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UnknownMaster21
S3 licensed
Maybe people feel some things are too mainstream, regardless of actually being so or not.
UnknownMaster21
S3 licensed
Quote from lucaf :Anyone: What is your experience today, on this game? I bought it some weeks ago, but after playing +100hours Assetto Corsa, Im heavily disappointed on the drive feeling of this one, compared on AC.

I have only Legends Experience pack wich containts for example similar DTM cars of 90's than AC.

Tried some cars of that pack, including those DTM cars. And of course on Nordschleife wich also this game has laser scanned version. Compared to AC, this game is like driving on pool table.

Nordschleife track is not flat, instead the surface is curved. This I dont feel in the game at all. The driving sensitivity feels like you are floating over the track, not rolling on the track. Do I have just missed some critical settings, or anyone having same experience?

Such a pity, since the user interface of the game is very good, unlike in AC...

edit: one interesting feature there is in multiplayer mode - you can join servers that contain cars you do not have. For example you can join a sever if you have the track, and if you have at least one car listed on the server. So you can race with opponents that run cars you cannot select.

That is actually GREAT feature! Well, I assume you can't join at all if you do not have the track server is currently running
UnknownMaster21
S3 licensed
Quote from gaboteam :what special licenses? what do you mean? can you specify?

"black in white" ?

I have no idea what paper work is needed to implement Nordschleife in game. I am offering 3D work, not paperworks or licensing agreements, that is their job 100%, and if problem is licensing than I can't do anything, hope its not

What I tried to mean that you are allowed to do implement. However, I believe so as charging nothing of it, I see no problem there.
UnknownMaster21
S3 licensed
Interesting... but as asyed asked, I repeat question: Any special licenses?

Also, have you thought out all other things which requires to have some "black in white"?
UnknownMaster21
S3 licensed
I think it is better not to discuss about why he is banned as he is not able to tell it out, regardless of he cares of it or not.

Better to lock this up and move on.
UnknownMaster21
S3 licensed
Quote from versis :Good suggestion badam. Currently that would mean starting towards a sharp left turn into pits xD - I have some improvements going on, including a later end of the banked turns (currently it's fairly easy to hit the wall, especially after T2 when the track goes flat again). I'll have a look what needs to be done for a reverse configuration.

Please, if possible, keep that damn tunnel part!

EDIT: Or simply extend.... oh yeah, can't because there is that damn tire wall there.... hmmmm
UnknownMaster21
S3 licensed
Quote from Eclipsed :For RTFR XL it's simple - win it,pick it. Big grin Of course car has to be apropriate...

hmmmmmm.....!
UnknownMaster21
S3 licensed
Quote from versis :Thanks for your praise UM Hug

Since you have much more experience with layouts, what would it take to use this on servers, e.g., for RTFR XL? Ya right Big grin

I've noticed that without layouting grid positions, I am placed on P1 of the original layout, and pits work too, but there's no speed limit in pits. Other than that, do you have to do something for airio to work properly?

there is speed limit working if no additional pitboxes added.

Not sure about airio, I guess it is simply similar method as everywhere else, just simply adding to database and adding to track pool or something.

Indeed that pitlane is one of the greatest thing made ever I have experienced.

EDIT: The praise is earned. Banked corners are smooth and things added to track, such as cones, gives some detailed atmosphere/background, but indeed the most amazing thing is that pitlane. It's exit goes under the track and gives vision to drive on tunnel.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
That car looks like a bug... but cool bug. Rare thing to say about BMW lol
UnknownMaster21
S3 licensed
Quote from THE WIZARD DK :seems to me LFS will be split up in 2.
one for the racing part.
and one for the modding community.

already seing it on cruise servers sort of.
not sure if good or bad really. time will tell.

There is no thing which pleases everyone.
UnknownMaster21
S3 licensed
Confirmed / Not confirmed would do the same thing I think.
UnknownMaster21
S3 licensed
Beauty! Gotta try it in this weekend!


EDIT: Excellent work! have to make mine soon!
Last edited by UnknownMaster21, .
Kris Kros 2018 FO Style
UnknownMaster21
S3 licensed
Originally made by: sinanju
Edited by: UnknownMaster21 ( obviously )



Here is brand new Kris Kros 2018, Flat Out! Style. Enjoy!


Kris Kros 2k18 FO Style
UnknownMaster21
S3 licensed
This one will be pretty cool! thanks to sinanju who created original one back then!

UnknownMaster21
S3 licensed
Excellent!
UnknownMaster21
S3 licensed
Quote from lucaf :I want royalties

Here! 100% rdy! ( Not released yet )




EDIT: 2100/2100 objects used. Could not rly add walls and few sections are slightly "raw". But raceable and can do at least TWO laps each car! ( Surprisingly, MRT5 is somewhat as hard to compete one lap as BF1/FO8. Also LRF class might be a pain in your brains Tongue )
Last edited by UnknownMaster21, .
Teaser
UnknownMaster21
S3 licensed
84% race ready


UnknownMaster21
S3 licensed
Just bunch of fictional cars from 3 cylinder to V13 with various engine+drivetrain layouts and

*drools* RB4 GTR mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm... /*drools*

( Yes, V13 )
UnknownMaster21
S3 licensed
Quote from lucaf :Is this post in correct section? Is that wiki manual administrated by LFS authors?

How I would know? I remember it was easy to modify back then because it was on at guest mode. Kids, like me back then could easily ruin it. ( Oh bummer... )

Now back then, I would refuse to do a task like managing things, so I rather report somewhere like here and may the things change, if any.
LFS Manual: Track List incorrect. ( RO )
UnknownMaster21
S3 licensed
Not sure where to put this exactly, so I go for here.


Anyway: https://en.lfsmanual.net/wiki/FAQ#Track_List

Rockingham does not have reversed configs.
UnknownMaster21
S3 licensed
Quote from lucaf :I forgot where is the information of grid size of each tracks. In my understanding BL1 supports 40 cars grid. Does it require to create the grid manually? I hope organizers will do research on this before the event, and hope we can have 40 cars grid there

Blackwood Supports 40 car grid, but pitlane supports only up to 36
UnknownMaster21
S3 licensed
AS1 and AS7 finish lines has more angle compared to visual checker flag line, that's why. ( KY3 has same, but very slightly. BL finish line is very accurate, but it is offset in it's position. Unless I mixed up things and they are vice versa, lol )
UnknownMaster21
S3 licensed
Quote from versis :Thanks guys Smile really happy about the feedback!

UM, please feel free to modify/extend/do whatever you want with it, looking forward to see the results! Indeed after seeing some of your layouts today I thought about banked turns, but I will likely be too busy during the next weeks to work on that.

Problem with banked turns might be the fixed tire stacks, so the entire oval would be rather high, but it could be possible.

+1 on the wider pit entry and later U-turn.

Excellent! I will put on my list, unless you manage to do it first.

Or even better, let's make both our own versions and then let's compare them Tongue!
UnknownMaster21
S3 licensed
Interesting!!!

EDIT: How about banked corners and that pitlane hairpin turn, put it a bit further, so BF1 can also steer, in case that will be used.

This kinda reminds my layout, as I have done one also, but never released it due so many bugs and "hidden" walls, so I simply putted it on hiatus and moved to another layout...

...speaking of layouts, I have too many layouts required to done. hm... hmmm... Are you willing to improve your minioval? if so, Excellent!

if not, can I have permission to edit it out?


Nice layout for following reasons:

Made by new guy
The 2nd corner is pretty narrow, suitable for slow and small cars.
It is on South City ( Although I dislike SO area in overall, doing some layouts and using them there are great, although actual making is kinda pain in a butt due hitboxes )

What are required?

Both corners having bankings, as alternative, making it actual super minioval
Pitlane must be reached further section to the junction for having wider turning radius ( so BF1 can do it as well! )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
This server is deserted in these days... let's put some life here too at least sometimes...

...oh, 12 new layouts incoming + 3 original tracks + 1 custom track. Stay tuned!
FGED GREDG RDFGDR GSFDG