Agree wholeheartedly. BF1 particularly sounds bad (imo). I thought it sounded ok in one the previous versions, more so from outside than onboard, but I'm starting to lose track (definitely wasn't U32 though).
I suspect that some of what occurs in the cockpit is a result of phase cancellation - is this possible ? If for example, if you are driving an open cockpit car, your head is splitting the wind ( that which is reaching the center of your visor), and sending basically the same audio data to both sides of your head, more or less simultaneously.
If that is the case there would be random moments of phase cancellation, I suspect.
Anyway, I kind of interpreted the previous patch sound deviations as this, and wasn't particularly bothered by it.
(not saying it wasn't clipping, just it didn't bother me).
The U -> U35 archive should work to go back from U36 to U35, correct?
I'd also like to add that I'm getting some weird resonance-like sound, cycling every thousand rpm or so (the cycle seems to be longer in a higher gear) with U36. Its not loud at all and hardly audiable but still there if you listen. This is pretty much in every car.
I think I can hear Scawen's roar of frustration with these patches and feedback from here... its so inconsistent.
I'm sure you've been to an F1 race, to make the example even more obvious, the sound is not compressed when the full grid leaves the starting line, your ears just cant handle it, if that sound would just be compressed, as in the amplitude would be somehow lowered, it would sound as clear as... well as lfs... But somehow I dont think anyone experiences an F1 race like that.
Could be all wrong here, maybe the LFS sound is great and i should really see a doctor.
If you ever been to I love techno, a large indoor techno event, you might have experienced the same thing...
Yeah, sorry, I really should see a doctor shouldnt I
After i installed this patch the messages saying "You entered pitlane." and "Exited Pitlane." is not shown anymore. Anyone knows how to get them back? Kinda annoying to guess when i can turn pitlimiter off. I also had to unlock LFS again, is it supposed to be like that? Otherwise a great patch!
That isn't phase cancellation. Phase cancellation is when, for example, you wire up your speakers opposite to one another. Ie, you wire left + to + and - to -, then the right + to - and - to +. That is phase cancellation.
Well... yes... that's an extreme example of phase cancellation. But phase shifts and phase cancellation are happening all the time around us. Actually every physical soundwave moving through the air into your big floppy ears is phase shifted or cancelled to some degree.
Doh, spankmeyer beat me to it. Regardless of everything else, I think it's time to release patch V and move forward. Just spent a lot of time reading through some of the 'spinoff' topics in here, and now have even more respect for Scawen and company, not just for their vision, but for their
amazingly thick skin and ability to express themselves ( sometimes over and over) in eloquent terms.
For what it's worth, I love LFS and I love the journey.
That is an example of phase cancellation, however audio phase cancellation occurs when a single acoustical source is picked up by two different microphones ( or ears in this case).
The difference in distance from the source and the microphone will cause the phase to be different, and when the two signals are combined, some phase cancellation occurs, and the quality and tonality of the sound is affected. How they are affected depends on the composition of the sound in question, but at some points, the wave forms enhance certain frequencies, at other points, they can cancel certain frequencies.
I'm not really understood what you mean there. Anyway Noise cancellation is an effect of "Destructive interference" between sound waves, and happens to occur at a phase difference of 180º (maximum cancellation). The source of this difference can be several things (distance between sound sources, wave travelling with different speeds, i.e. different matter, etc) all related to the wave path.
Anyway and coming back to the topic. The Sounds have definitely improved from last patch.
With U34-U35 and the BF1 at seven gear and maximum RPM in the Blackwood's straight I had experienced the sound very distorted. Now that has been solved, and the sound is smashing.
Regarding Xmas breaks, have the best of luck with the latest Travel Chaos.
This is correct behaviour because under those conditions, there is no torque being transferred through the gears. In a manual all gears are enmeshed all the time, even in N. Selecting a gear engages one of the ratios which are otherwise able to rotate independantly of the input shaft. Perhaps in the GTRs, a tiny bit of whine should be present even when not under load just beacuse the cars are thin as metal. In this case, even in N with the clutch out you should hear a tiny bit of whine. Clutch IN while stationary in N you could then hear the shafts slowly come to a halt due to their own friction. In LFS as it is, try level off the throttle just barely maintain speed, even slightly decelerate if there is a lot of aerodynamic resistance - you shoul dhear the whine cease because the load is neutral at that point. If you then either let off completely or try to accel, you should hear whine. Again, this is correct behaviour.
Edit: Perhaps only Differential noise could be still heard, but for trans whine, what I said applies. Not sure how noisy differentials really are TBH, someone could enlighten me.
I was testing sound-equalizing in U35 via DirectX-software when U36 came out, so I had a good comparison.
And my opinion is that the FZ 50 has taken a huge leap in the right direction. It might be the very first time I have heard the hint of a functional engine in LFS! (There was a very slight roaring of an engine beneath that excessive mid-bandwith sound we already knew.)
It was pretty amazing, actually.
I liked the direction most other cars have taken too, and I'd appreciate it a lot if future patches would continue to do so.
Please consider spending one complete week of the new year only comparing real in-car footage to LFS cars until you get the dimensions of all involved sound-components right for each car.
I've just updated from U34 to U35 then U35 to U36 using the auto update feature, which seemed to go ok (both files downloaded and extracted when LFS had closed).
Started a Single Player game on KY1, chose the FZR with a setup - Inferno Valky1239 set, clicked Start and then LFS locked (car stopped spinning) and I couldn't CTRL+ALT+DEL. Had to power off and restart.
Restarted OK, and loaded LFS ok after that. Unfortunately I don't have a crash dump file (unless you know where it's located?).
I must agree with Tiago. I think is time to release what you think are the best sounds and let it go for a while. It´s the same of making a song: when you get stuck it's better to leave it for some time. When you listen to it again you´ll see it in a very different way and it´s easier to know what to do to make it better... So, have a merry christmas, enjoy your vacation and we all gonna be around the next year racing, and trying to help you make LFS even better than it already is!