The online racing simulator
Quote from BreadC :old vid

old game. yet we still play it b/c its some what good. just isn't the best yet and thats what i want!
Quote from gotspeed :no but a simulator should simulate what happens on the track during a race. like flipping if you hit a curb to hard/bad setup/noob driver. as it is now lfs doesn't simulate any thing but the good parts of racing. if it were any less true we could all be driving "ghost" cars so theres no contact then there wouldn't be any crashes too. since thats one of the downsides of racing as you said.

So maybe a police simulator should only simulate what happens on the street, or during a police chase, or during a shootout.

The problem with a simulator becomes where to draw the line between realism and absurdity and, in an online game, the mass of idiots on you will inevitably encounter. These are not professional racing drivers who may be prone to the occasional error and have a certain sense of self-preservation.
I totally agree with the OP fern bay is ridiculous with the 2 foot high curbs. Its not jsut club rev its all of them. esp gold rev where you have to curb hop the first couple of curbs or green where your going very fast thru that chicane. i havent seen one real race track with every curb is a mountain. can anyone show me one? damn lfs needs more tracks. and im not that bad at fern bay and i dont flip often but cmon i love the layout but the curbs kill it worse environment in lfs.
Quote from Forbin :So maybe a police simulator should only simulate what happens on the street, or during a police chase, or during a shootout.

The problem with a simulator becomes where to draw the line between realism and absurdity and the mass of idiots on the internet that you will inevitably encounter in an online game.

so its absurd to have tire smoke from a spinning car. yet having to do 2 laps to warm up tires so you can turn a hot lap then having the tires over heat after a few more laps isn't absurd. both are part of racing yet the first could make someone else who has better luck then flat out skill win a race. most races the best driver isn't the guy that wins the race. theres a ton of races where the leader after 150+ laps gets a flat tire or motor lets go and causes a crash that takes out 5 or 10 cars.
Sim racing is an environment that lends itself to a level playing field that is fairly difficult to acheive in real life. As such, skill is and should be the primary factor?

I've been in a motorcycle race behind a bike that blew a hole in its crankcase, dumping its contents on the track. Every effort is made by racing organizations around the world to mitigate those circumstances in real life. We have the opportunity to eliminate them, so why not?

A motor in a sim shouldn't just let go of its own accord, it should be because the driver was abusing it. Likewise for tires. Taking care of your machine is at the heart of racing. Random failures are not.
Quote from Forbin :Sim racing is an environment that lends itself to a level playing field that is fairly difficult to acheive in real life. As such, skill is and should be the primary factor.

I've been in a motorcycle race behind a bike that blew a hole in its crankcase, dumping its contents on the track. Every effort is made by racing organizations around the world to mitigate those circumstances in real life. We have the opportunity to eliminate them, so why not?

A motor in a sim shouldn't just let go of its own accord, it should be because the driver was abusing it. Likewise for tires.

but parts fail. there will never be a car that nothing ever breaks, panels don't bend or windows break in a roll over. i can take a lfs car hold the clutch and run the motor at red line at 8000rpm all day long and the only reason it will quit is when it runs out of fuel. yet theres no water temp or trans temp.
You're switching subjects again. We were talking about an ideal sim, not necessarily LFS.

Anyway, whomever led you to believe that LFS's drivetrain damage model was complete? That LFS was complete? It's a work in progress and the current focus is on the tires. This has been stated quite clearly by the devs.
Quote from Forbin :You're switching subjects again. We were talking about an ideal sim, not necessarily LFS.

Anyway, whomever led you to believe that LFS's drivetrain damage model was complete? That LFS was complete? It's a work in progress and the current focus is on the tires. This has been stated quite clearly by the devs.

they have clutch temp why not a trans temp where if its to high for to long it can let go and you lose the race b/c of it. lfs could be the ideal sim one day but with the attitude you have towards smoke and oil on track it doesn't sound like one you will like.
I certainly didn't enjoy crashing out due to oil. I don't know any racers who would.

Your priorities are clearly based on gimmicks and the NASCAR mythos of luck and daring prevailing over skill. There is no hope for a wannabe racer like you.
gotspeed, i gotsolution for you.

it seems you want the game to take into account the possibility that something might happen and you lose the race because of it. randomg things that LFS as of yet doesn't take into account.

you want a fix?

get a dice. roll it. got a 5 or 6? great, you can go race. since it's determined by luck, and you, by luck, rolled a 5/6, it will be (luckily) an uneventful race, no engines will blow you can go race . you may not complain that it is an uneventful race, because not all races have such events, and this time it happened to be an uneventful race. in real life this is determined by reality. in LFS you can determine it with the dice.

rolled lower than 5? it means that you crashed because the car in front of you spilled its engine's guts on the road and you slipped and crashed. so don't race. you stay out of the race, maybe spectate, drinking a nice cup of hot cocoa, because you need to feel a bit better about things and stop being so irrationaly butthurt.
Quote from gotspeed :how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.

Inaccurate and unrealistic WRT development and processing budgets.
Quote from gotspeed :how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.

You obviously have neither used 3DMax nor have any experience programming.
Quote from Crashgate3 :You obviously have neither used 3DMax nor have any experience programming.

actually i have, i use to use iron cad a lot in high school and i had friends of mine that did 3d animation on the cad design of our robot for first robotics. the animation was a exact copy of our finished robot and was animated for award that we could win. so if a few high school students can put together a 2 min video using a replica of there robot that they are building at the same time and have it turn out pretty good 3 programers working on lfs shouldn't have any problem having more smoke come off the cars.
1. Only scawen does the programming.

2. Coding for real-time rendering with DirectX is *vastly* different to using a renderer like 3DSMax.
Quote from gotspeed :actually i have, i use to use iron cad a lot in high school and i had friends of mine that did 3d animation on the cad design of our robot for first robotics. the animation was a exact copy of our finished robot and was animated for award that we could win. so if a few high school students can put together a 2 min video using a replica of there robot that they are building at the same time and have it turn out pretty good 3 programers working on lfs shouldn't have any problem having more smoke come off the cars.

Then you should have no trouble handling a whole game on your own. Shake a leg!
Quote from Breizh :Then you should have no trouble handling a whole game on your own. Shake a leg!

building a game from ground up is different from building a robot in a program thats already made. but it isn't that much work to change how long and where the smoke comes off the tires and how it acts with the car.
Simply spawn more and larger smoke polygons (with the transparent smoke texture) and do some real-time computational fluid dynamics to simulate the smoke flowing around the vehicles.

There, see how easy that was?

Quote from Rotareneg :Simply spawn more and larger smoke polygons (with the transparent smoke texture) and do some real-time computational fluid dynamics to simulate the smoke flowing around the vehicles.

There, see how easy that was?


ding ding ding done
ive never flipped on those because if i hit it to hard just counter steer to get the wheels back on the floor....EASY.
Quote from gotspeed :it isn't that much work to change how long and where the smoke comes off the tires and how it acts with the car.

Go on then. Post your code here.


:rolleyes:

It's massively, *massively* difficult. Do you have any idea how complex fluid dynamics is?
Not to mention simulating it in real time along with with many other things.
Quote from Forbin :Not to mention simulating it in real time along with with many other things.

that wouldn't be a problem. make it nvidia physx or just a normal gfx your computer is already doing all the damage model and other things that it is simulating real time. the problem wouldn't be with weather or not it could be done real time, the whole game is being done real time.

as for the code its changes to the existing code and unlike others i am not willing to break tos and modify or edit how lfs runs. people have made smoke mods that change it to how it should be but unless everyone has it. it makes my race harder then the next guys but its the way it should be for every one imo.
Aren't you done writing a sim as good as LFS yet? What's the hold-up??
i'll shave my balls with a blunt razor if you manage to write code that simulates and visualizes smoke interaction with fast moving* objects in realtime.
within a year.

*: for slow moving objects you could probably get away with a model for laminar flow only, which will never be in a racing environment.

the point is this: the effort, time and computing resources for this are so not worth the extra realism or having realistic smoke obscure your vision.
Quote from gotspeed :that wouldn't be a problem. make it nvidia physx or just a normal gfx your computer is already doing all the damage model and other things that it is simulating real time. the problem wouldn't be with weather or not it could be done real time, the whole game is being done real time.

HAHAHAHAHAHAHAHAHAAA...

You really have no idea do you?

makeSmoke(physX);

Yes that'll do it.

!!!!!!!! F@*@*@ing curbs!!!!
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FGED GREDG RDFGDR GSFDG