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silent_wind
S2 licensed
hi there ,

first of all , happy new year to everyone.

can any pro tweaker make a golf3 VR6 Synchro based on the XFG as close as possible to the real thing as well as torque and power + RPM's.. this is the specs :

Specifications : VW Golf III VR6 Synchro


Engine : 6 cylinders in V 2861 cm³ 12 valves
Power : 190 PS (140 Kw / 187 hp) at 5800 tr/min (Max RPM 6500 tr/min)
Torque : 245 Nm (25 mKg / 181 Lb-Ft) at 4200 tr/min (~ 146PS)
Ratios : 66 PS/L (49 Kw/L) - 86 Nm/L

Transmission : Four Wheel Drive + autobloquant
Gearbox : manual 5 gear
Tires : 205/50/15 ->

SCx : 0.67 / Cx : 0.33
Weight (CEE) : 1360 Kg / 2998 lbs (heaviest verified in running order)
Weight/Power ratio : 7.16 Kg/PS & 103 Kw/T
Torque/Weight ratio : 180 Nm/T

Fuel consumption : sport 18 L/100 (13.1 mpg)

Thx in advance,
silent_wind
S2 licensed
Quote from hrtburnout :What? You're telling me it'll only have an open differential? Man, I thought we'd at least be able to change it to an LSD of some sort.

lemme guess , change it to what ? a locked one ? lol
silent_wind
S2 licensed
good news... just a question though , what engine versoin is it ? the 2.0tsi or the 1.4 ?
Track Layout Idea
silent_wind
S2 licensed
hi there ,

since getting "the ring" track someday in lfs would be illusionary, im wondering if there's a chance to have a similar kinda layout...

cheers,
silent_wind
S2 licensed
who's those aliens that use 180° and 90° ??? u gotta be kiddin' me, right ?


im outta here




no offense , just kiddin... it might be suitable for handicaped users or somethin like that... just a guess...
silent_wind
S2 licensed
get yaself a wheel first, will ya ! then come back and tell us if you're still bored...

as far as im concrned, im getting bored because there's no more new tracks..

that's it folks !
silent_wind
S2 licensed
what'q goin on here , some marketing stuff ? lol
silent_wind
S2 licensed
the XRR seems to me a bit faster.....
silent_wind
S2 licensed
do you have some other songs ? i mean apart from the LFS theme...

pretty well done anyway..!
silent_wind
S2 licensed
since the very first demo released back then..
silent_wind
S2 licensed
Quote from Rotary :... we will be playing S2 Beta instead of Alpha...

lol well said... i bet that's the way it's gonna be..
silent_wind
S2 licensed
thx guys..

to bob smith : yes indeed , that was what i was askin for ..

i think i aint gonna bother installing it , there's nothin special that's worth the instalation as far as im concerned..
changes from the 5.0 logitech driver?
silent_wind
S2 licensed
hi

is there any major improvements over the 5.0 logithech driver version ? what are the changes ?

thx in advance;
silent_wind
S2 licensed
is there any improvements within this new version except that new box to tick ?
silent_wind
S2 licensed
Quote from rjm1982 :Not so much. It worked great in other games (NR2002). It works great in real life (there are many leagues on the entry-level that do this, alot of them in karting)

If your still a better driver, of course you will do better, thats the whole point. With fixed setups, the drivers win, not the cars. I can shave 5 seconds of of alot of tracks with just the right setup (compared to the basic "hardtrack") setup.

Also, it would allow the server to force more realistic setups. One area that LFS is lacking is ride-height. It handles it correctly as far as the suspension goes, but it doesn't handle airflow under the car affecting its performance...so many setups out there jack the cars up so they can smash the curbs to get better lap times...IRL, that wouldnt fly...

good point
silent_wind
S2 licensed
Quote from AndroidXP :"Most realistic" in what sense?

To get real life sized objects you need a FOV of about 30°, to get one that roughly equals human FOV you'd need about 135°. Personally I use 68°, it still gives shows you enough so you're not completely lost while avoiding excessive distortion and exaggerated sense of speed. You're using a widescreen monitor though, so you could increase the FOV a little.

thx for your replies guys,

well i dont really care to not be able to completly see to the sides cos i use the look button and i manage it perfectly fine to look around..also , it's more in a sense to get as close as possible to real size objects..i've noticed i can control the car better with 69° FOV (see screenshots) and i have the impression to be in " a real car " as far as the FOV is concerned. the distance between me and the monitor is 60Cm (23.6'').

Quote :I used a wee app that Bob Smith had posted sometime ago for calculating FOV as a guideline initially but I've found that about 72 degrees at a ~50cm distance was fine for the 16:10 monitor I use - gave enough sense of speed with minimum distortion.

would u mind to point me to that application pls ?
FOV, need your Opinions pls
silent_wind
S2 licensed
hi everyone ,

im wondering what would be the most realistic perception we can acheive on my monitor by setting the game FOV. I have a setting of 69° for now, just take a look at the screenshots to have an idea. all opinions are welcome. Thx in advance
silent_wind
S2 licensed
the ring as far as im concerned !
silent_wind
S2 licensed
Quote from Moonclaw :Sadly you have autoclutch on.

lol
silent_wind
S2 licensed
Quote from niall09 :Well thats what Scawen said when he drove it

alright, thx bro !
silent_wind
S2 licensed
Quote from niall09 :You dont use manual clutch, only when putting it into 1st from neutral.
IIRC, to upshift you must hold the sequential stick in place (pull it back), then you must lift off the throttle a little bit for a split second. The gear will change the fairly rapidly

ok , is this how it's done in real life with this car ?
Manual clutch on the FBM
silent_wind
S2 licensed
hi everyone ,

first off, happy new year to all of you sim racers !

just got a question , im wondering how EXACTLY the gears are shifted on the FBM..i mean , is the manual cluth is used even with a sequential gearbox ? maybe for up shifting only ? does anyne know how it is in real life ..

thx in advance !
Last edited by Bob Smith, . Reason : It's the FBM not the the BFM. Duh!
silent_wind
S2 licensed
well , lemme say the exact opposite of the thread starter , and i dont care too as far as im concerned , i never overheated the cluth .. im using a 3 pedals set.. plus , the physics are all good to me , i feel more feedback on my wheel , those little vibrations etc i didnt have before this patch.. just to say that this patch is a step ahead ! grats to the devs.. and one more thing , i love the new analog speedo !
silent_wind
S2 licensed
Quote from Riders Motion :I'm getting 160 FPS here, so can't really help you, sorry...

lol with 160 fps you got bruce lee power then you're the man
the thing is 160fps is useless, u got no difference between 60 and 1557695786578657865 fps..
FGED GREDG RDFGDR GSFDG