In theory it's possible (or has been possible, in any case). But any successful attempt will need to use a security hole in the Xbox, and MS will be quick to patch it.
OK, the Vista bug should be fixed now. You can find version 0.62 in the first post. If you are using version 0.6 under XP then you should also upgrade, because of another bugfix. (There is also one new feature.)
Most likely they are the visualisation of the AI lap (green = throttle, red = brakes, yellow = coast), in other words the contents of a .knw file. It's a development tool for Scawen, to check how his programming works out on the track.
That means that the lines are NOT the ideal line, because the AI lines
- vary per AI driver
- depend on the setup
- will change while the AI learns
- will change during the race (since the AI now takes fuel weight and tyre condition into account)
Scawen could re-use the line-drawing code for an "ideal line" feature, but he'd need much more than that. It's pure speculation whether this will be in LFS soon.
I've been thinking along the same lines. There should be a 'playback' toolbar where you can start, pause, fast-forward etc. While the playback runs you can see cursors moving in the graphs and in the 'driving line' pane. You should also get the choice to have either time or distance along the X axis of the graphs.
I can't say when it'll be ready, though. There are many worthwhile features on the list, and I haven't made plans for the next version yet.
Looks like I'll have to rewrite the file-loading code again. It was single-threaded in 0.5, multi-threaded in 0.6, now back to single-threaded. Apparently Vista doesn't like what the compiler produces.
I hope to have a fix ready in the weekend. Vista users should go back to version 0.5 for now. (You can just overwrite the new lra.exe with the old one.)
At first I liked the suggestion very much. It would not only be nice for mid-race joiners, to do some warming up until the next restart. It could also be the ideal "noob mode", where people who are new to the car/track combo can practice following the pack, overtaking others, etc. without fear of screwing up someone else's race.
However, there is a tiny problem...
Then, the ghost driver would have to go out of his way to avoid the others, because (a) they can't see him, but (b) they can knock him off the track, unknowingly.
IMHO it would be better if it were really a ghost car, without any collisions. (Then again, this looks like it will be a lot of work for Scawen, so it'll probably end up at the bottom if the priorities list.)
No, I hadn't heard of it yet. I'm using XP myself.
(I shouldn't be surprised, really. LRA has changed a lot under the hood, and Vista's reputation of backward compatibility is less than flawless.)
I'll look into it. I've PM'ed you for details.
EDIT: I think I have found the bug. (Linked with the wrong lib version. :doh Please try the attached exe, and let me know if it works.
Couple of things to watch out for:
- Try to avoid heavy city traffic in the first few days.
- Take extra care when approaching crossroads: your reflexes that tell you where to look for oncoming cars are wrong.
- Same with driving at night. (Winter is approaching; it gets dark around 5 pm.)
BTW, do you hire a car with automatic transmission? Gearshifts with the 'wrong' hand may be troublesome at first.
Despite all its technical qualities (nice choice of music BTW), I watched the vid with a detached mind. Not exactly bored, but... Something was missing.
There lies the problem, methinks. The message (quoted above) does not fit the medium. Slow motion video is great if you want to express the beauty of car control, the "dance" of driver and car. But not if you want to give an impression of the thrill and frenzy of online racing, of long close fights. In that case you should use slo-mo sparingly, only for the close finish, say. You need normal-speed footage, hands working the wheel, roaring engines, screaming tyres, switchbacks, ...
They will think S2 users are cheaters because they can win races, only because they paid the money.
They will be angry that they are forced to buy a license, because that is the only way to be competitive.
They will try to vote-ban any S2 user who connects to a demo server.
They may start a war between demo users and licensed users, on servers and on the forum.
Or they will simply leave and buy rFactor/GTR2/RACE/whatever.
As I expected, RAF files from autocross can't be loaded, because they don't contain the car's distance from the start of the lap. This distance is the central measure along which the laps are compared: it's the X dimension for the graphs.
A solution would be to use the elapsed time for the X axis. But that will require a thorough rework of the source code.
I've changed LRA so it will present a decent error message. The fix will be in the upcoming version (0.6), which should be ready in a week or so.