The online racing simulator
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letdown427
S3 licensed
Quote from 5tag :Those brakes don't seem to be up for even half the power :0

Well spotted, they're the next bit to be changed
letdown427
S3 licensed
Haven't posted here for years, but keep checking back to see how development is going. Thought I'd post my car up, half the Aussies will like it at least... It's the 6 litre LS2, with a few mods.



Recent dyno back to back with a stock 5.7 (factory 384bhp) put me 90rwhp up, so it's currently around 475bhp (on a dyno dynamics roller)
letdown427
S3 licensed
I've taken the bezel off a cheap 17" TFT and there wasn't anything dangerous exposed under it.

Obviously the circuit board for the buttons is exposed at the bottom, but other than that, the actual panel was housed in a metal casing that was indeed much thinner than the bezel.

Either way, I don't think anything will make having a line down the center of the game any more tolerable.
letdown427
S3 licensed
I'd beenGT1, GT2, GT3, drifting away (except GT2, handling REALLY sucked on that). Had bought a DFP in preparation for GT4. Had been on gtplanet.net for a while, someone there mentioned LFS (in fact, someone on there was called LiveForSpeed, but anyway) I downloaded the demo, and goddamn it was awesome.

Showed it to a friend. We played on the demo for ages. Then came some school holidays or something, i was at his, we'd been playing it, then just thought, we need to get S2. So we did. First thing we got in was the LX6 on South City. We were like, SO excited, it was hilarious. The sheer power of that thing, after being in an XRT for months.

Of course we just had to try to F08 then. Wow. Hehe.

Haven't been on so much recently, having the wheel in front of the monitor all the time bugs me, but every now and then I hop back in. Great game. Won't ever uninstall it
letdown427
S3 licensed
I'm fairly sure this has been done already.

As in, lots of us have emailed Top Gear saying, "Try it, it's really good, honest!" in the hope they'd feature it on TV and raise some publicity for LFS.

I don't particularly value their opinion on games either, but as far as getting more people to try LFS, it could have proven fruitful.
letdown427
S3 licensed
"Only pre-production variants were available for a test drive at the show, which were also being used for durability and quality testing. Heavy use at E3 helped to quickly identify some design issues that have already been identified by Logitech, and alterations are in work"

Also from that simhq article. Hopefully there were also enough people going "Where're the buttons? I want an LCD screen" to make Logitech listen aswell!

That simhq article makes reassuring reading...

"On the pre-production examples on display, there were only two buttons on the wheel itself, which Chunx felt was a bit lacking. Ruben explained that the goal is to replicate less sophisticated racing vehicles, but it seemed that there wasn't a full evaluation of "function over form" and acknowledgment that a sim racing wheel must accommodate for "sim-isms" such as the need for view buttons (assuming many folks don't own a NaturalPoint TrackIR unit), pause and reset buttons, etc. Hopefully, the wheel will sprout a couple more buttons before it's final form is set."
Last edited by letdown427, .
letdown427
S3 licensed
I'm using a 7900gtx, which will perform similarly to that x1900xt, and it gets 146fps most of the time, just as a reference.
Even with 256mb ram in single channel it still fights above 100fps, thrashing the hard disk, so the RAM shouldn't be a problem either.
Maybe try overclocking CPU to see if it makes any difference, altho a 2Ghz A64 shouldn't limit it to 75fps with one car. Plus if it's view dependant, doesn't that imply grahpics issue?

What are your FPS readings at lower resolutions?
letdown427
S3 licensed
Quote from tristancliffe : I'd argue the Corvette isn't a sports car but a skip

You know what? Suddenly, I like you more
letdown427
S3 licensed
Quote from tristancliffe :may mean that Scawen has indeed modelled the folding/curvature that would occur.

Or that the force applied to the sidewall and flat contact patch isn't so vastly different, and that because there areas are different, that's why the pressure appears to have dropped in the center.

I know I said I was leaving, meh, I returned.
letdown427
S3 licensed
I was just hoping to continue the discussion with a little input as regards a possible explanation for the seemingly odd results Honey is seeing.

Personally, I'm extremely happy with the game, the patch, and everything about it, and I don't feel it's my place to criticise the game's code, as I for one could not hope to reproduce it or create something better.

On that note, I'm out of this discussion, hope you reach a conclusion!
letdown427
S3 licensed
Quote from Shotglass :find a car thats somewhat similar to the one you drive everyday irl and learn racing on that one online

Damn, that's me stuck in the XFG then

Well, probably closer to the UF really
letdown427
S3 licensed
Quote from tristancliffe :I can apply pressure with my hands on my desk

*demonstates*

It is a force over an area. Just like a gas exerts a force over an area due to the pressure...

Wow, I can do that to!

*acquiesces*

But what do the F9 graphs display? Is it the pressure from the force of the air inside the tyre, or from the force of the road pushing on the outside of the tyre?

If it was that inside the tyre, then when you parked on the roof, the bar wouldn't go to zero, as there'd still be force on the inside of the tyre from the air? Or so I think

You could argue that we don't know the scale of the axis of the bars, so although they appear to go to zero, they could just be below the lower limit of what is displayed, and as such, we can't really make any guesses as to what they mean... They could be inverted and spread across 0.0001 units for all we know
letdown427
S3 licensed
OK, what I was trying to get across was:

If those graphs are showing the 'pressure' on the tyre. As in, they're displaying the force per unit area being applied to each part of the tyre by the road.

I didn't mean anything to do with the pressure inside the tyre.

Hope that helps a bit.
letdown427
S3 licensed
IMO, 1:35.00 on blackwood with the XFG is good enough for some good online tussles (it was on Q anyway, don't know about new patch times yet)

Get online and have fun I'd say, the simple fact you've considered whether to go online or practice some more means you're going to be received better than a bunch of n00b flaming wreckers...
letdown427
S3 licensed
Quote from BWX232 :Well with FF it is truly impossible unless you you are superman.. I think it is a pretty big disadvantage in certain situations like spins and snap oversteer recovery.. but worth it.

Yep.
letdown427
S3 licensed
Quote from BWX232 :lock to lock in .010 seconds is not possible like other controllers

You obviously aren't flailing fast enough!
letdown427
S3 licensed
Nobody had any thoughts on my point about the fact the F9 readings display pressure?

Pressure being the force per unit area.

LFS gives three 'areas' in F9 view, left edge, flat middle bit of tyre, right edge.

Would it not be feasible that the pressure is so much higher on the sidewall reading because the sidewall area is so much smaller? So even if say the force was the same on the middle and the left edge of the tyre, the left edge would be experiencing a muc higher presure.
letdown427
S3 licensed
Quote from Bramski :I'll give prime a whirl mate as I have that installed. The strange thing is though is that LFS was rock solid for me before the recent update. Plus I have a lot of other games installed and none of them give me any hassle apart from Oblivion, but that seems to be crashing fpr a lot of people on their forums who have a broad spectrum of hardware configs.

I'd forgotten the bit about the worked fine before recent update. Although you said it was doing some weird tyre mark flying off into the sky thing?

Sounds illepall

Hope you get to the bottom of it!
letdown427
S3 licensed
Hope to see you 'on the track'!
letdown427
S3 licensed
It does sound like you're having some pretty weird problems unique to your system?

Have you run memtest and prime95?

I know you're running stock, but still, at least then CPU/RAM can be eliminated?
letdown427
S3 licensed
Quote from jtw62074 :Hi guys,

Alienware is shipping PhysX processor in their systems now:

http://www.alienware.com/intro_pages/ageia_physx.aspx

Someone told me Dell either bought Alienware or is buying them. I don't know how reliable that info is, but the guy that told me is a real hardware tech head.

Yep, dell have owned alienware for some weeks now, and also, that PhysX processor was briefly available on OcUK, for about an hour or so, before it mysteriously disappeared...
letdown427
S3 licensed
Quote from Honey :
if you ever "played" with a tire out of its rim you could have experienced that the contact part is very hard to deform, the sidewall is very easy

I'd have to disagree with that, for a few months, I worked as a Marshall at the Bedford Autodrome, and had a good days hands on experience with used slicks from the Formula Palmer Audis.

I'd say the opposite is very much true in those cases, the sidewalls were very very stiff, and the actual flat slick bit was much softer in comparison.

As for road tyres however, the difference doesn't seem quite as severe, however I don't have the same amount of experience handling un-rimmed road tyres as I've had with those slicks.
letdown427
S3 licensed
Just to fan the flames, the readings you get via F9, they're pressures right?

Pressure being the force per unit area.

LFS gives three 'areas' in F9 view, left sidewall/edge(I presume) flat middle bit of tyre(I presume), right sidewall/edge (I presume).

Would it not be feasible that the pressure is so much higher on the sidewall reading because the sidewall area is so much smaller?

Surely the 'flat' udnerside area of the tyre that we're expecting to have more pressure on it does have the necessary forces applied to it, but because it has a much larger area (5x?) the 'pressure' displayed, is lower.

It's just a thought. I just don't think that we know the exact measurements for the three areas provided, and as they're giving pressure readings, that's some pretty important information we're missing.

Honey's results do seem a bit odd, but it's not enough of an issue to me for me to really look into it. Those car shaped graphics that I'm controlling, mimic the feeling of driving cars, and they're a great deal of fun to wrestle around 'tracks' against other people in similar blocks of pixels, so I'm happy. Best £24 I've spent.
Last edited by letdown427, .
letdown427
S3 licensed
Those of us with a DFP can setup a lights on button (and a lights off button!) using the profiler. Just record a custom button config like this:

Start Recording
Press down G (lights on button)
Stop Recording
Release G button.

To record lights off do this:

Press down G button
Start Recording
Release G Button
Stop Recording.

Done.

It is annoying though when you forget about it, and press T and then get gggggggggggggggg constantly...
letdown427
S3 licensed
Quote from nexis :Yes but is very different now. It is green then orange then red. I upshift now just before the red light comes out. Late oragne.. Do I achive max acceleration?

They do now go green orange yellow red etc, but there's also the red shift light below those that comes on after you've been in the red for a bit. I didn't notice it for a while as I was shifting just as the red came up, but noticed there is still the shift light, the green -> red lights at the top are your rev gauge basically. Or so it seems.
FGED GREDG RDFGDR GSFDG