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Mazar
S3 licensed
Quote from regispicanco :FOX Skins for F1 2021 McLaren Monaco Special Edition! Enjoy the livery!

Versions of Daniel Ricciardo #3 and Lando Norris #4

Thanks for these skins, much appreciated and great works. Do you have the Pirrelli tyre mod, with a downloadable link?
Mazar
S3 licensed
Quote :Post here if you plan to attend - if more show up than we have slots for (30), participation will be prioritized to those who post here.

Signing in..

-Maz
Mazar
S3 licensed
LFSName: Mazar
First and Last Name: Mark Bos
Car Number: 6, 17
Country: UK
Team Affiliation: Formula Racing
Mazar
S3 licensed
A stable/retained rule set would suffice..making a whole new car/design/development every season for new rules is where the money goes.
Mazar
S3 licensed
Quote :I would have figured they would have made some type of seperate jack screw for wheel rotation, it would have made the construction a little bit more complex, but the adjustment would be easier.

Yep, agree there..

-maz
Mazar
S3 licensed
Quote :as many reviews have said, the build quality on the 430 is nothing to be compared to the older wheels

Exactly what they said about the RGT, lol

Heh, matters not to me either way, just posting my review on what i brought..had 2 both fell apart.

Quote :However it would be disappointing to see that Thrustmaster didn't learn anything from their mistakes with prevoius wheels.

Yeh, for sure. The internals appear rock solid in the RGT, the FFB is good for me and its been reliable on that score. So if they do sort out the manufactoring, then they should have a product to equal the other rivals i the market imho.

The switches they use are the biggest problem. If these are not made by another manufactorer then forgetaboutit, wont be any different.

Would not buy either logitech or TM to be honest now since I really got into SIM'ing. But the G25 is pretty proven heavy use product.

FREX Rulez.

- Maz
Mazar
S3 licensed
Quote :http://theinfosphere.org/images/thum...eath_Clock.jpg

perhaps some sort of a death clock..



-maz
Mazar
S3 licensed
Quote from Machine-V8 :Hmmm... I think the F430 is actually meant as a replacement for the RGT. It is newer and should be better.

RGT is more expensive.
RGT has a clutch and sequential.
RGT was/maybe is top of their range.
RGT build quality sucks.

All looks good, give it 6 weeks it is trashed.

Just telling you what i know to be right.

-maz
Mazar
S3 licensed
Quote :Mazar, do you own the F430 wheel?

No, I made the mistake of buying their top of the line RGT.

Decent wheel, terrible build quality.

-maz
Mazar
S3 licensed
Quote :FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="1" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.77931" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.00000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force prediction="0.00000" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)
FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)
FFB steer force neutral range="0.00000" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)
FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new
FFB steer force exponent="2.00000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Default 11500, increase to give more fidelity to the FFB
FFB steer force output max="1.40000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip function="0.75000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3
FFB steer force grip weight="0.31144" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="1.00000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="-0.10000" // Coefficient to use for steering friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.43448" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.08000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.00000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.11000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.00000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.65000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-0.75000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="0.08966" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

My controller.ini file for FFB in rF works for me pretty well.

-maz
Mazar
S3 licensed
Quote :Thanks for the tips Mazar, i'll have a fiddle.

No problem.

Quote :It has to be something to do with the FFB if it's not the physics Niels. I don't think I'm overdriving...i just never feel when i'm on/going over the limit, which LFS/iRacing and especially nKPro tell me perfectly, with no mucking about with settings.

It is all in the controller settings in this SIM that feel you need for on the limit driving is all in the controller settings, whether default, RealFeel or LEO FFB is being used..

We switched from LFS to rF to race in the FSR F1 World Championship, I can tell you, it takes as much work in the controller settings to optimize them as it does in set up's.

However, once you get RealFeel working perfectly for you, the feel is really, very, very good. I do not use it myself, preffering LEO FFB which works very well with real suspension models such as the CTDP06 F1 mod we use.

Quote :This is the one thing thats pissed me off over and over again with anything rFactor, you spend more time fiddling with stuff,trying to get it to feel right.

Yes, but not so much a rF problem as problems with the MOD's and suspension designs there in. Unfortunately the quality differs greatly.

Stick it out, tune it to your liking with a understanding of what does what and it feels amazing!

- Maz
Mazar
S3 licensed
The thrustmaster just suffers from build quality issues all round.

In comparision to logitec in this area, it does not compare well at all. The FFB and other elements are fine, but its let down terribly by the terrible build quality..

I would go with the logitech and wont buy another Thrustmaster again.

-maz
Mazar
S3 licensed
Quote :even with realfeel, still doesn't do it justice. I still get the grip,grip,grip > unrecoverable spin that you never felt coming, that i always get with ISI sims.

There are some settings to tweak to allow you to have exactly the force drop off and balance to enable you to have exactly the feeling you wish for when at the limit of the grip. Although a little more complex than LFS's fit and forget, it is infinitely tunable to give exactly the FFB you wish. Once set perfectly, its pretty amazing to be honest. You can feel everything, where as in LFS, you get very little actual feedback, more weight that anything..

Most important of these is -
steer force grip weight - by default this is usually set to 0.4 and should be more 0.9 or .089 something like this, this sets how much of the tyre you feel through the wheel..

There is another setting, which determines how much feel you get from the front tyres versus rear set this to be nearly all to the front.

These two things will give you much better feel from the controller.

-Maz
Mazar
S3 licensed
Quote :I think it's all about respect TBH

All about ego's....pathetic.
Mazar
S3 licensed
Quote :He's getting more senile each second that passes...

Yeh, he really is Gil...

-Maz
Mazar
S3 licensed


Looks like the start of something good. But, i could not see any cars?

If its part of the intro, looks like nice build up.

Best, Maz
Mazar
S3 licensed
Quote :this typical rFactor grip going on/off and causing unrecoverable spin.

Answer is in your realfeel.ini steer grip weight...

Realfeel is infinitely adjustable, just need to spend time on it & understand it for your chosen mod.
Mazar
S3 licensed
Rudy is going to kick off in FSR World Championship's to with FRO along with Hibex and Tenman.

Gonna be sparks!

Best, Maz

PS: Sort that Quali out Thilo, rofl
Mazar
S3 licensed
Great to see you, but i think you mean prices in the OP?

Good luck friend.

Best, Maz
Last edited by Mazar, .
Mazar
S3 licensed
Quote :as i mentioned before. FFB is very good w/ real feel + the modified controller.ini force feedback settings.

Yeh, it really depends on the quality of the modelers creating the mod's.

If you look at the latest CTDP 06, F1 mod, with a modified ini, realfeel and leo it is simply amazing quality of feedback. Way beyond the scope of LFS's limited FFB options. We brought 10 licenses for our team members and it takes some time to set the controller's (there is limitless options) up for sure but once they understood, it is simply another higher level to be honest.

This doesnt apply to all of the mod's for sure, but some are incredible in design depth and quality. Some are crap. This is always the same with open software.

LFS scores very highly in many area's, such as netcode, ''get in and driveability'' without much set up expertise or understanding. Plenty of quality in the demo, etc. For these reasons, its ideal for newcomers to sim racing as it for sure makes things easy. For those seeking more, certain mods in rF can provide.

I think LFS could take some of those things, the real suspension modelling, the quality of FFB (dont flame, as all the experienced LFS drivers we got licenses for, even multi WR holders say the same, despite the weird feeling to begin with) and more accurate Aerodynamics as this would advance LFS racing a lot.

-Maz
Mazar
S3 licensed
Looking good Falke!

Have a great race all, look forward to the replays.

Best, Maz
Mazar
S3 licensed
Get rFactor and CTDP06! then Get on the FRO server..

Laters, Maz
Mazar
S3 licensed
Quote :Nice, I earn 50 euro's a month for 21 hours a week of work.
And everyone tells me to get second license..

Quote :Licensed:
1nsane, Big Scale Racing, Cross Racing Championship 2005, Colin McRae Rally 2005, DTM Race Driver, DTM Race Driver 2, F1 Challenge, Grand Prix 3, Grand Prix 4, GTI Racing, LFS S2, NetKar Pro, Race Driver 3, Race Driver GRID, Rally Racing Championship, rFactor, Xpand Rally,

Mazar
S3 licensed
Quote :As far as I know the formula renault was a shot in the dark after one F renault team was for whatever reasons a driver down, so they turned to V1 to see if they could find a driver, but from what I remember (was ages ago right?) That if they were impressed by a drivers performance in the mini they would be allowed to test in the F renault, and if they impressed again then they might have got a drive.

Only with a budget...

FORTEC are pretty approachable people. Pretty clear what anyone would need to bring..

-Maz
Mazar
S3 licensed
Quote :any news here? who will be be driving for fortec this season?

...none of the above.

-Maz
FGED GREDG RDFGDR GSFDG