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undertech
S2 licensed
So there hasn't been any major change to your computer between V and W?
undertech
S2 licensed
Yeah that was pretty confusing, I totally understand. Some of these "simple" things are the hardest to put into words, especially if the vocabulary isn't there.
I thought you were making a fictional wheel, but if that's the way the real thing is, then that's the way it is (talking about the edge of the hoop). Usually the only alloy wheels I see without a well defined outer rim are those cheap 5 spoke "moderns".
That is some crazy offset for a FWD car!
undertech
S2 licensed
By "material" I didn't mean 3d material. Material as in mass, metal mass in this case. Right now the lug area seems to have 0 thickness, with no metal behind the hole.
The thing about the lip, it's been bothering me and now I've gotten it down. As it stands the hoop portion of the wheel (part facing you) looks like it is the inside facing part because it looks too plain at the part where it meets the tire. Most rims I have seen have a little "bead" there for accentuation.
A valve stem somewhere would also be nice.
Finally, the wheel seems awfully large for a 4 lug
undertech
S2 licensed
Just checked W out. Overall I really like the new sound and gfx improvements. I would even daresay the default setup for UF1 has changed but it was just probably me reacting to the new sounds.
The new credit screen is really classy. I love smooth scrolling credits
undertech
S2 licensed
Hah! I love it!
Would there be many more tiny XFGs if you didn't use?!
undertech
S2 licensed
I see plenty of 4 lug wheels. Like on my car for example :P. What's so weird about them? What does seem kinda weird is that there seems to be almost no material at the hub part of the wheel - you can see the brake disc hub right behind the lug hole.
And I would hope this wheel isn't for a FWD car!
As far as the model itself goes, looks pretty convincing. You would go a long way with better scenes though. Maybe a small garage or tire shop display or something like that. Nothing complicated, just to give the model some context.
undertech
S2 licensed
If it does not tax performance why not use a pattern to distinguish the car markers, example solid for you, vertical striped for enemies, solid borders for defeated enemies, offset dots for vanquished enemies, and so forth.
undertech
S2 licensed
I don't see why everyone has to come into someone else's thread and start crapping on rice and whatnot. Someone said it to voice their opinion on the 3d image, no need for everyone to jump in and give their opinion on a a topic unrelated to the subject of the thread.
undertech
S2 licensed
Sadly those first P4s that came out (Willamette Core) had some performance issues - being slower than equivalently clocked P3s of the time. Anyway turn down the settings as much as you can and hope for the best!
You might also want to play with the AGP aperture setting in the BIOS - change it once, record the FPS you get, then try another setting.
undertech
S2 licensed
Quote from 96 GTS :I agree, unfortunately

I guess this means a goodbye then.

So long, LFS community. It's been nice.
undertech
S2 licensed
If you're convinced it is not due to a hardware problem, play another game and see if artifacts show up.
undertech
S2 licensed
At least with the desktop, you could pop in a $50 video card (say 9800pro or Ti4600) and get miles faster performance than the laptop. Of course this is assuming that the desktop isn't so OEM-castrated as to not even have an AGP slot (like a Dell of mine).
undertech
S2 licensed
Maybe just have 5 selectable presets set by the devs (as not to fall off of the riceboy cliff) like the horns? Since it would be just settings and not actual .wav files it shouldn't add too much (if any) overhead.
CTRL+Function key does not work for some keys
undertech
S2 licensed
Why hello,

I tried assigning some helpful messages to the CTRL+Function keys in an effort to be more sociable and helpful during races. Unfortunately, only the even Function keys work. Any messages I have set to CTRL+F1,F3 will not work. Is this a known bug? I would really like to have all of them work since any key past F4 would be too much to reach with one hand (I have smaller hands )
undertech
S2 licensed
It could always double as a bicycle track!! Go 1 speeds!
undertech
S2 licensed
Yes, at first I was also put off by the "choppyness" of multiplayer but soon got used to it. Why? Consistency. It was choppy, but it was consistent all the way through, and that is more important than anything. If this model is more reliable than a potentially smoother model that comes down to its knees in stressful situations, then I will take this reliability any day.

Plus, if you have seen some of the .MPR videos, you can make them smooth with a few tricks.
undertech
S2 licensed
Some cars have speedo numbers inside the dials, and some outside. It's the artist's call to which is which. I do agree, that the outside numbers are good. (comparing the UGLY dials of a Toyota Tercel to the much better ones from a Honda Civic)
As far as size goes, let's face it - you're sitting down at an interior that has been scaled down 2-3x from real life. Eye to gauge distance is also increased from real life, since you have to add the distance from your eyes to the monitor TO the virtual distance from your LFS viewpoint (starting at the monitor surface) to the gauges themselves.
Unless you want grotesquely misproportioned gauges (like the MONSTER TACHS that some people enjoy putting in their cars) the gauges will have to stay a similar size. I think the numbers are of proper (and readable, at least for me) size already.
Perhaps you could get a 37" monitor so the projected view is closer to reality.
I see a market for outgauge powered gauge clusters that snap onto the steering wheel housing...
undertech
S2 licensed
First it was the race card...and now we have the demo card! Go society!

undertech
S2 licensed
How many do you need on the track at one time? I would think even for how long it is, 24 is plenty for a track to have some "traffic"
undertech
S2 licensed
You can always try your manufacturer's website and/or the manual.
undertech
S2 licensed
Quote from lizardfolk :Sorry this is not an article this is my own observation (i've watched nascar for a while). I've watched the F1 2005 season but didn't continue watching anymore. From what I've seen Red Bull Racing is not doing too bad.

However, Toyota in nascar is not doing well what so ever (read my original post). Nascar nextel is completely different from the other stock car series (truck, USAR). I think toyota is over anxious in expanding to nascar. Just because you've had success in Truck and F1 doesn't mean you should automatically jump to Nascar Nextel.

"Go big or go home" was their motto, I would think. Still you are right as far as racing itself goes; they might have had better initial chances in a feeder series. But look at all the publicity they got going straight into nextel. Sure, a lot of it was of the "damn foreign invaders" kind but a lot of curiousity as well. Any publicity is good publicity is it not?
Any maybe this means we'll see a TRD pushrod Toyota musclecar in the future
undertech
S2 licensed
Figures, the NASCAR demographic is probably the only untapped market Toyota has left in the US.
undertech
S2 licensed
Quote from tristancliffe :LFSW Doesn't back you up as being that good!

Total stats:
Travelled distance:11176Ml
Fuel burnt:5274 Ltr
Laps:4948
Hosts joined:1030
Races won:16
Second:42
Third:55
Finished:682
Qualifications:15
Pole Positions:0
Drags / Wins:0 / 0

You've won just 2% of races you've finished, and finished in the top three in less than 17% of them... You might not often finish below 5th, but you rarely finished above 5th either by the looks of it.

Maybe he meant against the AI.
undertech
S2 licensed
All I would like to say is that I hope you will reciprocate these generous gestures by helping someone else out when you are able to do that.

And, congratulations.
undertech
S2 licensed
Chances are anyone up to Scawen's level of coding (and the sim understanding) will have an equally high level ego and leave the team in a huff (and leak the sourcecode all over the net) after one of his/her ideas get raked over coals...
FGED GREDG RDFGDR GSFDG