The online racing simulator
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UnknownMaster21
S3 licensed
Quote from Racon :Baader-Meinhof phenomenon anyone? 90 mins after reading this...

normal phenomenon
UnknownMaster21
S3 licensed
Quote from turbotron :Well, my friend was banned from here loooong ago as well (maybe 2010).
If i remember well, he had 2 accounts, one s2 and one demo, and wrote here on forum about s2 things, with his demo account. Direct ban, without any offense.

He bought s2 in the meanwhile, so maybe he can be unbanned too ?

Vano is a known contributor in the vob mod scene, he made dozens of them, and gets unbanned because of his 'friend' lobbying. But the ban was quite fair.

I guess there is a long list of unfair bans (mainly people like my friend writing about s2 content without proof they have license), so if u're removing the fair bans, like vano's, maybe u can have a look at the long list of unfair ones.

Nothing against Vano here, but rather against the miserable and pityful inconsistency of this forum rule enforcement.

You got fair point there. Actually, I see now a seal is broken. I am against unbans, but also positive for unbans.

But... seal is broken. There is violation of unspoken rule. Will be interesting to see where opinions and things go now.

Quote from kristofferandersen :The ban was permanent, but I'm unbanning him as he's got a license.

This is breaking point. Now once someone was unbanned from permament ban, see upcoming requests.
UnknownMaster21
S3 licensed
wattis u r prbl here? usin pop no git gud putt. isnetr more alphbet.
UnknownMaster21
S3 licensed
Yes!



Yea yea I know... old joke, but still fits so great!
UnknownMaster21
S3 licensed
Yes!
UnknownMaster21
S3 licensed
Yes!
UnknownMaster21
S3 licensed
Man... what now?
This sucks...

Hrrmmhhh.... How much it has cost from the beginning as total?
UnknownMaster21
S3 licensed
Quote from Racon :I've been stuck into the editor properly this week, and it really is nice to use with these new features. There's one thing that does slow me down though: The outlines can get in the way when you're trying to lay a line of objects neatly, for example a long wall made of many concrete wall objects. I end up repositioning my view and zooming in and out with every object in the line, or having to go back and smooth it out via the coord buttons with lots of swapping which object is highlighted.

Would it be possible to have a key that would turn them off temporarily? I imagine that just while the key is pressed would be better than an on/off toggle, so it would be like when we use ctrl+alt to momentarily turn playernames into usernames. That'd be just enough for a quick visual check before we place, without hobbling the usefulness of the outlines.

I strongly believe that would be handy! After all, it is WYSIWYG, thus requires to see things as "naked eye".

+1
UnknownMaster21
S3 licensed
Also, Bose321 havent probably even started to fix mentioned errors. So in first, ask him to do something about.

But as mentioned, not forgotten!!!
UnknownMaster21
S3 licensed
Big Rigs: Over The World Racing
UnknownMaster21
S3 licensed
Quote from THE WIZARD DK :you on R20 ?

No, because I haven't opened LFS several months, but I have very strongly followed on every detail and aspect/s.


..Unless there is really something untold. Secrets.
UnknownMaster21
S3 licensed
I don't mind waiting few years more though. Quality over quantity. Sure, some new layout objects would do enough fine!
UnknownMaster21
S3 licensed
As told: New tracks are salt, but layout is spice.
UnknownMaster21
S3 licensed
Impossible times... But not forgotten.

What I mean as impossible is that it could be run partially, but there is simply critical problem: time. Now that problem has with me as well. UGH... And have to live my life... Stupid 24 hours in a day... 32 hours would do fine... ÖKJNSDF
UnknownMaster21
S3 licensed
Besides, there is LFS engine limit of going capable adding more stuff. That's the main reason why we have "only" these as we have now.

Requires to modify engine/code or expand it, but causes longer times to reload 'em.

Actually, whole thing about why this and that is completely explained by various people, including devs as well.

And on top of all this, it is suggested way before as 2007.
UnknownMaster21
S3 licensed
Hmmmh... I do not think about we won't see new official patch in this year.
UnknownMaster21
S3 licensed
Sounds like being CNC-Machinist for 30 years with exact same machine, but only now have found out the real potential.
UnknownMaster21
S3 licensed
Quote from Scawen :
It will not be developed or included in future versions

I just did read that and... pfffft.



Have to go for a critic and saying this is just a tease and shows a conflict about your thoughts of what LFS should be.

Of course you are intended to add it some point when most of physics and features and other minor stuff is completed. Why to spend time of something which is not planned to do, regardless of how much time is spent.

Perhaps I understand the car way too hard and dangerous car to drive, but that happens on real life as well, as mentioned in one of my earlier posts.

Just blunt honest opinion.

Quote from BeNoM :Scawen has already stated he'd like to add official mod support, it's just not going to be worked on for a while since there's a ton of content and changes to add beforehand.

Unless this option goes on live as well, then I could understand little better, obviously.
UnknownMaster21
S3 licensed
How much that would do in FlatOut! Series! ? Tongue
UnknownMaster21
S3 licensed
Having grey outline might cause issues when going for concrete objects. Chance to give us to select our own color? I personally would go for Green, because there is only few Green objects. I think Original outline color is simply perfect.

But anyway, thanks for adding that feature. That definitely will be an excellent aspect!
UnknownMaster21
S3 licensed
That would still be the thing on recent version... for challenge. ( Because there are cars in real life reported to be vastly dangerous and have either cancelled production or remain on prototype. TVR Cerbera Speed 12 being good example )
UnknownMaster21
S3 licensed
Quote from UnknownMaster21 :https://www.lfs.net/forum/thread/90309

And to topic, despite no real complaints about old editor, it does not mean it could not be any better.

( Sorry, I did press Quote button instead of edit )
UnknownMaster21
S3 licensed
Left feels more natural.

Plans about able to rebind those buttons in future? ( EDIT: Hmmh... or not sure if really need, when giving 2nd thought of it. Perhaps I was going too deep in mind. )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
I have followed that very often, but not have gone into. Waiting to get more new content in layouts, even just few.

But I should also try it out, if I can macro edit few settings and can do very fast layout corner for example. Hopefully interest goes back soon.. eventually it will anyway.
FGED GREDG RDFGDR GSFDG