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UnknownMaster21
S3 licensed
Turns out, the more tire pressure AI vehicles has, the more careful they tend to drive. I wonder how bikes will affect.

EDIT: Unless something else got updated in the meantime. At least AI takes corner more carefully, due less grip?


EDIT: Ahh "Braking prediction includes a safety margin to avoid late braking"... At very first AI did drive off the AS4 Corkscrew, but after editing a setup, that did not happen. According to earlier posts, it makes sense.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Best game? nah...

Best in own category? I do agree here

Most popular game? That is Football. A lot of players.
UnknownMaster21
S3 licensed
Yes, that is the case. This happens at least on AS4 and KY3 ( but KY3 not completely tested, but has happened on another vehicle, which is currently not available... mod I mean. )
UnknownMaster21
S3 licensed
Quote from Scawen :Right, I did see the crash once. I need a way to reliably reproduce the crash.

EDIT:

Trying a lot, I never saw it again. In my case it was an actual crash, but not in LFS.exe and I didn't have LFS in the debugger, so no info yet. I clicked to enter game from the entry screen and got a crash, but only once.

UnknownMaster21: You called what you saw a "softlock" but what do you actually mean by that?

It simply means "LFS is not responding". Of course, it could be rather a hard crash and not a soft one.

I got another one, which had exact same impact. INVALIDKA



EDIT: This happens when AI tried to drive this vehicle.

EDIT: I do wonder if the issues are related to "Configurations". But then again, I have no idea. As I am currently testing bunch of vehicles AI is attempting to drive. ( Have to start somewhere though for investigating this, in case it is related to LFS itself and not the mods )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Quote from Scawen :I've seen this once but can't reproduce it again.

Please can you tell me the kart and config where it happens?

I tried to reproduce too and even completely fresh thing... however, all I got was something else:


Vehicle is KART_DIRT

Not really sure what causes it, but I tried to make a setting exactly as assumed for reproducing.


...now to the something else: LFS Actually Softlocks completely when selecting brand new combo... in other words, crashes.



EDIT: Understood
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Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Yes you do need.
UnknownMaster21
S3 licensed
+1... and why not even more.
UnknownMaster21
S3 licensed
This post is technically not related to this thread...

...but after reading several pages of these posts, I have to reveal an information about from my perspective to this... whole thing:

What an absolutely amusing thread. I am honest and I seriously laughed ( again, seems so, but several times more ).

Keep it coming.
UnknownMaster21
S3 licensed
AS4 corkscrew

Several vehicles does this, such as Blackbird and Valuta vehicles. Alexis GR-2 has difficulties.

Some of the vehicles seems to however make absolutely fast. So fast even human player finds it challenging.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Ai has difficulties to drive this vehicle on certain tracks
UnknownMaster21
S3 licensed
Bug Report: Using Karts with having 24 degree Caster makes AI not able to drive a kart at all, causing to regenerating path everytime when restarting race from lobby
Car is Formula E500
UnknownMaster21
S3 licensed
I can support this one: Here is replay, car is Formula E500


Engine braking is set as 4%
UnknownMaster21
S3 licensed
Understood. As now what you have explained, it all makes sense now.
UnknownMaster21
S3 licensed
Quote from Scawen :Can you give a specific example of a mod that drives too slowly there?

Coming up pretty soon! with .spr file. Producing --->



EDIT: On this .spr file, it happens right before the corkscrew, and on the end of .spr. Seems like it is always a little bit different each time, but on here, this Hadraplan reproduces this issue 100%.

Another example, although much rarer, is LX8 GTR Evo made by Blz0. There it is reproduceable, but i have only managed to see it three times... it lasts from 1 second to 1 fraction of the second, everytime different.

Then there are ofc other vehicles, but have seen only just once.


EDIT: I try to catch more evidence.

EDIT4: Seems like this may be involved as well as what kind of setup AI is currently using, I am using ofc Level 5 AI, but just a little change to something, such as gear ratio, and then it is not happening if at all. This is absolutely interesting, so I will test this on rather bigger scale. Also using full grind instead of just 1 vehicle.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
I found a plausible issue with AS4 track for AI... there is chance that AI seems to not choosing to drive full speed on straight after corkscrew section. I did found out now a several cars now. If this is related to tyre physics, then it is fine.

EDIT: It happens on slower cars almost everytime, while faster cars it is dependable for other reasons of why it is not occurring exactly everytime.

EDIT: I am on D42, forgot to actually DL and install D43, mb.
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Bug Report: Ai Using Hadraplan has interesting anomaly as it's like preventing to engine overheat when reaching over 90km/h, even if gear ratios allows to go actually faster. I wonder if this is same issue with any other vehicles. Speedometer only shows 90km/h as max, once AI reaches over 90, ( somewhere 92-93 ) on downhill, it starts not using full throttle anymore.

Intended?


EDIT: It is not that case... impossible... issue is somewhere else.

Oh, Layout is AS4
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Excellent patch. I am satisfied.
UnknownMaster21
S3 licensed
Yeah, Track is RO10 which has most of the issues, such as AI tending to get pit penalty way too often, First hairpin seems to be always messy. They do take corner smoothly, but not with more than 1 vehicle. Also they tend to get stuck sometimes in pitlane if qualification is started

EDIT: Motorbike AI and vehicles generally makes AS5 layout quite well, but seems like Bike AI tends to cut grass after major T1 ( it is that kink to upright, funny )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
As I have some buffed up PC, I would like to try some AI with 40 AI racers.

Because this has turned up to A.I. update, and ppl are looking test patches, is there someone who knows how to get 40 AI racers like in past back then? ( by saving the grid and with command use with /ai something, which also included of changing their names ).

I said earlier I will just wait a patch with new tyre physics, but as I noticed more people being more keen into this, I think I take another shot as well. Something uncommon for sure.

EDIT: Seems like AI is quite interesting on Rockingham layouts, regardless of any ( Excluding Oval ). Some "Multidimensional Mayhem" with any kind of vehicles. It is both better and worse. Certain turns ( Hairpin left hand ) seems to be too impossible for AI without proper setup, or air-intake restrictions. ( I tried 64 different vehicles, picked up randomly, anything goes as long as it could move by itself )
Last edited by UnknownMaster21, .
UnknownMaster21
S3 licensed
Well, certainly. As there are bunch of different bikes with various physics.

So, back to original status: to wait tyre physics.
UnknownMaster21
S3 licensed
I agree! AI Update is also interesting topic for me, regardless of if I am being active here or not.

I think Bike AI could take corners a much faster speed, and perhaps giving to Novice Level AI the current speed of what they are capable of.

Unless there is upcoming issues, who knows. But I test some combinations and sure, they could take at least a notch or even two.
UnknownMaster21
S3 licensed
AI seems to wobble it's bike on certain tracks. It's like changing line all of sudden. ( Although may happen with cars too )

Most likely on AS4 and KY3 ( when entering track from pitlane )
UnknownMaster21
S3 licensed
Thank you! Till next time
UnknownMaster21
S3 licensed
First of all, sorry to necrobump but due ppl asking these layouts from here as pm or somewhere else, I say look up the layouts here and spread info. Pack is on topic post.

EDIT: Funny that ppl looks up these all of sudden.
Logitech Profiler for Windows 11
UnknownMaster21
S3 licensed
So, attempting to get my gaming pad to work on LFS. Live For Speed doesn't recognize this product other than making it working on Profiler. No idea though if it is wise to continue and change core utilities inside Windows 11, as this already outdated.

Controller is Logitech F710 and needs to be on Direct Input mode

EDIT: Yes, I do remember now, it is back buttons, they are actually axis, not buttons. with profiler that could be changed. used "R2" as TC on/off toggle. Now I have to use something else
Last edited by UnknownMaster21, .
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