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trackah123
S3 licensed
I'm pretty much on the way to the finishing process

The grass now looks better, between green/yellow color.

Anyway i finished the backgrounds, grass, trees. Only some of the roads needs to be finished and this is alot of work to make it look right. After i finished the remaining roads im done and i can release it

The trees in my opinion still dont look very right. Not sure if its the colours or just the quality of the trees (Probably DDS related on my side) But i tried everything and i just could not make it better then this so i just had to accept it the way it is.
trackah123
S3 licensed
You are suffering from a RGB-infection (Red Green Blue), also known as the psychedelic tron disorder
trackah123
S3 licensed
Been messing around and i found some settings that does the trees look better.





You need to Generate Mipmaps to make the trees look sharp at a far distance otherwise without Mipmaps (Like i did before) They look really blurry from a greater distance.

Also save them as DXT1 Alpha otherwise the trees are not transparent



The Highest setting will save the trees at highest quality.
The Alpha Zero Border (1 texel) removes the black edges around the trees (Improves edge transparency).



The Sharpen Filter i somehow need to make the trees look at its best. With this disabled it looks really blurry

I still need to try customized sharpening filter. Anyway this DDS thing for me is really complicated ive been messing around for hours to make the trees look better.

All the other textures (non-tree related) dont really need all these settings (No Mipmaps, just 1 bit-alpha).

This is how the trees look now after i discovered all this. Much more detailed.

Last edited by trackah123, .
trackah123
S3 licensed
Im currently investigating why the trees look so bold?

with the nvidia dds info app i compared my saved tree dds to the original lfs tree dds.. i think i saved it wrong (Without mipmaps) so the trees look blurry and bad quality. i have not figured out yet why this is happening. Currently testing the Sharpening Filter.

the original dds flags are : 0x00021007 while mine are different

Also DDSD_LINEARSIZE appears on my saved DDS files while the original ones dont have this flag/line

I think only the LFS developers know what i do wrong
trackah123
S3 licensed
Yeah, that repeating is unevitable.
If i had to remove the repeating effect then i would leave the roads empty without leaves, so i had to make this choice. but like you said i think it looks not that bad
trackah123
S3 licensed
Here is a sneak preview of my AutumnMod im currently working on.

I tried to make this as realistic as possible using layers with alpha transparency and opacity in photoshop. I cannot make this any better then this because its really hard to accomplish a high level of realism mainly because the textures repeat themselves all over the track which is causing problems with the realism of the leaves. But i hope you guys will like this.. i wanted to make everything look natural. not too bright.





trackah123
S3 licensed
Make different LFS folders. multiple LFS copies.

C:\LFS (Original LFS) , leave this one untouched
C:\LFSDesert
C:\LFSSnow
C:\LFSNight
C:\LFSFuture
C:\LFSAutumn (In the creation process atm )
trackah123
S3 licensed
@micha1980de

Here are all the mods i made (Including screenshots).

http://wiki.liveforspeed.sk/index.php/LFS_M%C3%B3dy

I know what you mean my old mod-topics here on this forum used to have alot of screenshots. but that old-host i used in the past does not work anymore. so all the screenshots are not there anymore.
So i think that could be the reason you dont regonize the old forum-topic anymore
trackah123
S3 licensed
@Priitmek

Lol yeah i made that movie also.

@micha1980de

And yes you may have seen something like this before because this is an update from my old futuremod to make it compatible with Patch Y.

Unless you have seen a different mod not made by me that looks like the futuremod.

This is the old futuremod link made by me.

http://www.lfsforum.net/showthread.php?p=58247
trackah123
S3 licensed
I think it would be worse if i made everything in BlackLight neon color.

Blue-Purple.
trackah123
S3 licensed
Lol, its a psychedelic form of Tron
FutureMod for LFS 0.5Y
trackah123
S3 licensed
FutureMod for LFS 0.5Y

Based on Nightmod but everything is more bright neon-lighted, in a futuristic way.

Download Link 1 : http://www.megaupload.com/?d=6ZSVP6BP
Download Link 2 : http://www.liveforspeed.sk/download/FutureModY.zip

Screenshots Below :

http://wiki.liveforspeed.sk/images/e/e6/Future_mod_1.jpg
http://wiki.liveforspeed.sk/images/0/01/Future_mod_2.jpg
http://wiki.liveforspeed.sk/images/e/e9/Future_mod_4.jpg
http://wiki.liveforspeed.sk/images/6/60/Future_mod_5.jpg
http://wiki.liveforspeed.sk/images/0/09/Future_mod_3.jpg

Nothing really has changed compared to old futuremod except i made a new main menu with a
new futuremod tune. And changed the color of the streetlights/lampposts in South City and
Blackwood.

Enjoy and have fun again.

The all new AutumnMod is next on my list. This one will be developed from scratch so it
could take a little longer then just my Mod-Updates for LFS Patch Y.
Last edited by trackah123, .
trackah123
S3 licensed
Maybe a stupid question? but what is a NVG? lol

Anyway about the lighting its very hard to correct it because you cant change it. for example the lampposts they are at its brightest.

Everything else keep note that it actually pretty much still uses the daylight world lighting because its just programmed that way.
NightMod for LFS 0.5Y
trackah123
S3 licensed
NightMod for LFS 0.5Y

http://www.liveforspeed.sk/download/NightModY.zip
http://www.megaupload.com/?d=HQGG6VDV - Mirror

Some screenshots from liveforspeed.sk







Its basically the same as the old nightmod, but updated for LFS 0.5Y, i made the streetlights/lampposts slightly better on Blackwood and South City but thats about it.

Important info for the nightmod to get the best possible night lighting effect.

1.Graphics -> Put Haze Effect off
this will disable the bright grey/white fog that you see at the far end of the map.
2.Blackwood=Cloudy Afternoon
South City =Overcast Day
Fern Bay =Overcast Dusk
Autocross =Overcast Afternoon
Kyoto Ring =Cloudy Morning
Westhill =Cloudy Afternoon
Aston =Cloudy Afternoon


Enjoy. Futuremod and the all new Autumnmod is next on my list
Last edited by trackah123, .
DesertMod for LFS 0.5Y
trackah123
S3 licensed
DesertMod for LFS 0.5Y

Download Link 1:
http://www.liveforspeed.sk/download/DesertModY.zip

Download Link 2:
http://www.megaupload.com/?d=N0ZRPN2Q

I'm too lazy to make screenshots but they pretty much look like the old DesertMod except for a few minor things.







Changes in new version are :

Better roads, because they have slightly more sand on it in general.
Removed some ugly trees and those bull desert skull thingies.

Possible bugs :

You may see some weird side-effects because of all the trees i removed.

Have fun
Last edited by trackah123, .
trackah123
S3 licensed
Maybe when i have some time left i can release a small update for it. But i dont normally do specific requests right now im working on the desertmod thats being updated for patch Y.
trackah123
S3 licensed
Thanks Ondrejko
trackah123
S3 licensed
Good to hear I did it in 1 night to update my old snowmod to this one .

Now i have to do the Desert,Night and Futuremod.

I'm also planning to make a new Autumnmod since i saw a thread here about it.

This will take me some time tho, alot of work (570 DDS) texture files that needs to be edited and checked *sigh* lol.
Snowmod for LFS 0.5Y
trackah123
S3 licensed
Updated Snowmod for LFS 0.5Y

Download Link 1 :
http://www.liveforspeed.sk/download/SnowmodY.zip

Download Link 2 :
http://www.megaupload.com/?d=F9L3AHPH

Enjoy.

If anyone has a better website to put this snowmod on please do so.









Everything else is pretty much the same as the old snowmod. Its mainly Blackwood and South City. Also did some small changes to signs, buildings etc they look a bit more frozen.
Last edited by trackah123, .
trackah123
S3 licensed
Snowmod for Patch Y is almost ready. I'm having some problems with the new Vegetation on the roads in Blackwood cant seem to find the correct file (Its still green should be snowy white) Also there is a corrupt texture in my old snowmod for South City when using it in the new Patch Y.. so 2 things that needs to be solved.

Desert,night and futuremod will be next.. and maybe autumnmod also when i have the time for it (Needs to be made from scratch).
trackah123
S3 licensed
Information about my Snowmod for Patch Y.


Ive tested my current snowmod with Patch Y and it seems it works pretty good i only have to make some changes on South City track and remove the remaining green Trees mainly. So probably this wont be a huge change and alot of Photoshop editing, this saves me alot of work for my snowmod but also for my other mods. Ill try to work on it as quickly as possible.

Problem is i dont have my texture files anymore (project files) of all my mods. But ill see if i can fix my mods for Patch Y.

http://developer.download.nvid ... lugins_8.23.1101.1715.exe
Last edited by trackah123, .
trackah123
S3 licensed
Guys i created those mods i need to update them to patch Y.. ill see what i can do maybe just maybe im able to do an autumn mod also. But this is going to be alot of photoshopping im sure of that.
trackah123
S3 licensed
Woa the updates go so fast, be careful Scawen you dont wanna end up at Version X99
trackah123
S3 licensed
lol didnt even knew that.. probably from a real old version (useless) and no its not a nocd crack

anyway no wareztalk here :arge: :doh: :shhh:

Pirates Alert pirate: lol
FGED GREDG RDFGDR GSFDG