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tankslacno
S3 licensed
Quote from Degats :One thing that springs to mind is that a number of leagues require high resolution skin submission since LFS doesn't support >1024px yet and/or to verify skins conform to regs before the race.
Being able to upload a skin file or link to an LFSW skin somehow so league admins can easily vet them and download a skin pack zip would be useful.

Otherwise, looks good at first glance 👍

I think it should be link to that LFSW skin in that case, as Scawen recently added option to download information about signed up users in CSV-format, but that format doesn't support images being embed in there. Smile
tankslacno
S3 licensed
Sounds good Smile I did find two issues, first one is just minor/cosmetic one, but the second one is, let's say, semi-important.

1) The minor one: Right now, if your season is set that users don't need to signup, there is a text "No signup required" in LFS Entry Screen and it's located above that clickable Join-button and server name.

However, if your season is set to "Invite only", you can see in LFS Entry Screen that the Join-button is now non-clickable. However, there is no text above it about signing up. I was wondering, should in these types of seasons there be a text "Event is Invite Only" (or something like that) in that position? Because right now, there is no other indication in LFS Entry Screen, that the event is invite only type of event, other than that non-clickable LFS button

2) The more important one: You can add multiple hosts that will be used in your season, but you cannot:

- Reliably choose the order of them. I understand the first server is the main/primary one, and in case its offline (or, apparently, hidden), LFS Entry Screen chooses the second one in the order. And if that one too is not online, the third one, etc. However, I just tested with this:

https://www.lfs.net/leagues/412/season/1196

I tested this by making this season having five hosts. Even though I added host "LFS BRASIL" (for testing purposes) last and at the bottom of my host list, for some reason, after saving my season settings, this website did put it straight to the top of hosts this season is going to use.

But when I added "Just A Ride" after "Sport Racing Team Finland" and "Sport Racing Team Demo", it did automatically assign it to between those two. After that, I added "Freedom Factory", and it assigned it between "Just a Ride" and that demo server. But when I tried to change order of "Just A Ride" and "Freedom Factory", after saving it, it still kept "Just a Ride" above "Freedom Factory".

So, it seems like the order where these hosts are listed is not reliable. It seems like there's a chance it will change the primary server at random. So choosing order of those hosts used in a season would be quite essential.

- Choose which host(s) used in a season are used in individual rounds.

This is probably not that important, but would be nice to have as we have ability to list multiple hosts in an individual season. Could also be an alternative solution to that more important problem Uhmm

EDIT: Added two screenshots, one choosing the order I listed those hosts and the other one choosing the actual order in my season page after saving my season settings
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Scawen :I have just changed it so you can see signups in inactive leagues too, so now you can see your signup to my league, in My Signups section.

I'm not sure if that is a bad idea or not. Uhmm

This got me thinking about two possible solutions to this:

1) What would be your opinion about having an additional setting "Hidden" or "Private" in league (or season) settings?

It would work like how your league works now. Users can view its page and sign-up, but only if they know the URL for it. It would not appear on calendar, LFS Entry screen (except maybe for signed up users) for the general public

If league is not active, then signing up would not be possible, regardless if league/season is hidden or not

2) Alternatively, one thing you could add to inactive leagues is a cursived and/or greyed out text "Inactive" next to the name of the league. Right now, there is no indication if league is inactive or not when viewing its page.
tankslacno
S3 licensed
Hi! Thanks for these updates. There is one thing however that has catched my eye:

- When you are editing league information, there are two fields where you can tell is there an entrance fee and can users win a prize. However, when I select that "Yes"-option for both of them, there is no mention about them anywhere in the league page. There is also no filter to those when viewing list of leagues, even though you can filter leagues by type, region, experience and licence.

Those two options feel like they could be useful, but since they're not displayed anywhere, they kinda feel redundant at the moment.

I was wondering that if user selects yes in those options, could they be allowed to type in text what is the entrance fee/prize for the league and then display those in league information. Or should league admin able to toggle those options when doing a season, rather than a league as different seasons under same league may have different rules regarding those?
tankslacno
S3 licensed
Hi!

I found two issues about signing up:

1) When you set your sign up setting either to "No sign-up required" or "Invite only", and then (after saving it), try to edit your season, the page displays that sign up form, even if that option being selected should not show those required sign up details. Just clicking either of those options makes that form disappear. And if you try to save it without clicking that option, it doesn't make that sign up appear, so there's no issue in functionality. Just a minor (cosmetic) issue, not critical at all Smile

2) If that sign up setting is set to "Invite only" and you then look your event at LFS Entry Screen, it doesn't indicate anything that event is invite only. It just has that clickable "Sign up" button, but no indication that event is invite only. Only after clicking that "Sign up"-button, and then looking closely at the Signup-section, you can see it is invite only type of event. I was wondering, should there be a text "Invite only" next to that button or make that "Sign Up"-button not appear at all (or non-clickable)?
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Scawen :My question is more about if there is something I could add in an hour or two, for league admins who could nearly use our on-site signup system but it's just missing something small that they need.

I don't think the on-site signup system itself needs anything more, as league admins can always add more text fields. I did think about possibility to add skin as image when signing up, but CSV format doesn't support those.

But there is one thing that got into my mind, that would probably help league admins. There is always a possibility, that during a season, one round may have different rules to that signup. Good example can be endurance races: it's possible, that you are allowed to have up to 3 drivers per team in one round that lasts 6 hours, but up to 6 drivers per team in another round that lasts 24 hours.

Now, league admins may find it confusing that do they need to adjust that form just for that one race or not. Not to mention that users may not be aware when signing up that the rules for this individual round have changed.

I did think about a solution for this. When I look at Event Details of a single event, like these: https://www.lfs.net/leagues/508/season/1207/round/5083
https://www.lfs.net/leagues/412/season/1196/round/4942

You can see, that description is actually the same than the season's description. I personally found it initially bit confusing, that the individual event detail page does tell description that is actually season's details. Viewing an individual round description does hint me that I would be able to add a description for rounds individually and not needing to rely on season's description. But it's not possible.

So league admins might need the possibility to add a description for each round individually. Especially if rules for that one round are significantly different compared to the others. So, the possibility to add a description for each round individually would solve most needs.

I think the way it should work, is that LFS would check if the individual round does have its own description. If it has, then it would display that on calendar (and LFS Entry Screen). If it doesn't have, it would then display season's description, and if that also doesn't exist, then that league's description.
Last edited by tankslacno, .
tankslacno
S3 licensed
I found one problem. When you are editing details of a round, it will automatically think that track for all sessions of this round will be BL1. Thing is that if you don't notice that and you update your round after, let's say, uploading a thumbnail of that round, it will also change your track to BL1 in all sessions used in that round.

This shouldn't happen when editing an already existing round, especially when all those other details of that round don't change when you start editing that round.
tankslacno
S3 licensed
Small bug happened very recently with Upcoming Events section in LFS Entry Screen: you can see that on front page and Events-page, that the first event today will be this: https://www.lfs.net/leagues/412/season/1196/round/4942

However, while it did appear yesterday on LFS Entry screen in the Upcoming Events section, indicating that it will start tomorrow (today), it has today vanished from LFS entry screen. Instead the second round of that season (when you scroll down), is shown, even thought that first round is supposed to continue today.

First session of that round was held two days ago (while other sessions will be held today), and during yesterday it did show up properly. It's only today where that problem has shown up.
tankslacno
S3 licensed
Quote from Scawen :I've added: style="overflow-wrap: break-word" to the description text.
Does it help?

No it doesn't. I applied word-break: break-all; instead to that description text by using Chrome's Inspect Element. When I applied it to all of those texts that have that same URL in that description, it seems to work correctly.
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Scawen :- Calendar as the default for leagues section, which I think should be renamed "Events" (unless someone has a better idea - to me "Leagues" at the top is a bit obscure as a way to find out what's on).

I also prefer Events. With term "Leagues" (as well as "Series"), it does give the impression for user that leagues will contain multiple rounds. Events can also be one-off events after all.

By the way, I found two issues related to this:

1) When you look at "League Races Today" on the front page, you can see that if there is a situation, where one league has multiple seasons running on a same day, all those sessions will be listed under one season.

You can see it right now: league "Sport Racing Team Finland", has two seasons running today called "AI Endurance 2025" and "AI Endurance Jr". However, only that latter one is shown on the front page, but interestingly enough, it imports that other season's session held today to that season, acting like that one season has two sessions today, even though it really only has one.

I've attached an image about this.

2) I'm not sure am I doing something wrong or is this a bug, but I found two issues related to my organizing seasons hosted on a same host:

2.1) Why my host "Sport Racing Team Finland" is shown on lowercase format at both league page and in the entry screen, even though I did use capital words when typing that host name on my league-page?

2.2) And additionally, users can't join that server directly from the entry screen, but instead have to manually find/type that server's name and then join there from the multiplayer mode. Even though that server is online. And when you look those seasons pages here:

https://www.lfs.net/leagues/412/season/1196
https://www.lfs.net/leagues/412/season/1197

You can see that those both season pages even say that host is online.

I don't see this issue happening with any other league on the entry screen, regardless if those events are password protected or not. (Only other league which does seem to do the same is "JGTC Season 1", with host "JGTC" but that host doesn't seem to be online)

Also, it doesn't keep track of users online on the entry screen. Because it thinks that server is not online, it also thinks there are no users on that host, even when there really is.

tl;dr: LFS entry screen thinks my host is not online, even though it really is, and its season pages here also say it's online.
tankslacno
S3 licensed
Hi! Thanks for showing that updated calendar. I do like the design of this new calendar as I believe each event is now displayed more clearly and can be more easily seen Smile

Quote :Please could someone, who is not in GMT time zone, check if the hover text stream start time matches the stream start time shown in your LFS entry screen?

Yes it does match Smile

Quote from mbutcher :I wonder if it could skip to the current day, or somehow highlight it a bit more obviously, or dim everything in the past rather than just the previous month?

About the option of showing current date. To improve usability/user experience, it should be displayed in different color, than past and future dates. And, to improve it even more, text "Today" should appear next to that date, if possible. With those, people will immediately see what is today's schedule in league races. And with text "Today", it will also help color blind people to see that schedule.

Quote from Scawen :Now I'm wondering if it could operate in two different modes: weekly or monthly.

- Weekly mode could be the default start with the current week and have e.g. 3 extra weeks below.
- Monthly mode could be an option to show traditional calendar style as now.

Maybe someone has a better idea.

I would like those two modes, as that is pretty much the standard in all kinds of calendar sites (Google Calendar, Outlook Calendar etc.). Usually in weekly mode though, only the current week is shown. One plus would be the fact that you could control what will be shown in the weekly mode and what in the monthly mode. For example: it would make sense to show more details of each event in weekly mode, but only in there, as it might get too crowded if you are displaying everything in monthly mode. Therefore, monthly mode could probably show just basic information of each event.

However, this came to my mind when looking that calendar: would it be possible to show all sessions of each round at least in the weekly mode?

I noticed this, because there is one feature the new calendar is lacking at the moment: rounds that are held on multiple days. For example, you can see tomorrows £100 Sprint Clash!-rounds there, but those rounds are actually held on two different dates. In both cases, there is just one practice session held on that first day and all other sessions are done on the second day. Problem is that event is now only shown on that day, when the first session of that round is held. Also, in the old calendar, it did show all sessions and their start times for each of them. This is also missing in the new calendar.

Maybe only the first session of each round can be shown in monthly mode, but at least in the weekly mode, all sessions and start times for them in each round should be displayed. Of course with that, the problem rises if the round is held during two different weeks, unless those extra weeks are also shown Uhmm
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Dmitry[RUS :Hi! I understand everything, great places and tracks, but there is no rallycross anywhere, please, give freedom to rallycross! I am really looking forward to dirt tracks, but not rally. But circuit rallycross! There is plenty of space around! Please!

Even though Scawen stated today that Layout Square will not be significantly changed, he did express couple years ago that he is fairly interested of adding a dirt area to that track environment (as well as separate walled 1km square area) and even made a early prototype of it.

So, it is possible that Scawen will add that to there, either as a selectable track configuration, or in a way that one of the squares will be a dirt area instead of concrete. Then you would be able to make own dirt tracks there Smile

Source, you can find some posts from him there on page 1: https://www.lfs.net/forum/thread/95714

However, this thread here isn't really the right place to discuss about it.

EDIT: Apparently having square brackets in your username breaks the quote function Uhmm
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Eric :Yes, there's an Oval Chicanes configuration. It's fun when driving alone but can be a potential nightmare in a race.

Basically, it needs testing and feedback in the upcoming Beta test stage. Smile

So just to clarify: we need to test Oval Chicanes on oval layout at first, because on oval, speeds are highest and we can also test both sets of chicanes at the same time. Meaning if they work there, then they would work on any configuration.

If those chicanes work on oval, have you thought about then adding those chicanes as alternative configuration for National, GP Long, North and/or Sportscar Circuit? Smile

Or is your intention that they are meant as an alternative track configuration only for Oval (at least at first) and for the rest of the tracks, user can add them by themselves?
tankslacno
S3 licensed
I did take a closer look at each of those tracks in those images and can assume that the normal grid sizes for those track configurations are following (these can still change):

- Kyoto Oval/National: 48 at least in one of them, possibly in both
- Kyoto GP Long: 48
- Kyoto North: 40
- Kyoto Oval Chicanes: Possibly 32 or 40, when you zoom in picture 18, you can see those chalks overlapping KY1R/KY2R starting grid positions 33->.

- Kyoto Endurance: 48 highly likely
- Kyoto Sportscar: 48 highly likely
- Karting Track: No idea yet
- Car Parks (if Eric adds them as selectable track configurations) and Open Configurations: 48

And for people wondering, wait, 48 drivers on track? Well, you can see on those images that there are 48 start grid positions and we already have translation strings for positions 41st-48th, even though "only" 40 people can race at the moment. So, it's not that unexpected.
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Eric :I've added 2 more configs (Sportscar and Endurance) which are based on the layouts used on the RTFR event series. Extra configs are easy-ish to add. I've also added a North Circuit based on a layout file that TFalke used for events, which is a blast to drive in most cars!

Sounds wonderful! Thank you! Smile

I'm just curious, what is the main purpose for those two curves between pitlane and oval start/finish line that resemble a mini oval?
tankslacno
S3 licensed
Quote from Flame CZE :I think it's chicanes which may be used in some new alternate configs Uhmm

Daytona Road Course came immediately to my mind with the possibility of oval section being slower by use of chicanes.

Eric, please tell me that if there actually will be an alternative configuration, where that oval section uses those chalk curves as chicanes to slow down drivers, you will give that track configuration a following name:

Kyotona.

Sorry...
Last edited by tankslacno, .
tankslacno
S3 licensed
When looking at the progress report and those images, I think at least following track configurations are confirmed in the new Kyoto Ring:

- Oval
- National
- GP Long
- North (K21, confirmed by Eric)
- High Speed Karting Track

It is also possible, that these following tracks will also become selectable track configurations in the new Kyoto Ring, but there is no confirmation at all about these Smile :

- Those at least 5 car parks
- Mini Oval, when looking picture #18 for example, you can see two curves connecting oval start/finish line and pitlane
- Possible another (shorter) karting track located inside that High Speed Karting Track (look at picture #1, you can see at the left that one part of the road has two openings)
- K31, K32 and/or K33 open track configurations (those, which combine National and GP Long)

Just don't take this granted! Big grin
Last edited by tankslacno, .
tankslacno
S3 licensed
A word is worth a thousand pictures: Perfection!

Also, at least five car parks! At least if we trust picture #3 and look what the sign says Big grin

I'm also curious about the purpose of those chalk curves you can see on Oval when looking at oval turns 1 and 2. You can clearly see them when zooming picture #18 Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from nikopdr :(That is unless Eric's been working secretly and there's an improved version of FE existing that nobody knows about yet Big grin)

Considering Fern Bay is Scawen's old favorite, I would rather not imagine his reaction if Eric did a major overhaul to that Big grin

By the way, for people wondering, I can already tell an example to what this slightly updated Fern Bay could be. It could be very similar to what happened to Aston and South City in 2006 and 2007 respectively. Grand Touring and North were not initially in the Aston and Chicane Route was not originally included in the South City. They were only added later into the game, but those track environments itself remained largely unchanged when they were added. I'm assuming Fern Bay will get similar kind of treatment.

As an example, I did suggest yesterday that this slightly updated Fern Bay could have Mini Oval as a selectable track configuration, as it already exists in the game. (https://www.lfs.net/forum/thread/109947)

But as far as I'm aware of when speaking of new content in Fern Bay, that would pretty much about be it. Fern Bay would not have any major surrounding areas similar to Blackwood/Westhill or majorly changed track configurations. Just those small fixes, updated textures and maybe a new track configuration that is already easily doable as a bonus Smile
Fern Bay Mini Oval as a selectable track configuration
tankslacno
S3 licensed
Recently, I posted on LFS forum wondering, would it still be possible to release slightly updated Fern Bay before anything major (new tire physics, major graphic updates, new track environments etc). You can find the thread here: https://www.lfs.net/forum/thread/109900

Here's a thing: developers have stated few times that Fern Bay is an exception and only needs minor updates before it can be released. Eric has no plans to majorly update Fern Bay.

This got me thinking: even though it is planned that there are no major plans to update Fern Bay, it would be nice to get additional selectable track configuration into that slightly updated Fern Bay. That track configuration would contain roads that already exists in current Fern Bay!

My point is that it would feel like that slightly updated Fern Bay actually gets something new and it would not merely just contain updated textures! So this track would be meant to include into the slightly updated Fern Bay, not into the one developers would be working in the distant future.

That track configuration is Mini Oval.
You can find the track map here, it's track F24: https://www.lfs.net/forum/post/1578972#post1578972

We already know Eric will add Kyoto Ring North (K21) into the new Kyoto Ring, so why not add this already existing mini oval into the slightly updated Fern Bay? (Source: https://www.lfs.net/forum/post/2062892#post2062892)

You can think this suggestion similar to 0.5S where Aston Grand Touring and North were added. They were track configurations containing sections of Aston that already existed! (Source: https://web.archive.org/web/20111127190444/http://www.lfs.net/?page=t_a_u)

An added plus for this would be that S1 licenced users would get their own oval track!

I don't think it should be too difficult process to add this track as a separate track configuration, as this track already exists. I did drive few laps there and noticed that cameras for that area are already working semi-well. There are few problems with cameras, mainly around the area where Green/Black roads are, but that's about it.

Now, there are two problems:
- What about pitting?

Well, we could think the pitlane area being very similar to South City Sprint 1 and Rockingham Lake (SO2 and RO5). Pitlane area is only for exiting pitlane onto the track, meaning drivers can't do pit stops (unless user manually adds them there). What would that area be then?

I did think about the grass area in the middle of that oval could be an area for entering onto the track. Those areas near that gravel trap where drivers drive on Green/Black configurations may be too narrow for this track. An added plus would be that if this grass area would get walled (making it more look like a paddock), it would also prevent shortcutting!

- How many drivers should fit here?

I think 16 or 24 drivers should be most amount of drivers normally allowed here. 16 is the maximum amount South City Sprint 1 and 2 can normally have, but I was wondering, if this track would be similar to Nascar Cup Clash race.

For those who don't know, in previous seasons, Nascar season has began with a non-championship Busch Light Clash, which is a 0.25 mile oval with no proper pit stop possibilities (there is a pitlane area in the middle of track). Only about 25 cars can race on that track. With that in mind, I could see 24 drivers being allowed in this track configuration at once. According to Cornys, Fern Bay Mini Oval is 0.262 mile long track (Source: https://www.lfs.net/forum/thread/82335-2013-Fern-Bay-150-Discussion-Thread)

Now of course, this raises the separate question, could it be possible to have Fern Bay Green and/or Black also contain that section? Maybe, but I understand that developers want to update Fern Bay majorly only in distant future and those tracks would not be significantly different when comparing to those Green and Black now. This mini oval would be much different to all other track configurations in Fern Bay and it would definitely bring something new to a players for a while!

TL;DR: I understand that the new Fern Bay will only be slightly updated, but it would be nice to have a new track configuration into there which is not only a lot different than other track configurations, but, more importantly, already exists in the game!
Last edited by tankslacno, .
Would it still be possible to release updated Fern Bay before anything major?
tankslacno
S3 licensed
Hi! I've been wondering about this.

It has been mentioned few times by developers that there are no major plans to update Fern Bay.
Quote :https://www.lfs.net/forum/post/2026535#post2026535
Spent a day on Fern Bay in the editor - various fixes (not creative work)
- unlike other tracks, Eric does not plan major Fern Bay updates in the near future

In that thread, Scawen also has specifically mentioned:
Quote :Eric sent a minor update of Fern Bay with specular lighting added to road textures
- other small updates as well including filling all the holes as seen from above
- although it's not a full update these are important fixes for the shadow system

As well in this article:
Quote :https://www.lfs.net/report-may2021-so
Fern Bay and further graphical improvements can be done after the big update.

Scawen himself has stated that Fern Bay is an exception and it can be released without a major overhaul as only few fixes related to the shadows are needed. However, all other tracks must have that new light system included in those when they get updated.
Quote :https://www.lfs.net/forum/post/1968878#post1968878
No, the tracks needed to be updated for the new lighting. Actually, we may release Fern Bay without a major overhaul, just a few fixes for the shadows. But the other tracks have had a serious overhaul and most are near complete.

There have been no new updates telling that Fern Bay also needs a major update before it can be released. So, this has been a bit unclear for me.

Question:

Is there any new information that would it still be possible to release this slightly updated Fern Bay as a new patch before we get any major updates? That patch would not need to have any tire physics or those vastly improved other track environments or anything else significantly new.

Or is the plan now that all updated track environments will be released at the same time, including this slightly updated Fern Bay? Or have I understood that quote from Scawen completely wrong, meaning that Fern Bay also needs that new light system, but that track environment itself doesn't need anything significantly new?

And, I also want to make this very clear:

- I don't demand developers to do anything nor want to add any pressure for them.
- I'm specifically talking about this slightly updated Fern Bay. It would not have anything significantly new, as far as I'm aware of.

I'm more curious about is this even possible anymore. Therefore, I'm thinking is it even possible to have slightly updated Fern Bay more as, let's say, an intermediate update before anything significantly new will be released to LFS. Like a teaser patch for that big update which would be released in the future Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Got crash in 0.7F:

AppName LFS.exe
AppVersion 0.0.0.0
AppTimeStamp 66a29c53
ModuleName LFS.exe
ModuleVersion 0.0.0.0
ModuleTimeStamp 66a29c53
ExceptionCode c0000005
FaultingOffset 0016ceb0
ProcessId 0x3ab4
ProcessCreationTime 0x1db3e66a96d4e1c
AppPath C:\LFS\LFS.exe
ModulePath C:\LFS\LFS.exe
IntegratorReportId 6ba6df1c-321f-4573-aad0-ddab4e802452
PackageFullName
PackageRelativeAppId

I did have two LFS instances open, one in single player and one in multiplayer online. In single player, I was taking screenshots by pressing Ctrl+S. I was on Kyoto Ring Oval with me using FZ50 V8 SafetyCar (https://www.lfs.net/files/vehmods/39CEEB) mod and AI using FXO GTR. It was a qualifying session.

I did have a Layout which had one Starting position and pit stop box located immediately after pit lane area at the pit exit lane and second starting position located in the pit lane area just before pit exit. My idea was to make AI do a quick pit stop immediately after leaving pit area, by stopping to that pit stop box behind me immediately after leaving pit area.

When I exited that qualifying session and went back to lobby, I decided to load a saved grid file. Immediately after loading it, game just decided to quit itself. It didn't freeze.

Never had this kind of crash before.
tankslacno
S3 licensed
Quote from Scawen :As it's completely enclosed, I wonder if it would be better to have a tiny 'track area' that is just a stadium and nothing else? The same kind of idea as Layout Square, but enclosed instead of open. Because then the frame rate would be as high as possible, instead of having an entire city behind the walls, that you can't see anyway.

I would like that. An added plus for that stadium would be that it would create an easier possibility to add simple track configurations (that probably would not even really work otherwise in South City), inside that stadium, if needed in the future.

Nascar has a good example about this: its first race for previous seasons has been 0.25 mile oval with no pit stop possibilities which is held inside a stadium at Los Angeles Memorial Coliseum. I could see a possibility of that being a seperate track configuration located inside that stadium in the future. Especially as I don't really see a place for an oval track in South City otherwise.

So, I personally could see a possibility of it being actually more like an Autocross, rather than Layout Square. Meaning that stadium would not contain closed circuits, but there would still be a possibility for it to have somewhat different track configurations inside it always available.
tankslacno
S3 licensed
Quote from Kurytxv2 :If so, how do I modify it so I can upload it and everyone can see it?

If it's any consolation, you could do this:

You can upload that suit image to somewhere where people could download it. You can then ask them to put that image to their [LFS-folder]/data/pic folder. Naturally it would replace one of the default suits in-game, but they would then be able to see that suit in their own computer as well. Just ask them to backup that original suit Smile
tankslacno
S3 licensed
Unfortunately, you cannot make them drive on those configs/layouts. Well, you can add them to the grid and they will be on track, but they are just standing there.
FGED GREDG RDFGDR GSFDG