The online racing simulator
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Whisper
S2 licensed
Quad for the win. Wide dual will look good when they're square.
Whisper
S2 licensed
Quote from Gunn :Who is assuming? Must be you.

So you take it for a fact then?
Whisper
S2 licensed
Quote from Gunn :
If more forums refused to condone such irrelevant discussions less people would assume that they are an acceptable way to use the forum.

Only if you assume that a long discussion/debate/argument cannot be relevant.

This is not an information directory, it's a discussion board. That's the appeal of the forum - people can come in and voice their opinion and debate topics. Never limit the amount of debate - it discourages further participation - only limit the inappropriate behavior.
Whisper
S2 licensed
Quote from Jakg :if something isnt contructive adn will never end (see the nardo thread) then why not lock it? the point has been made, the flaming has started

Unless someone is being harmed, there's no reason to lock the thread. If people want to argue, let them. Don't like it? Don't read the thread. They'll stop eventually. They always do.

On other forums I visit there have been debate/flame/argument threads that went on for 50 pages and more... Guess what? Eventually they died. Telling people that everything has already been said is pointless. When everything has been said, people will stop talking on their own. No need to control that. It controls itself.

Control only needed when there are flames, spam, porn, racism, or anything else that's not actually allowed according to the rules.
Whisper
S2 licensed
Quote from Scawen :Well... I don't know if the rule is written anywhere but "as a rule" we don't want people to repeat the same old thing again and again.



I think you're presented with forum rules when you sign up and you have to accept them to continue. At least that's how it used to be.

I understand the frustration with repeated questions, but sometimes the search doesn't turn anything up because the wording is different. Also sometimes it's not a bad idea to let new people discuss an old topic. There will always be some fresh opinions. So unless the server is running out of space, I don't see much harm in repeating topics.

If it's just a commonly asked question, someone should simply post a link to the thread where it's been answered, and that all. Banning someone for failing to do a search would seem a bit of an overkill, imo. Same with locking a thread.
Whisper
S2 licensed
Quote from sgt.flippy :
Serious.. You're completely right. Sometimes it can take a very long time before a stupid/unnecessary/out of hand thread dies out, often it even gets bumped after a while! So better to lock it up!

Someone else may think it's not stupid, and a fine thread all around. Who's to say you're right and they're not. Opinions shouldn't cause thread closure. Only rule-breaking should.
Whisper
S2 licensed
Quote from al heeley :So what difference would that make? I don't understand how it could possibly be seen as better to let crap threads die off rather than closing them. By closing them a gentle point is made that we are on this forum for a reason, and that positive contributions to the community that we all enjoy require a tiny amount of self restraint at times and a little discipline. It is by this gentle nudging that the community and the forum is kept free from dross, pointless arguments and abuse, enldess o/t drifting and flame wars.

Well, whether the thread is crap or not is a matter of opinion. Some may thinks it's crap, some may think it's not. If people don't enjoy a thread, they won't post in it, and it will die off without harming anyone. It's kind of like natural selection. When you lock a thread that you think is crap, you're imposing your opinion onto others.

To avoid that, forum rules are created. If a rule is broken, it's not a matter of opinion, and therefore it's rational to close the thread and/or ban the rule breaker.

When you're simply closing something because you don't like it, you're imposing your opinion onto others, and it discourages people from discussing things, since when opinions are in play and not a specific rule-set, it's hard to guess what's ok and what's not ok to say.
Whisper
S2 licensed
Objects flying by give you the sense of speed.

The track may feel narrower based on your driving, but it doesn't physically look narrower, so your sense of speed isn't affected.

The reason F1 gives you a better sense of speed not because it's bigger, but because it's close to the ground.
Whisper
S2 licensed
I'm sorry, what? You lost me there. Uhmm
Whisper
S2 licensed
Quote from axus :Ok, what you're saying is "its OK to breed a world of retards who can't think for themselves or think before they post and waste everyone else's time because others have to think for them instead of getting them to think a bit more."

I'm not saying you're one of those people but when you see someone suggest rain as an improvement, its a bit sad.

If you look at some of the closed threads, you'll see that they weren't closed because of retards.

Quoting:

"I will close this thread because it's boring"

"OK, I will close this thread now. Simply because all that needs to be said, has been said."

Or sometimes it's just a link to an answer.

I don't think those threads need locking, simply because they would die soon anyway.

Locking should only happen when there's a serious rule-breaking, flame war, or spam. I don't think I've encountered any of that in the locked threads I've read.
Whisper
S2 licensed
Quote from Bob Smith :That's not much of an argument.

My point exactly.
Whisper
S2 licensed
Quote from ajp71 :Yes it does apart from the fact of how fast things are flying past you a physically large car needs more room and therefore makes the track seem narrower.

What makes the track seem narrower or wider is where your POV is in relation to the track, and not the size of the car you're in. Especially not it's length.
Whisper
S2 licensed
Quote from super six :1st post
Excellent sim by the way
What field of view do you race with , i find it really affects my corner entry speed.Using 100% at mo

Around 90 usually. But I'm starting to go narrower lately, because even though large FOV offers better feel of speed, narrow FOV offers larger view of detail in front.
Whisper
S2 licensed
Quote from ajp71 :Well SUVs aren't a typical race car, yes in comparison to HGVs an F1 car may be tiny but in comparison to most racing cars they are big things, the fact it has such a long wheelbase makes a huge difference to how wide and fast a track it needs, F1 only run at Monaco because of the glamour associated with it, they'd never like a new street circuit and I have a feeling you'll find those roads are no longer the average roads, probably a better and smooth road surface than normal just for the F1 cars to keep the teams happy.

In terms of height a Can Am car maybe pretty low but you wouldn't describe it as anything less than enormous would you? Likewise for Cobras, Vipers etc.

Which doesn't really have anything to do with what I'm talking about.
Whisper
S2 licensed
Quote from axus :...I disagree completely.

I don't, though. I agree completely with everything I said.
Whisper
S2 licensed
Don't lock threads. What's the worst that could happen? Most threads get locked after the conflict has been resolved already, anyway. Just let them die.
Whisper
S2 licensed
Quote from MAGGOT :Yes, but the speed perception is probably like it would be IRL on such tracks. On a wide open track, you feel like youre going slower than you actually are. This is not isolated in the game, this is a real phenomenon. We should not make tracks narrower to make us feel like we are going faster. The tracks are fine the way they are.

Consider that in real life you have other clues. Wind noise, vibration, true depth perception, larger FOV, and g-forces. To compensate for that you either have to speed up the cars and scale the physics model (probably not do-able), or make narrower tracks with side detail and/or walls (very do-able).
Whisper
S2 licensed
Quote from BrainBT :IMO, motion should be fastest to represent high speeds. I see things passing me much more faster when I am in my car, with the same speed. If we don't have physic forces, we need something that points us when to brake (for example), naturally. This is the reason why many noobs have to learn driving "automatically" instead of "naturally". If you are entering a chicane at 100 Km/h and the sense of speed is 60, you will crash. This is why when I started, I used to watch the speedometer in order to brake, instead of "looking around"

Yeah, in real life you have cars in other lanes, road markings and all sorts of junk on the side of the road - pedestrians, parking meters, signs, lamp posts, windows, doors, rubbish bins, homeless people, etc... And it's all very close.

That's the point I'm trying to make. The speeds in the game seem correct, as far as pure numbers go, but since most tracks are so very wide and offer very little stationary reference, driving feels slower than it is. Hence why I propose narrower tracks.
Whisper
S2 licensed
Quote from MAGGOT :So, basically you just want a narrow track so that you feel like you're going faster? I wouldn't mind that myself, but only a new track, not changing any existing tracks.


Geez.. Did Dean Evans have 20 more horsepower than the rest of the field or was everyone else only using half throttle?

Yeah, I wouldn't mind a new narrow track. No need to touch the existing ones.

And Dean Evans has +7 against opponents in the same car. He's almost level 60. Also, if you look closely, you can see him pick up a turbo power-up on the main straight. Happens very fast, you have to watch closely.
Whisper
S2 licensed
Quote from joen :Sure, that would be an exciting track in LFS. Don't get me wrong, it's not that I don't want a narrow track in LFS. The more diverse LFS is, the better imo. And if that could come with a Lotus Elise...:woohoo:
But I perceived your original question to be does LFS gives a good general representation of tracks you would find in real life. And I think it does. Ofcourse it's impossible to have an example of every type of track there is. And compared to most tracks Bathurst is really quite narrow. But that's not a bad thing though.
We'll see, more tracks are likely to follow in LFS

Ya, all I'm saying is that since LFS has number of slower cars, some narrower tracks would be favorable. Right now it seems like the game tracks are mostly geared towards faster cars, which makes driving in slower cars feel even slower than it actually is.
Whisper
S2 licensed
Quote from Hallen :Have you ever, gotten out of your car and walked across a major, multi-lane road? Doesn't that road look way bigger when you are on foot than in your car? I think this is a similar effect when watching from the sidelines.

Are you saying that when you're looking at the road from outside your car the road seems wider? And if so, then it contradicts your previous paragraph about how "Part of the issue might be that you, like me, see most of the racing on TV or from the stands. That makes tracks look more narrow than they are."

So do the tracks look narrower from inside the car or outside of the car? I'm afraid I'm not following...
Whisper
S2 licensed
Quote from ajp71 :The current F1 cars are huge, you'll be suprised when you see for yourself, not that wide but a very long wheelbase. By big cars I was thinking current F1, Group C, Can Am, Trans Am, Nascar etc. If you look back at historic F1 cars they are tiny in comparison to the current cars.

Yes, they may have a large footprint, but usually when you say a car is huge it means it’s also tall, like a semi or an SUV. As I already said, F1 car size does nothing to make the track seem narrower, because they're so low to the ground. An F1 car could be a mile long, but your view of the track would still be the same as if it were no longer than a lawnmower.
Whisper
S2 licensed
Quote from joen :I'm not saying they should. But you basically say the tracks are too wide. All I'm saying is there should be tracks suited for different cars. Wide tracks are better suited for Formula cars. But tracks like Fern Bay and South City are quite narrow, so I don't really see what's missing.

What I'm saying is that the width of the tracks in the game affects the perception of speed, even more so than in real life. A lot of wide tracks, with a couple of medium ones (Fern Bay and South City). South City still has a lot of four-lane-street sections, which are fairly wide.

I think another narrower, tighter track would feel right speed wise. Something more along the lines of this one http://www.youtube.com/watch?v ... &search=lotus%20elise
Whisper
S2 licensed
Well, driving UF around the oval is unrealistic as well, even though you have the option to do so. Not all tracks should be meant for Formula cars. A narrow converted-two-lane-road track would be more realistic for slower cars, and most importantly it would give you a good sensation of speed.
Whisper
S2 licensed
Quote from ajp71 :LFS simulates fairly small cars, get in a big car like the BF1 and it seems a lot narrower. Also remember that LFS simulates modern racetracks not some of the fantastically fast older tracks which would be nice to see as well when we get something that is really at home on them lie Group C cars.

The cars are not that small, they're regular size. I'm sure the track would look narrower from inside a Hummer or a Suburban, but who the hell races those? BF1 isn't that big, either. Formula cars offer a good sense of speed because they're very low to the ground, not because they're big. If anything, the track looks wider from inside Formula cars, because they're so low.
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