LMAO! Shhh! It's good for LFS.. it makes it easier to communicate the drama and motion of a race that otherwise is really difficult to achieve with a deadpan camera.
It comes on if you go back five path nodes (about one second of driving if you were at racing speed). This allows slight rolling back off the start line without invalidating your hotlap.
That's why I like this game. Constant development all the time. Scawen reads what the users want and (if it is possible) implement it. I can't see this mentality in other games. Nice job....
hmm now i get it even in SINGLE PLAYER - i choose Westhill reversed, go to garage, choose any car (with road tyres) and when i click ok, it says "warning - road tyres on rallycross track"
...yup, while watching other cars, outgauge.fuel is reporting their amount of fuel (take a look at red pointer). Outgauge .display1 is '' as it should be, but Outgauge.fuel isn't 0. If someone is using an outgauge tool, he has an advantage.
I really like the new track selection screen and the improved server list. Really nice work! Thx!
Yup I know, I explained badly. I meant I don't want the camera to follow the car itself, just to track it like a stationary TV-camera that can be positioned manually.
OK... I think I have the answer. More than 30% of your racing line rubber is on the dirt!
If that's true, then it should be fixed if you delete the file WE1R.trs
And duke_toaster, you will need to delete BL1R.trs
Let me know if that fixes the problem. I don't know how it would have got like that - maybe you use AI drivers a lot and they spent a lot of time off the road, so putting the "track rubber" centre onto the grass / dirt / gravel instead of the road.
yeah that fixed it. guess i should try driving on tarmac more
oh and btw, i like the Matrixi`s suggestion about SHIFT U cam "tracking" the closest car (like you have follow car * YES/NO, there could be track car * YES/NO
when i'm on the autocross track, i dont have a little map
what did i do wrong? i have the map on other tracks but not on autocross
olso, wich prolly will never happen can u make the fxo with a no roof option like with lx4/6?
Could there be an option to have the Shift-U following-camera slave to the car's (changing) heading, so we can emulate in-car cams fixed to the rollcage for example?