Well, it's not exactly about the denominations. I've met a nun who was 100% tolerant of other world views (and a great person, too). I've met a once-in-a-year-to-mass Catholic who was denigrating about atheists without ever having thought about it. The bigotry is not part of my argument against the existence of god. It's part of my reason to become vocal about it, and to re-label myself.
Yeah. Who knows, some day I might become a true atheist and embrace agnosticism again. I was born free of sin, um, I mean religion. I only need to get back to that blessed state.
The big question is, of course: Did god just evolve by pure chance, or is he the product of some Intelligent Designer?
I'll be your exception, then, because I have taken the reverse route. I've been non-religious all my life. Wasn't brought up to believe, and never felt any need to. In my twenties I used to call myself an agnostic: existence of god is undecidable, so it's no use to fuss&fight. Let each have his own view, live in peace, and not bother his fellow men.
I'm in my forties now, and in recent years I've drifted towards atheism. One reason is the growing realisation that accepted scientific theories, most notably evolution, are fundamentally incompatible with religion. (I know there are escape routes, but I see them as uneasy compromises.)
Another reason is my growing anger about the imbalance between religious and non-religious people. Many Christians demand respect for their faith and traditions, but are not willing to respect the views of the non-religious. Too many times I've heard a Christian say that if you lose your faith then you lose all moral grounding. Too many times I have heard the Pope, or some other spiritual leader, make claims and verdicts for all of humanity instead of just his own flock. I can no longer be indifferent.
You may say so, but there is absolutely no way you can know it's the same, as you've just declared all ways to exchange thoughts as not applicable to your god.
Ah yes, his diagonal argument to prove that the cardinality of the real numbers is higher than that of the natural numbers. Elegant, and not that hard to grasp. If you really want something that boggles the mind you should take a look at string theory with its 27 dimensions. Still, it's the daily work for hundreds of theoretical physicists.
That's a ... peculiar way to reason. In the same vein you could state that you can't "completely comprehend" a drop of water, because it contains gazillions of atoms tumbling around -- far too much for any human mind to understand.
Yes, I meant the "weak" versus "strong" agnosticism (at least, as described in Wikipedia).
Agreed. Proving that a piece of wood from Mt. Ararat is just an oaken plank of 1000 years old does not disprove the existence of god. I only mentioned those as easy-to-recognise examples. But IMO also the most central aspects of religion - most notably, that god(s) created the universe and mankind - have been falsified.
No, Dawkins aims his arrows at the core of religion.
When we want to convince other people of our views, we have only a couple of valid ways to do so: hard physical evidence, logical reasoning, and the scientific method. You're brushing them aside: you say that none of these apply to your definition of god. If you do, then all discussion stops. You may have some notion of god, but it's your own personal experience. For others it can in no way be distinguished from a hallucination or a fantasy. It's equally valid to talk about pink unicorns or the spaghetti monsters.
Quite to the contrary. Infinity can be expressed in five simple postulates from a guy named Peano. No mathematician has ever gone insane by looking at the definition of the natural numbers.
No, I'm saying that god, as commonly defined, is not consistent with the facts.
I think there are two types of agnostics. The first says that he has seen as much proof that support the existence of a god as proof that support its non-existence. The second type says that it is impossible to prove either the existence or the non-existence. Where one is undecided on the matter, the other is sure that it's undecidable.
The atheist view (and mine) is that the matter is decidable. Theism makes a number of claims, and many of them have been falsified. Mankind and the universe are older than 6000 years; a worldwide flood is physically impossible; praying does not work; it's logically impossible for any being to be both omniscient and omnipotent. Etcetera. In effect, the claim of existence of god is handled as a scientific hypothesis, and this hypothesis has been refuted.
Well, then read The God delusion by Richard Dawkins. He makes a pretty good case.
I see a number of misrepresentations here:
- The matter didn't "come from nothing". The Big Bang hypothesis only talks about the rapid expansion after the bang. There's no telling what there was prior to that, because the current physics theories are not valid for those circumstances.
- If you consider the gigantic number of stars and planets in the universe, then it's not surprising that there is a planet with "precise conditions". (See also: anthropic principle.)
- Evolution theory doesn't assume that "100 billion atoms came together" to form the first cell. That's preposterous. Before the first organisms, there must have been chemical compounds capable of simple self-replication. (Unfortunately, they didn't fossilise.)
- The first organisms did not "happen to just decide to evolve". Evolution is the inevitable consequence of a few properties: variation, self-replication and environmental pressures.
That's plain wrong. Even simple simulations show that cooperation between individuals is in many cases advantageous and evolutionary stable. In the human mind, the tendency for cooperative behaviour is experienced as love, compassion and parental care.
If you call that humanism, then you'd better read up on the subject. To worship means that you value yourself as having less worth than some other entity, individual, or deity. That's something that is completely alien to humanism. And worshiping yourself is a contradiction in itself. (Unless you're referring to egoism, which is also contrary to humanism.)
I'm only half kidding here. The number of abortions seems to have a negative correlation with the availability of contraceptives. The countries where condoms are hard to get, and where sex education is frowned upon tend to have high numbers of abortions (be it legal or illegal).
I'm an atheist, so I'd say "never". Hardcore pro-lifers will say that it's at conception. But then there'd be lots of lost souls, because only one third of all conceptions lead to pregnancy.
I'd be surprised if it was. In the Netherlands, abortions after 25 weeks of pregnancy are illegal. The limit is at 25 weeks because from that moment on the fetus has a chance to survive, if it would be born.
At the age of about 2 years, IIRC.
If you want to base the distinction (legal or illegal) on some sort of measure of "being sentient", then you're in dangerous waters! By all biological standards, an adult chimp is much more sentient than a fetus, or even a baby or toddler. So if it would be forbidden to abort a fetus past a certain stage of development, then it should also be illegal to kill apes, monkeys, and possibly even pigs and cattle.
They don't have to wage war. They only need to bully their neighbours into submission. Stop delivering oil and gas. Take a small incident, blow it up to a diplomatic row and threaten with economic sanctions. Put up a display of military power. Befriend other, bigger countries (e.g. Germany), so the small countries realise that they're alone.
He's not crazy. He just knows how to play the power game. (And he likes to.)
You seem to think that any kind of rules or morals must have been created/designed: a rule must be based on a sacred book or some other supreme authority, otherwise we could all make up our own rules and it would all end in chaos and bloodshed.
Take an evolutionist view instead. If you find a rule that exists in many societies, and has existed for a long time, then it must be useful in some way. Because if the rule was harmful, then any society that held it would have perished long ago. The rule "do not kill your fellow tribesmen" has existed widely, and throughout history. It has stood the trials of time, so it must be beneficial for the survival of the tribe.
(There is another rule that seems to be popular: "it's okay to kill the folks from other tribes, now and then." :shrug
So, looking at things this way, you could say that rules don't HAVE to be based on anything. They only must prove themselves useful.
I think they do. Chimpanzees go on war raids from time to time: a group of males enters the territory of another group, ambushes a lone chimp from that group, kills him/her, and retreats to safety. (OK, in a deeper sense there must be a reason for it. For instance: they do it to expand their territory, so they can get more food, and have better chances of survival. But then the wars of humans also have a reason.)
Yes, it's a well-known fact that the proponents of free love, sandals, world peace and mind-altering substances are also violently opposed to abortion.
Monuments can also be a means for propaganda, to express only one party's view of a conflict (as in the Valle de los Caidos). They can continue to hurt, even after the conflict itself has begun to fade into history.
It's what you may call an oscillation in the control loop.
The AI code continuously compares the position of the car with the planned driving line. When there is a difference, the AI steers to get back to that line: too far to the right -> turn left; too far left -> turn right.
The problem with the BF1 at high speed is that the reaction of the car is so fast and strong that the next correction from the AI is too late. The AI then over-corrects, and a few milliseconds later it needs another, even bigger correction. The result: a car that is swerving or spinning.
Scawen could solve this by tweaking some parameters in the AI code. But the AI has other problems, and these require a more thorough revision...
Correct, but you can still define & calculate the angle between them. It's the same as the angle between the directional vectors of the two lines (and these intersect, by definition, in the origin). See also this Wikipedia page.
Viewed from above, the quadrangle ABCD is a "kite" shape, with AC being the long axis, and BD the short axis. The triangles ABC and ADC are mirrored.
Using Pythagoras, the length of AC can be calculated: 4. Since the length of AB is 2, the angle between AD and AC is 60 degrees, and the angle between DC and AC is 30 degrees.
The length of AE is 1, EC is 3.
(i) BD is a normal vector for the plane A - A1 - C1 - C. Hence, BD is orthogonal to any vector in that plane.
(ii) View from the side, in the direction of the plane B - B1 - D1 - D. The requested angle is the same angle as the the angle between EA1 and EC1. The triangle E - A1 - C1 satisfies the Pythagorean equation, so it's 90 degrees.
(iii) Can in principle be solved by using the dot product: x.y = |x| * |y| * cos a. Choose B as origin, create 3D vectors for AD and BC1.
At the level of pro racing, where the stakes are high, it's inevitable that mind games will be played. But at recreational levels? In a SIM?!?
In my not-so-very-humble opinion any LFS player who is willing to spoil the fun of his opponents by playing dirty tricks, just to gain a few places, ought to have his head examined.
Thankfully, I've never seen anyone doing this online. But if I did, I wouldn't race him again. He can have the bleeding podium all to himself.
OK, rewindable replays have been requested many times, and they will probably be added somewhere in the not-too-distant future. My suggestion is that, when this gets done, the replays will also be controllable from scripts. That is, there should be commands to pause the replay, to change playback speed, to rewind / fast-forward, etc.
This could be really useful for at least two applications. The first is replay analysers (my specialty ). When you're analysing a lap, it would be great if the analyser could tell LFS to load the replay that contains the lap, and fast-forward to the point in the lap that you're studying. This enables you to, say, find the exact turn-in point of the WR lap for the turn where your own hotlap loses a lot of time.
The second application is educational movies, such as track guides and race craft tutorials. Currently, these must be made by capturing replays and editing the results. It would be handier if you could make "annotated replays": a replay with a script that tells LFS to move to the next interesting moment, and then displays some text message to explain things.
Mods, could you please immediately lock any thread that suggests either less or more features for demo users? Suggestions like these have little to do with improving the sim, they're only questioning the business decision that the devs made about the limitations of the demo version.
Besides, these threads only lead to ranting about "cheapskate" demo users vs. "elitistic" S2 users. Nothing improves, only the atmosphere is fouled.