Would it be possible to have a small counter of how many boosters were used during the race up above near the track status? Would help keeping track how many were used. Similar style to qualification counter available to us.
Really sad that you flipped, I even warned admins about the "curbs" and it was noted... I hope you get to use the powerup again because this was really the layout's fault.
Just to clarify the boost rule - I must use the boost exactly 3 times during the race, no more, no less. If the race is declared WET, the min 3 requirement is no longer in place (can be used 0, 1, 2 times) but max 3 is still there, right?
Whenever you encounter something strange, you can save a replay by pressing "2". Then you will be able to check the incident again and share here in the forum if needed
I am not fully sure if I fully understood the issue but it seems that you are not giving it enough throttle when the clutch starts to bite? I agree that in real life at least the cars I have driven most of the time have a more forgiving clutch. It feels as if LFS engines have very low inertia when it comes to starting to drive.
When I want to start driving in LFS with reasonable real life revs (at or below 2kRPM), at first I give very little throttle to raise the revs and when the clutch starts to bite, I give it quite a bit more throttle, like 40% while at the same time releasing the clutch more aggresively.
You can try simulating the issue in single player and saving a replay for us. To save a replay, simply press "2".
FIY, I'm not sure if this can be called a bug. Rev limiter does not have to stick to tachometer's red line? Check FBM, it revs a little over the red line.