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Mazar
S3 licensed
Quote from regispicanco :FOX Skins for F1 2021 McLaren Monaco Special Edition! Enjoy the livery!

Versions of Daniel Ricciardo #3 and Lando Norris #4

Thanks for these skins, much appreciated and great works. Do you have the Pirrelli tyre mod, with a downloadable link?
Mazar
S3 licensed
Quote :Post here if you plan to attend - if more show up than we have slots for (30), participation will be prioritized to those who post here.

Signing in..

-Maz
Mazar
S3 licensed
Quote :Hit by lightning again?

No just the once but recovering, whole property being rewired at the moment.
Mazar
S3 licensed
Quote :I only feel that as part of the FRO team, I should help out.

Thanks J, really appreciated.

-Maz
Mazar
S3 licensed
Quote :Where is Maz?

House hit by lightning, lost all the PC's and having to have whole place rewired. So i might be off again.

I'm really struggling to keep up at the moment to be honest, as this has forced near 2 weeks away from work to so having to catch up, quick.

It is not easy at the moment, we need some more admin back up for this series.

Registration for next round will be up later, I will be trying to get the rest of the reports done this week.

Best, Maz
Mazar
S3 licensed
LFSName: Mazar
First and Last Name: Mark Bos
Car Number: 6, 17
Country: UK
Team Affiliation: Formula Racing
Mazar
S3 licensed
Quote :There is still no registration possible.
But the race will take place today right?

Yes, race takes place today.

Password will be same as per last round.

Registrations are now open, but just in case we cannot catch everyone the password will be the same as the previous round and mailed to all round 3 sign ups shortly. Additionally, the password is posted in the TOA forums.

6pm, GMT - SO5.

-Maz
Last edited by Mazar, .
Round #4 - Pre Race
Mazar
S3 licensed
oneGP 2009 Round 4
  • South City (SO5)
  • 6.00pm GMT start
  • 25 Minutes Qualifying
  • 68 Laps Race
Location: South City

If you have any last questions, please post on the oneGP forums here.

NOTE: Password will be same as last event.

Regards, Maz
Mazar
S3 licensed
Quote :Next race is comming up in a few days and still no results or any sign :X
What a pity.... Isnt there somebody else who can do the job of the missing admin?

Hi Carsten,

Yeh agree for sure.

oneGP is actively talking to two individuals in the community to make sure that role is covered proffesionally come what may in abscenses. As a active team owner, it has not been my long term aim to remain as race controller as that is not perfect, due to possible conflicts of interest issues. So, we are talking to two possible new race directors, both respected in the community for LFS works to date to do that role.

We also need to recruit further, press & marketing people and have just found someone for one of those roles this last week. Also now got the commentator and press person we wanted for the broadcasts. Making progress in those areas.

Look out for the posts in the team owners forum Carsten, as due to the rules we will need you to vote these people, along with discussion/news on the broadcast.

Cheer's, Maz
Mazar
S3 licensed
Yeh back now, lots of work to catch up.

Ill be available tomorrow and the next rounds sign ups will open tonight.

Report's finished and so forth, just as soon as possible.

Catch you on oneGP.org site and see you on server for SO5.

Ciao, Maz
Round 3 - Pre Race:
Mazar
S3 licensed
Round 3 - Pre Race:

Pre-Race preparations for oneGP round 3 begin.

Westhill Grand Prix track, reversed will host the 3rd round of the series. With oneGP competitors setting amazing times in preparation for the event with SK Gaming driver M. Krause (Sandman) setting a new World Record just days ago the action and pace is going to be fierce.

To allocate as a driver for ROUND 3 you must enter through the oneGP entries system here.

Warning, only allocated drivers will receive final instructions and password to the oneGP race server.

If you do not enter through the entries system, you will NOT receive the passwords and instructions, registered team managers may also enter.

If you have any last questions, please post on the oneGP forums here.

oneGP 2009 Round 3
  • Westhill (WE1R)
  • 6.00pm GMT start
  • 25 Minutes Qualifying
  • 42 Laps Race
Location: Westhill Grand Prix, reversed
Contact: [email protected]
Last edited by Mazar, .
Mazar
S3 licensed
Registration Open:

Sorry, been down with a virus.

Maz
Last edited by Mazar, .
Mazar
S3 licensed
OP updated with Drivers and Teams championship tables.

-Maz
Mazar
S3 licensed
Quote :Out of curiosity, why was car #77 DQ'd?

The official answer is in the TOA forums Thatguy, your team manager can pass that information to you if they so wish.

-Maz
Round 2 Post Race
Mazar
S3 licensed
Round 2 Post Race

Race Report to follow (part done to be finished in next 24hrs)

--
Results
Race Replay
Qualifying Replay

oneGP Drivers Championship table
oneGP Teams Championship table
Last edited by Mazar, .
Mazar
S3 licensed
Quote :what's the pass to the F1|oneGp.org server? I had to hunt down the password for the last event since I didn't get a pm with a pass last time. I'd rather not have to hunt down the password again.

If you enter correctly it will be emailed you tonight, if not, it wont.

Quote :Lol Mazar, your original post says Round 1 - Pre Race and thats the link to entry for round 1. :P

Sorted thanks pimpy. Was busy in BCN.

See you tomorrow.

-Maz
Round 2 - Pre Race
Mazar
S3 licensed
Round 2 - Pre Race
Pre-Race preparations for oneGP round 2 begin.

Just 1 day to go now to 2nd round of the oneGP 2009 season.

To allocate as a driver for ROUND 2 you must enter through the oneGP entries system here.

Warning, only allocated drivers will receive final instructions and password to the oneGP race server. If you do not enter through the entries system, you will NOT receive the passwords and instructions, registered team managers may also enter.

If you have any last questions, please post on the oneGP forums here.

The oneGP race server is set to the combination and available for team practice.

Round 2 Details:

oneGP 2009 Round 2
  • Kyoto National (KY2)
  • 6.00pm GMT start
  • 25 Minutes Qualifying
  • 48 Laps Race
Location: Kyoto National
Contact: [email protected]
Last edited by Mazar, .
Mazar
S3 licensed
Hello Kevin,

Yes, received updates thank you. This will be updated this coming week.

Yes, you do now have your own channel in VENT.

-Mark
Mazar
S3 licensed
A stable/retained rule set would suffice..making a whole new car/design/development every season for new rules is where the money goes.
Mazar
S3 licensed
Quote :I would have figured they would have made some type of seperate jack screw for wheel rotation, it would have made the construction a little bit more complex, but the adjustment would be easier.

Yep, agree there..

-maz
Mazar
S3 licensed
Quote :as many reviews have said, the build quality on the 430 is nothing to be compared to the older wheels

Exactly what they said about the RGT, lol

Heh, matters not to me either way, just posting my review on what i brought..had 2 both fell apart.

Quote :However it would be disappointing to see that Thrustmaster didn't learn anything from their mistakes with prevoius wheels.

Yeh, for sure. The internals appear rock solid in the RGT, the FFB is good for me and its been reliable on that score. So if they do sort out the manufactoring, then they should have a product to equal the other rivals i the market imho.

The switches they use are the biggest problem. If these are not made by another manufactorer then forgetaboutit, wont be any different.

Would not buy either logitech or TM to be honest now since I really got into SIM'ing. But the G25 is pretty proven heavy use product.

FREX Rulez.

- Maz
Mazar
S3 licensed
Quote :http://theinfosphere.org/images/thum...eath_Clock.jpg

perhaps some sort of a death clock..



-maz
Mazar
S3 licensed
Quote from Machine-V8 :Hmmm... I think the F430 is actually meant as a replacement for the RGT. It is newer and should be better.

RGT is more expensive.
RGT has a clutch and sequential.
RGT was/maybe is top of their range.
RGT build quality sucks.

All looks good, give it 6 weeks it is trashed.

Just telling you what i know to be right.

-maz
Mazar
S3 licensed
Quote :Mazar, do you own the F430 wheel?

No, I made the mistake of buying their top of the line RGT.

Decent wheel, terrible build quality.

-maz
Mazar
S3 licensed
Quote :FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.77931" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent="2.00000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Default 11500, increase to give more fidelity to the FFB
FFB steer force output max="1.40000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function="0.75000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight="0.31144" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.43448" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.08000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.00000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.11000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.65000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.75000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.08966" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

My controller.ini file for FFB in rF works for me pretty well.

-maz
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