Get hotlap replays of the fastest drivers from LFS World. SPR replays don't have lag problems, and have a much higher "sampling rate" of driver inputs.
Additionally, you can use one of the replay analysers to study the replays in even more detail.
The track data itself is not readable outside LFS, because the file format is not public. There are two "extracts" of track data that can be used by external programs: the PTH files (which LRA uses), and the SMX files (which Analyse For Speed uses). The SMX files contain more detail, but not so much that you can see where the curbstones are.
That's only true when you're racing with a field of experienced drivers. If you are amidst a pack of cars and at the front someone crashes, you need to lift (a bit) so you're able to avoid the crash. You also need to rely on the ones behind you to do the same.
But at the level I'm racing on, I can't rely on them. When there is a crash, I lift the throttle, but more often than not someone behind just crashes into me and I become part of the scrapheap. Maybe they're inexperienced; maybe they suffer a big fps drop and lose control; or maybe they have that "do or die" attitude. In those circumstances, Shift-S is the best way out of a crash - that is, the way that minimises the loss of racing fun. YMMV.
An SPR file contains the driver inputs (steer, brakes, etc.). A RAF file contains the car's state (speed, position, etc.). To generate a RAF file from an SPR all the physics calculations must be done again, and LFS is the only program that can do this.
This is also the reason why you can not view replays that were made with "old" versions of LFS i.e., versions from before the last change in the physics.
Anyone know where these glasses can be bought? I asked at a couple of computer/games store in town, but no success. All I got was blank stares, or responses like "yeah, they were popular a few years ago but they weren't much good and they don't work anymore with modern games".
If you want a window that shows the driving line of the car on the track, there is one. Press F7 to show it.
If that window does not show the boundaries of the track, then you need to install the *.pth files. The files are included in the .zip file; copy them to directory lfs\data\smx. (Also explained in the LRA manual.)
I agree. I've come to hate FE because the only way to be fast is by flying the car over the kerbs in the chicanes, in a way that should instantly kill the suspension. In LFS it's still risky, and it often causes mayhem in online races.
In a technical sense, any language filter is doomed to fail. You can take the 4-letter word of your choice, distort it a bit, bind it to a key, and go about swearing merrily without being caught.
In a practical way though, a filter may have some use. It can serve to signal that respectful behaviour towards fellow racers is expected. It's a barrier, however slight, for gratuitous use of bad language. But there are two things to note.
First is that the filter shouldn't be the only measure, else it will be an empty shell. It should also be mentioned in the rules, and there should be a place where you can complain about someone's conduct (same as when you report a wrecker).
Second is that the filter must not be too blunt, else it will backfire. If someone is banned at his first 'wtf', he may be tempted to come back for revenge (since dodging the filter is easy).
(Personally, I see no use in language filters. I prefer to look at the intention, not at the form. My kids, 4 and 6 years old, hear me swear often. I don't mind; I don't think it's "language not suitable for children". And I also don't mind if they swear. But I'd hate it if they saw me being mean to someone else, just as I won't allow them to intentionally hurt someone.)
You really need to tweak the setup for mouse/keyboard driving.
- Lower the steering lock. In the Control Panel, set a low mouse motion speed.
- Experiment with the setting for parallel steer. A high setting makes the car twitchy, in my experience.
- Set the diff-lock setting low. Start at 3 or so, then take it higher if you can handle it. WR sets have it at the maximum (20), but that makes it hard to accelerate out of turns without spinning.
You can't get setups from replay files. Many people do not want to publish their setups. The setup data is in the file, but LFS applies encryption to prevent unwanted access to the setup.
The good news is that there is a whole site with WR setups, the Team Inferno site. People who have done a WR (and are willing to share their setup) post it there.
If I wreck, I usually exit to pits, because
- I don't want to become an obstacle that the other drivers crash into (especially on narrow tracks like SO and FE).
- the sooner my car is repaired, the sooner I can try to score a few points by setting a good laptime.
The only time I continue racing is when the podium is still within reach (and the car not really limping), or when I've already set a very good laptime.
I must admit I probably have "pressured" a driver who was still in the race, but it was a driver who was several seconds slower than me (and I'm not exactly an alien myself). Why? Because I wanted to set a good laptime, he was making that impossible, so I was looking for an opportunity to pass him.
A minor niggle for the MRT sound: At high revs there is a low-frequency oscillation, a bit like the chirping of crickets. (Though at Fern Bay this adds to the atmosphere )
An even simpler solution is to use different shapes, as well as colours, to distinguish between the cars on the map. For example:
- Triangle = car that is ahead of you
- Filled Square = car that is behind you
- Outlined Square = car that is more than 1 lap behind you
Then it wouldn't matter which type of colour-blindness you have. And it may also be useful for folks who can see all colours, but for whom the shape is a better visual cue.
Hah, if it weren't for those silly FIA regulations, F1 teams would have ditched the drivers long ago. Computers can drive faster, more reliably, and they don't ask for multi-million dollar wages.
F1 should be the pinnacle of motorsport: top engineering AND top programming, dammit!
Average of all wheels will be in the next version (and 2 other averages: of the front wheels, and of the rear wheels). For the average over a certain period of time, see my response to FL!Ps first remark, below.
The legend would not be the right place to show this amount of data, because then it would be too wide for a "sidebar" pane.
But I can envision a "stats" window containing a table of numerical data, one row for each loaded lap. The columns in the table would be user-selectable, chosen from the same list as the graphs. You would also have an option to display either the value at the crosshair position, or the average, minimum or maximum value over the selected part of the track.
Whoa, this is getting complicated!
How would this help you in analysing your laps? For myself, the time difference graph tells me all I need to know: where in the lap I lost time, and where I gained some. What would a detailed list of sector times add to this?
OK, noted. It'll get a high priority.
F1PerfView can do this. It's called overlays. You can add other data to the graph (provided that it's expressed in the same units).
I can't say I like it, though. I find it difficult to distinguish which line is for which type of data. The display gets messy very quickly.
It's not supported by the library I use (wxWidgets). Anti-aliasing is rare for Windows desktop apps. Do you have any readability problems with LRA, perhaps?
And of course, when you have watched lap 45 you could then type "/goto 2", and the replay would automatically be restarted and then fast-forwarded to lap 2. Thus, you'd have rewindable replays, although a bit clunky: whole laps only and with delays.
I'm biased on this, so I'd better not answer the question.
Why don't you try both programs, and see which one suits your needs best?
LRA should be useful for both. If you want to analyse the driving style, you can look at speed, time (difference), and at the driver's inputs. If you want to analyse the setup, you can take a look at camber, slip ratio, tyre load, etc.
When you see someone who is trying to cut down a tree with a hammer, do you blame the hammer?
The video may be funny, but the idea is silly. Only an idiot would try to enter programming code though a speech recognition tool, and expect a good result. The tool is meant for processing spoken natural languages. Perl isn't in that domain, last time I checked.
Um, what do you use histogram plots for? I've seen them in MoTec, but couldn't see how they can be useful.
XY plots are already on my list. Or in any case, a traction circle graph is on it. That seems to me the most useful example of an XY plot. (BTW, F1PerfView can do them, but maybe they're too limited for your taste.)
Yes, generating RAF files in LFS is stil a bit clunky. An auto-save feature like I mentioned in post #11 would make things much easier, and would make the learning cycle (drive -> analyse -> adapt -> drive etc.) much faster.