The online racing simulator
Quote from gotspeed :150-200 feet with who knows how much weight at 70-80 mph its not how long its how much force is on it too.

i smell bs... check the vid again. the civic was on its roof for about 15 feet (slid on its roof for 2 seconds). where the hell did you get 150-200feet? and 70-80mph? more like 40mph.
http://www.youtube.com/watch?v ... next_from=PL&index=19

for the 1,000,000th time, stop exagerating.
Quote from dadge :i smell bs... check the vid again. the civic was on its roof for about 15 feet (slid on its roof for 2 seconds). where the hell did you get 150-200feet? and 70-80mph? more like 40mph.
http://www.youtube.com/watch?v ... next_from=PL&index=19

for the 1,000,000th time, stop exagerating.

so you think all those guys went in to that turn at 40 mph with tires squealing and enough speed to flip a sideways car instead of sliding to a stop on the other side of the track in to a sand trap and flipping him self back over. theres a lot more velocity at work there then 40 mph.
Dont lean on the kerbs so much, they are there to define the edge of the track, not really for racing on.

Problem solved.
listen to the engines. they're in about 3rd-4th gear. low revs. braking uphill. corner is also off camber.
ok, i'll brake it down for you.
car on roof= no grip.
roof+sliding+gravel= sudden stop.
do you think that civic was doing 80mph in 3rd or 4th? with such low revs?
your tyres "chirp" in 2nd gear on cue, every time as you put it.
the only reason (that one civic) tyres chirped was because he lost the car on entry and lost traction on the rear tyres from the offroading on the exit of the last corner.
Quote from dadge :listen to the engines. they're in about 3rd-4th gear. low revs. braking uphill.
ok, i'll brake it down for you.
car on roof= no grip.
roof+sliding+gravel= sudden stop.
do you think that civic was doing 80mph in 3rd or 4th? with such low revs?

you think he had any control over his car at all. he was 4 wheels off the last turn and never touched the brakes in to the turn if he was in 3ed or 4th to power up the hill i dout he was only doing 40 that would be a 1st or 2nt gear for a race set up car.
stick to trucks m8.
40mph in 1st gear in a civic?
as my great grand pappy would say, "shut up kid, you're chatting shyte"
http://www.youtube.com/watch?v=7_lGQd6SW6Y
i don't know why youtube is cutting the end off but 40 mph in 2nt gear in my sport truck. our impala 1 gear red lines around 55mph. so it would have to be a pretty crapy little civic type R to only do 40 in 3 or 4th gear. top speed what 64 mph limited? if he is in 3ed or 4th like you said he is doing more then 40 mph

btw the video is half throttle, you can hear the tire chirp and its about 6 seconds of video to 45 mph on the full video is about 7 to be around 60 mph. if i would have given it full throttle 60 is 2nt gear about 6 seconds. mainly because of the shift kit, and the craptasic first gear and long 2nt gear. 2nt gear floored will go all the way up to 75 mph before it shifts.
i don't know wth you guys are getting at, but you are starting to lose every smidgen of coherence.

the 3rd gen type r has a top speed of 37mph in 1st, 57 in 2nd, 81, 107, 133, 140
Quote from gotspeed :how is it that one guy with 3d max or what ever can render his own car and realistic smoke. yet after 4+ years 3 guys working on a sim can't get smoke right.

Now make a smoke scene that pulls 60 frames per seconds in your 3d max with limited CPU and GPU usage to 5%
Quote from Shadowww :Now make a smoke scene that pulls 60 frames per seconds in your 3d max with limited CPU and GPU usage to 5%

you didn't read the post about my system did you? i get 340 fps at 1920x1200
gtx 295 and i7 @3.2 lfs at most uses 12% cpu if i recall right.

Quote from george_tsiros :i don't know wth you guys are getting at, but you are starting to lose every smidgen of coherence.

the 3rd gen type r has a top speed of 37mph in 1st, 57 in 2nd, 81, 107, 133, 140

so lets see 4th gear low rpm easy 70
you didn't read my responce about your fps did you?
high fps in those views are pointless.
next.
Quote from gotspeed :you didn't read the post about my system did you? i get 340 fps at 1920x1200
gtx 295 and i7 @3.2 lfs at most uses 12% cpu if i recall right.

Stop posting and write that code. Let's see you do it instead of talk about it.
Quote from gotspeed :because its a hack to get the smoke to work like that. bumping the smoke up in the game and not having another program thats running doing a overlay or what not would help the performance.

as for the systems that lfs runs on. there will be a time that the minimal system requirements need to be bumped up. you want to be playing a game thats made to from on a apple 2 25 years later. no the game is in constant development so it should take a pretty reasonable system to run it. at some point i expect my 7 year old 500$ used laptop not to be able to play lfs at 50 fps when im in class.

the last year or so i have been running my own biz building and fixing computers for people. 400$ in parts will build a system that will run lfs 100+ fps on a 23inch wide screen at high settings. if the devs want new people to buy the game there needs to be a incentive to spend the money on a 6+ year old game. so doing stuff like adding smoke and better damage model needs to be done other wise people will just spend the money for forza, gtr evolution, euro truck simulator, arca sim racing, stcc, race 07, race driver:grid, superstarts v8 racing, bmw m3 challenge, toca/dtm race driver 3. i missed a few others but the point is. lfs wants people to buy it and play online it needs to look as good as the rest of the sims out not like a game from 05 that has had a few cars added. do i expect lfs to push my i7 with 6 gigs of ram or stress my gtx 295 no not at all. but it shouldn't get to the point where my mobile phone has enough gfx power to run it.

hey thinking about it lets all just live 8 years ago no dsl no high speed cable. so from now on no gfx online or video forget hosting your own game server or web cams. why not live like that instead of using all the capability we have today.

Hey, I get more FPS with my PC, which has dual core CPU, 4 gigs of RAM (doesnt really matters for LFS) and 9800GT.
By the way, 23 inch or not, size doesn't matters. There are 20" 1920x1200's and 24" 1680x1050's.

Quote from gotspeed :a pic with TOCA 3 or something

Quote from Shadowww :Hey, I get more FPS with my PC, which has dual core CPU, 4 gigs of RAM (doesnt really matters for LFS) and 9800GT.
By the way, 23 inch or not, size doesn't matters. There are 20" 1920x1200's and 24" 1680x1050's.


I will disagree with the 'no blur! no bloom! You don't get them in real life!' people here - You may not see blur and bloom with your eyes, but you're not seeing the game world through eyes - eyes have an incredibly high contrast tolerance and an infinite frame-rate (as everything is moving smoothly, not in discrete still frames), completely unlike a monitor. Blur and bloom are a way of faking this in the confines of a limited contrast-rate and refresh-rate screen.

I will agree that most games go way too far with it though. A small bit of both is all that's needed to really increase the sense of immersion.

EDIT: Having a think about it, blur is a tricky one, as it's almost impossible to do properly - think of a car driving down a tree-lined road, and the trees blurred due to the speed. In real life, you can track the trees with your eyes as they go past, instantly un-blurring them. Without knowing which part of the screen you are looking at, this is pretty much impossible to reproduce virtually.
Yes, blur is pants, tbh. A tiny amount of motion blur can be allowed for creative licence. It works best for short lived effects, IMO. I don't know what game it was, but I saw a blurred dashboard in a screenshot once. Unless they were working on a drunk driving sim, that's a joke.

Most 3D lighting techniques are over-implemented in order to show them off. A screenshot shoudn't always look "wow" because real life often doesn't look impressive. It should just look real. Graphics should be noticed or draw attention to themselves, they should simply be immersive.
i am astonished you haven't locked this thread yet.

also, blur would work great on wheels and tyres.
Quote from george_tsiros :
also, blur would work great on wheels and tyres.

Yes, this is something the look of LFS could really benefit from (and is already implemented in pretty much every racing game I can think of from the past 5 or 6 years). Doesn't need any calculations, just a second texture that comes in once the wheel passes a certain threshold speed.
This thread has gone entirely off topic from page 4 post 105.

All posts after post #104 should split to another thread called “visual effects and tire smoke” or whatever…
Quote from Crashgate3 : EDIT: Having a think about it, blur is a tricky one, as it's almost impossible to do properly - think of a car driving down a tree-lined road, and the trees blurred due to the speed. In real life, you can track the trees with your eyes as they go past, instantly un-blurring them. Without knowing which part of the screen you are looking at, this is pretty much impossible to reproduce virtually.

Well game can determine where you are looking using TrackIR or your webcam, don't think it will be any precise though.
Quote from jakeeatworld :Going back to what this thread is about:

HAHAHAHAAH your going to hate Rockinghams curbs mate!!!!

http://www.lfs.net/page_images/screenshots/ROK_FBM7.jpg

Formula one cars had very little trouble with such curbs at Monza. There are some nice replays of F1 cars going airborne because of those curbs and race happily after it without loss of time.

I jus fear, in the world of lfs this will be impossible and anyone who complains about it, will be told the world has to be according to lfs and should change like how things are programmed in lfs (sorry bit frustration about the past, everytime i said the tire-physics were not right...)
Quote from Ziploc :Hahahaha. ABS broken light and a check engine light. Why am I not surprised.

And yes, you bragged about "beating pos inports" so as far as I'm concerned your a moron street racer.

Have a good day.

the abs and brake is the abs module its been checked and its 1,500$ for a 30 day warranted remanufactured one. im sorry but i think i know how to pump my own brakes.

the check engine light is for a multi cylinder miss fire that i have been trying to track down for the past 3 months now. that was the reason for the wires and plugs and soon a new coil. just today changed fuel filter and cleaned the maf sensor along with the K&N filter. the next to things will be the coil and maybe some o2 sensors.

unless any of the highly intelligent kids on here want to add there 2 cents on the next thing to try to fix it?

we have a Actron CP9145 scanner if you want pics of the code just ask.

!!!!!!!! F@*@*@ing curbs!!!!
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