Heh, matters not to me either way, just posting my review on what i brought..had 2 both fell apart.
Yeh, for sure. The internals appear rock solid in the RGT, the FFB is good for me and its been reliable on that score. So if they do sort out the manufactoring, then they should have a product to equal the other rivals i the market imho.
The switches they use are the biggest problem. If these are not made by another manufactorer then forgetaboutit, wont be any different.
Would not buy either logitech or TM to be honest now since I really got into SIM'ing. But the G25 is pretty proven heavy use product.
It is all in the controller settings in this SIM that feel you need for on the limit driving is all in the controller settings, whether default, RealFeel or LEO FFB is being used..
We switched from LFS to rF to race in the FSR F1 World Championship, I can tell you, it takes as much work in the controller settings to optimize them as it does in set up's.
However, once you get RealFeel working perfectly for you, the feel is really, very, very good. I do not use it myself, preffering LEO FFB which works very well with real suspension models such as the CTDP06 F1 mod we use.
Yes, but not so much a rF problem as problems with the MOD's and suspension designs there in. Unfortunately the quality differs greatly.
Stick it out, tune it to your liking with a understanding of what does what and it feels amazing!
The thrustmaster just suffers from build quality issues all round.
In comparision to logitec in this area, it does not compare well at all. The FFB and other elements are fine, but its let down terribly by the terrible build quality..
I would go with the logitech and wont buy another Thrustmaster again.
There are some settings to tweak to allow you to have exactly the force drop off and balance to enable you to have exactly the feeling you wish for when at the limit of the grip. Although a little more complex than LFS's fit and forget, it is infinitely tunable to give exactly the FFB you wish. Once set perfectly, its pretty amazing to be honest. You can feel everything, where as in LFS, you get very little actual feedback, more weight that anything..
Most important of these is -
steer force grip weight - by default this is usually set to 0.4 and should be more 0.9 or .089 something like this, this sets how much of the tyre you feel through the wheel..
There is another setting, which determines how much feel you get from the front tyres versus rear set this to be nearly all to the front.
These two things will give you much better feel from the controller.
Yeh, it really depends on the quality of the modelers creating the mod's.
If you look at the latest CTDP 06, F1 mod, with a modified ini, realfeel and leo it is simply amazing quality of feedback. Way beyond the scope of LFS's limited FFB options. We brought 10 licenses for our team members and it takes some time to set the controller's (there is limitless options) up for sure but once they understood, it is simply another higher level to be honest.
This doesnt apply to all of the mod's for sure, but some are incredible in design depth and quality. Some are crap. This is always the same with open software.
LFS scores very highly in many area's, such as netcode, ''get in and driveability'' without much set up expertise or understanding. Plenty of quality in the demo, etc. For these reasons, its ideal for newcomers to sim racing as it for sure makes things easy. For those seeking more, certain mods in rF can provide.
I think LFS could take some of those things, the real suspension modelling, the quality of FFB (dont flame, as all the experienced LFS drivers we got licenses for, even multi WR holders say the same, despite the weird feeling to begin with) and more accurate Aerodynamics as this would advance LFS racing a lot.