The interiors are going to change anyway. Atleast they are all readable now. So let's wait for the interior updates and then start complaining how the new interiors are all wrong.
I allowed X30 to auto update to x33 before unlocking it..
then when I tried to unlock it, LFS thought it was an incompatible version So I reinstalled X30 unlocked, then updated.. problem, but only a little one
Sorry, this is not really an interface bug, but I didn't find a more appropriate thread to post it.
Running X33, I left a server during the first lap of a race, after I got crashed, and when I checked the replay (temp.mpr, which was saved automatically) I found that it doesn't end, like it used to do. Instead, at the moment when I left the server, the cars start displaying the lag label, with an increasing count that seem to never stop. See the attached replay.
This is on XP Pro sp2.
P.S. Thank you very much for the adjustable quick look!
I think I found a bug. my screen is squished. see the digital speedo and the gear indicator. I'm running hte screen at 1920x1200 if that helps. it was fine in X32 nad this issue apears in X33.
picture attached.
EDIT: meh, duplicate bug! still the picture may help.
I really hope that something will be done about the restart votes which are not automatically cancelled after a while.
We had a discussion about that in the Server options wishlist thread.
And also a server option to disallow the use of AI's.
Some people are adding an AI into the middle of a crowded race on racing servers and guess what is the result...
Unfortunately there is not such an option... yet
The 'carsguest' option is about the max number of cars (real + AI) per guest. So if I set it to 0 no one can join the track...
Actually, it's a 4 axis joystick, but that's not the point. If I set both a button and an axis as throttle then I should be able to accelerate using either and I am so NOT using a button as my regular throttle.
Yes, thats what i mean totally fnkz for clearifying that!
I'd do the same really, LFS is the reason my computer exist!
Edit: uhm, this post aint totally inrelevant to this thread.. but was intended to go to another thread initially. I think tabbed browsing just owned me.
If it's really a 4 axis joystick, then what's the problem? You have one axis for steering, one for brake, one for gas, and that still leaves one left over.
This was done in X33 last night. Dunno if X35 fixed it, but cant test now since im away from home and on laptop.
Tried out to have 20ish AI drivers with BF1 on KY oval, 15 laps with mandatory pitstop. Found several bugs in their behaviour, the first two being quite serious:
* All but one driver got penalties due breaking to late on their pit entry.
* At least one driver got to a pit that was already taken, pushing the first driver out. The second driver's pit was finished earlier and after that he kept pushing the first driver until he too was done with his pit.
* One driver that had a smashed front wheel kept doing donuts on grass (since turning the other way didnt help). IRL driver maybe would tried to use reverse some.
* On the more advanced driving, the driver that were immediately behind another kept keeping max gas and then releaseing it all, in intervalls, to not drive into the driver ahead (due to slip streaming).
IRL drivers would probably try more of the times to drive by, specially in the corners.
pleasepleaseplease let us be able to look backwards in all cars whilst using custom view?
Edit: Managed to do a test on my lap anyways (3fps while all in view, okayish ), with RACE_S setup though. The new path in x35 helps a lot, but not totally. A few (5-7 drivers maybe) managed to get a penalty. But now all managed to clear it by another pitstop at least (in x33 non did since they never managed to get speed down). The rest of the issues are still there though.