hidden meaning within. And then my replies to those questions about my report begin to be taken apart in turn themselves, in case they mean that the roof will fall down upon our heads.

Guys, there isn't any bad news in today's progress report, only improvements and good things to come in the new patch. Nothing will be disabled or removed or deleted.

Quote from Scawen :End of "Scawen question time" for today.

Thanks
sermilan
S3 licensed
Well... these guys said "what the hack, if we are going to go, let's do it with style!"
sermilan
S3 licensed
Quote from Silverracer :

looooool
some nasty curbs you've got there
sermilan
S3 licensed
A bug on the new corner in FE25 configuration, the one entering the main straight.

Hay stacks go through metal barrier when hit hard.

Don't know if it's an old one or not?
sermilan
S3 licensed
Here's another idea... that basically worked for me:
enabling a demo user S2 content but only in offline mode (for a limited time perhaps, but demos can create a new account every day, so...).

That way they would be able to try all cars and tracks, record sprs, but without the possibility to upload their hotlaps to lfsw or play online unless they buy the license. They can train themselves with the "big cars" and once you have the feeling you are good at it, you just can not wait to test yourself with other racers.

As I said, it worked for me... I saw the livestream, saw the sim was really good, searched the net and found a cracked older version. Tried the cars for a month or so and than bought S2 straight.

By that time demo version was offering only XFG, XRG and XRT on BL... if that was the only thing I could try I would've never bought the license as I don't like low grip cars and I hate Blackwood.

(Judge me if you want, but that's what led me to actually reward the devs for their work.)
sermilan
S3 licensed
Quote from Dygear :I don't think LFS has any hairpins at all. To do it in a pit in and then again in the pit out is pretty interesting.

It's not those areas that are such a problem, but when turning off the track to go to pit and to join back the track from the pit.

It goes straight from/on the racing line where difference in speed, for example with FOX, of those cars which go in/out of pit and those which don't is approximately 100 kmh (or about 60 mph). What I wanted to do is use grass areas to make safer pit in/out, but of course, I would need some grip there.
sermilan
S3 licensed
Quote from Scawen :I'm not taking any more requests for objects - I've spent long enough collecting them together and updating them for the new unified autocross objects file. .... so we can get the official patch out and I can get back to the tyre physics.

With respect to what has been said above, I want to make a suggestion for something that can be looked upon next time you have time for this, when ever it is...

With the OT configurations a problem appeared that can not be easily solved. Made a few Aston layouts that use AS7 starting grid and pit and they are very nice to drive on. However, the big problem is pitlane, both on entrance and exit on the track. Pit in/out join/departing the track on the racing line where one has to reduce speed significantly, thus creating potential risk of crash with another racer following close behind.

What I wanted to ask is: is it possible to add something like a concrete flat horizontal panels to layout objects that can be put over the grass surface, so the surface then has grip instead of being slippery?
That way I could separate pit in and pit out lanes away from the track and avoid risks of collisions with other cars.

As I am complete noob in programming, I don't have a clue if this is a huge task or just a little thing and again, with regards to the quoted, don't even bother to answer now.

Screenshots of the pit in/out areas are attached.
Last edited by sermilan, . Reason : underlining
sermilan
S3 licensed
Quote from jasonmatthews :Is it just me or are all these memes bullshit just not funny?

I am getting a bit old, but seriously, if humour has reached the stage where this pile of shit is the best the internet community can come up with, then we are

No, you're not the only one. But then again... being the same age as you are, the second statement can also be true
sermilan
S3 licensed
Ohhh sorry, Sir... please use the one in opposite direction then

Why didn't you open another thread? Searched their AS lyt post before opening this thread, but your track wasn't included.
FGED GREDG RDFGDR GSFDG