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Bye cargame.nl [now back]
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Sun 1 Mar 2015, 11:27
wildstyle
S3 licensed
Thanks, Scawen.
New Version 0.6G
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Sat 15 Nov 2014, 19:37
wildstyle
S3 licensed
Me too.
Westhill Progress (November)
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Wed 12 Nov 2014, 15:26
wildstyle
S3 licensed
Quote from dekojester
:
... It's a shame the community is as weak as it is, as the possibilities for great on-track action are still there, if only the people would do so.
The competitive part of the community has definitely done their part to keep both LFS and NDR afloat. Calling the community weak because people eventually had enough of driving the same combinations forever? That's an outright insult.
Camera Showoff
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Sun 9 Nov 2014, 19:58
wildstyle
S3 licensed
Sweet, hope they turn out good.
Camera Showoff
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Sun 9 Nov 2014, 19:34
wildstyle
S3 licensed
That's true. I'm still impressed by the Ricoh, awesome little camera.
P.S. I was 'm' yesterday.
Camera Showoff
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Sun 9 Nov 2014, 19:23
wildstyle
S3 licensed
Impressive work, Ben. Especially considering they're SOOC.
[FM] Fox Friday championship 2014!
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Sun 9 Nov 2014, 12:58
wildstyle
S3 licensed
what is this
Westhill Progress (November)
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Sun 9 Nov 2014, 00:17
wildstyle
S3 licensed
Quote from dawesdust_12
:
It's an important addition to the engine. DX10 added it as a library feature, so I think it's nice that LFS' engine has that functionality added to it as well in DX9, plus it allows for more intricate repeated geometry instead of alpha textures.
As long as it slows down the release of any future content, everything is well and good.
Feisar Team
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Fri 7 Nov 2014, 13:42
wildstyle
S3 licensed
Quote from Chriship
:
Nice avatar fits you well
why
Feisar Team
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Thu 6 Nov 2014, 21:01
wildstyle
S3 licensed
i make bigture and win podium 2th place
Feisar Team
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Thu 6 Nov 2014, 14:53
wildstyle
S3 licensed
am i soldier ?????
Feisar Team
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Thu 6 Nov 2014, 14:52
wildstyle
S3 licensed
thanks
Feisar Team
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Wed 5 Nov 2014, 17:45
wildstyle
S3 licensed
i join
4K UHD LFS SKINS
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Tue 4 Nov 2014, 18:39
wildstyle
S3 licensed
why
XRT-Onboard
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Mon 3 Nov 2014, 13:59
wildstyle
S3 licensed
best
Fast & Furious 7
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Sat 1 Nov 2014, 22:03
wildstyle
S3 licensed
yawn
XR Skins (All)
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Fri 31 Oct 2014, 22:52
wildstyle
S3 licensed
best skins
Season 36
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Fri 24 Oct 2014, 20:26
wildstyle
S3 licensed
welcome
Season 36
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Fri 24 Oct 2014, 15:58
wildstyle
S3 licensed
Milestones !
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Wed 22 Oct 2014, 21:53
wildstyle
S3 licensed
hoo kers
Post your Last Purchase!
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Tue 21 Oct 2014, 13:58
wildstyle
S3 licensed
Progress with the Westhill version
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Thu 2 Oct 2014, 17:21
wildstyle
S3 licensed
Quote from Jesse Kyytinen
:
One thing I really would like to see is totally empty tracks, specially South City.
u wot?
Czecho-Slovak Racing TEAM
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Thu 2 Oct 2014, 14:52
wildstyle
S3 licensed
Good team
LFS graphic problem in 0.6G
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Thu 2 Oct 2014, 12:08
wildstyle
S3 licensed
Quote from THE WIZARD DK
:
DO you seriously discard the fact.. that not everybody is whining for the newest latest shit on the markets..
Progress with the Westhill version
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Mon 22 Sep 2014, 19:52
wildstyle
S3 licensed
Quote from Scawen
:
I don't get this thing about high res textures. Yes, if you get out in SHIFT+U mode and look down at the floor from 20 cm away, or right up close to study the bricks on the side of a building, sure. But how is that related to driving? Anyway, Eric has used a lot of high res textures on Westhill so a lot of people will be happy about that. But for me it just means it's slower to load and the frame rate is reduced. Go to half texture res and the frame rate is increased without any change in visual quality that I can see. I really don't get what it's all about. But apparently loads of people just love high res textures. Seriously, do you spend that much time so close to textures that you need it? It seems to me that what the images are lacking is things that I just haven't coded yet, specular lighting on the road (and many other surfaces... really most things have some kind of specular reflection) other lighting effects and so on. Things that would have a much greater visual effect and simply cannot be solved with increased texture resolution. I have wondered about adding separate texture resolution settings per track so for example you could leave your car interior resolution up as normal but for Westhill select half texture resolution if you don't have the latest graphics card.
I guess this is the reason why the RB4 cockpit only consists of three pixels.
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FGED GREDG RDFGDR GSFDG