The online racing simulator
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VladM
S3 licensed
Online at :
Just a Ride
inb4 lfs makes the move to mobile and becomes highly succesful :^)
VladM
S3 licensed
Online at :
Just a Ride
Quote from Averro :VladM This is amazing!!
Was waiting for a skintemplate for be released. Awesome, love the Trabant.
I was wondering whether the Kombi variant of the Trabant could be in the works? If that's too difficult no issue whatsoever. Smile

Thank you, really appreciate it Smile. I would love to do a kombi version, but sadly the number of configurations dont really allow me to. I'll try to find a compromise, I'm also working on a hot version of the trabi, so stay tuned for that Smile
VladM
S3 licensed
Online at :
Just a Ride
So with the latest update, i managed to get skins working! so if anyone wants to get creative, i've attached the wireframe template, along with the black outline and shaded skins in this post.
VladM
S3 licensed
Online at :
Just a Ride
Quote from Scawen :The error message may be a bit misleading because although it says "cross-texture" it really refers to a triangle that is trying to refer to two separate *materials* (rather than textures).

I assume you mean it is the mapping m1_right that has its opposite cutout unexpectedly corrected when you leave the editor.

So I believe that two facts cause this:

1) As you say, you can't seem to see the offending triangle in that screenshot. That makes me think the 'cross-texture triangle' is in one of the LOD meshes. So the unexpected correction might take place if you view one of the lod meshes, not only when you leave the editor.

2) The 'cross-texture' problem (which should be called 'cross-material') should only come up if the texture is different or the other material properties are different, in the cutout and the opposite cutout. I can't see your list of cutouts, but as yours appear to use the same texture (no texture) this makes me think that your cutouts 'm1_main' and 'c1_left' have different material properties (e.g. one is shiny and the other is not, or something like that).

thank you for the swift answer! it was the second one Smile the "main" right cutout i had assigned wrongly to plastic, all the other ones were paint. fixed that and now it works, thanks again!
VladM
S3 licensed
Online at :
Just a Ride
Hello, i have an issue where the opposite side of the mapping resets when i exit the modeller. when i exit it says "cross-texture triangle found - mapping corrected" altough when i add the opposite side of the mapping it doesnt say it, and i had fixed it when it did say it. now it disables the opposite side whenever i leave modeller. i dont see any triangles which would be cross-textured, thanks in advance
VladM
S3 licensed
Online at :
Just a Ride
Quote from Gutholz :I think caster needs to be positive. But better check with people who know better Smile

i meant positive Smile my bad, i uploaded a small update, let me know if it feels better!
VladM
S3 licensed
Online at :
Just a Ride
Quote from ivancsx :My only complain perhaps only this Speedo which aren't quite positioned right, overall I really enjoy this car !

i know about this issue, dont really know why it does it, i will try to find a fix in the next update Smile

Quote from Gutholz :Some people noted their FFB was very light and suspected "negative caster" in suspension.
It raced nice against the GORB 65.

it has 0 caster, i will add a bit of negative caster in the next update, maybe it'll help. you also have to realise its only 660kg and with a rear bias.
Last edited by VladM, .
VladM
S3 licensed
Online at :
Just a Ride
loaded up a server, drove 30 seconds, then suddenly crashed. tried to load back in the server and as soon as i load in it crashes. server was "just a ride", game works now

Faulting application name: LFS.exe, version: 0.0.0.0, time stamp: 0x61bafeec
Faulting module name: LFS.exe, version: 0.0.0.0, time stamp: 0x61bafeec
Exception code: 0xc0000005
Fault offset: 0x000a58a6
Faulting process id: 0xdb0
Faulting application start time: 0x01d7f365e61215cf
Faulting application path: E:\Games\LFS3\LFS.exe
Faulting module path: E:\Games\LFS3\LFS.exe
Report Id: 5b20f876-fdf2-4b95-89ce-3c03b3960187
Faulting package full name:
Faulting package-relative application ID:
Last edited by VladM, .
VladM
S3 licensed
Online at :
Just a Ride
Big pimpin! Gotta get some shine on that paint
VladM
S3 licensed
Online at :
Just a Ride
Great work! Cant wait to play this
Brapant 600L
VladM
S3 licensed
Online at :
Just a Ride
Hi, started work on this a few days ago, trying to learn my way through the programSmile


what i'd like to get done in the future:
-better steering animation
-better interior + exterior modelling
-better wheels

base is from:
https://sketchfab.com/DeclanMcCulloch
VladM
S3 licensed
Online at :
Just a Ride
i dont know if its been suggested, but it'd be nice to have a button or hotkey to select all points with bad normals
VladM
S3 licensed
Online at :
Just a Ride
feels really good! i've owned three 6th gen civics, and *on mouse* it feels similar handling wise Smile, in my opinion, it has a bit too much power, and it loses its balance. even 20hp less would be perfect for the amount of grip and weight Smile also, theres no way in hell you'd be able to fit 245's on a stock civic. also double wishbone is a must, it's a reason why eg's and ek's were revered upon handling wise. could also explain why it tends to understeer then snap into oversteer unpredictably, but that might also be setup. gorgeous looking mod though!
VladM
S3 licensed
Online at :
Just a Ride
dont think anyone in the history of track racing has raced on 18" weds kranze
VladM
S3 licensed
Online at :
Just a Ride
good looking car, but just a more understeer-y and powerful model of the rb4, useless mod.
VladM
S3 licensed
Online at :
Just a Ride
this is just bad, im sorry.
VladM
S3 licensed
Online at :
Just a Ride
feels like physics are made for a car with a much shorter wheelbase. sound also clips often, steering wheel is too small, and animation is off. model looks good, and in general the whole car feels good. just needs a bit more work.
VladM
S3 licensed
Online at :
Just a Ride
tyres are too big, also, abs on a 240z? that doesnt really make much sense. suspension geometry is all over the place, and setup is not really that good, front end is always bouncing. sound is very loud, and i get that it's the devil zetto, but i think a stock 240z would be better for lfs. overall a good model, but intentions not that good.
VladM
S3 licensed
Online at :
Just a Ride
Quote from BeNoM :It's a good mod, but it doesn't really relate to Kanjo. This is more of a Hellaflush car than anything. Kanjo cars are track inspired for the street, they don't run much stance and are often very light and have the N/A engines pushed to the limits. They don't run deep dish and sunroofs, but gutted interiors and sticky tyres. Either way the mod is decent and fun Smile

Quote from nikopdr :Have to agree with post above. Whilst it looks great, and is fun to drive, the driving aspect is mostly because it is the same XFG as it was before, just with slight suspension geometry changes and 30kg less weight. I could drop in a XFG FE3 setup, lower it a few right clicks and it acted almost the same way(i felt this understeered more than the original), and it took 2 laps to match my pace compared to the original XFG. I don't also understand the logic of taping a cross on only one of the lights Tilt

Also you might want to replace the real life brands with something fictional, No Good Racing and 326Power specifically, others look like some scene stickers so they should be ok.

this, this and this!! 326power has nothing to do with kanjo racers as well. this is more of a stance-y americanized vision of what kanjo racers are. kanjo racers are bare bones lightweight traffic runners, not hellaflush sunroof-having cruisers. this is no way made to disrespect the mod, its well made, just it's not a kanjo racer Big grin
Last edited by VladM, .
VladM
S3 licensed
Online at :
Just a Ride
nice, but car is a bit too loud and low for being "stock" car
VladM
S3 licensed
Online at :
Just a Ride
could there please be some kind of regulation regarding mods of which the sound clips? lfs distortion is not very pleasant to hear, and most mods seem to disregard that clipping is a thing when editing the engine sound

~responding here so i dont have to make a useless thread
VladM
S3 licensed
Online at :
Just a Ride
Quote from NumberTwo :Its because you are young and need everytime something new or flashy to entertain you Big grin

Even if they put out 20 quality mods and 10 new quality tracks, after 2 years people will complain it is not enough.

Have you really raced every combo lfs has to offer?

i'm sorry, but i've been playing lfs for more than 15 years on and off, you get tired and bored. even though i've had s3 for some years now, i still only play on blackwood, because there just arent enough servers or events to race on more combos than xrg/xfg on all tracks. the difference is when i get on assetto i can just choose some random combo and go race with random people, here if i wanna just drive and race when i feel like it, i have to either play demo combos, or wait for some weekly event to race with people im most likely not going to be competitive against.
VladM
S3 licensed
Online at :
Just a Ride
Quote from superlame :Hey, Scawen! What happend with the VWS? I might be wrong but the reason for not releasing it at all was something about the physics.. Will we see the VWS when the tyre physics are done? Smile

vws was just a promotional piece that fell off. for reasons that only scawen knows, i doubt we'll ever see it.
VladM
S3 licensed
Online at :
Just a Ride
Quote from MacedoSTI :but... this is from argentina... not brazilian

*south americans will be happy Big grinBig grin
VladM
S3 licensed
Online at :
Just a Ride
Quote from numbazZ :can't wait to try this out Big grin Big grin

gave me this idea, brazilians will be excited Big grin
FGED GREDG RDFGDR GSFDG