Haven't posted here for years, but keep checking back to see how development is going. Thought I'd post my car up, half the Aussies will like it at least... It's the 6 litre LS2, with a few mods.
Recent dyno back to back with a stock 5.7 (factory 384bhp) put me 90rwhp up, so it's currently around 475bhp (on a dyno dynamics roller)
I've taken the bezel off a cheap 17" TFT and there wasn't anything dangerous exposed under it.
Obviously the circuit board for the buttons is exposed at the bottom, but other than that, the actual panel was housed in a metal casing that was indeed much thinner than the bezel.
Either way, I don't think anything will make having a line down the center of the game any more tolerable.
I'd beenGT1, GT2, GT3, drifting away (except GT2, handling REALLY sucked on that). Had bought a DFP in preparation for GT4. Had been on gtplanet.net for a while, someone there mentioned LFS (in fact, someone on there was called LiveForSpeed, but anyway) I downloaded the demo, and goddamn it was awesome.
Showed it to a friend. We played on the demo for ages. Then came some school holidays or something, i was at his, we'd been playing it, then just thought, we need to get S2. So we did. First thing we got in was the LX6 on South City. We were like, SO excited, it was hilarious. The sheer power of that thing, after being in an XRT for months.
Of course we just had to try to F08 then. Wow. Hehe.
Haven't been on so much recently, having the wheel in front of the monitor all the time bugs me, but every now and then I hop back in. Great game. Won't ever uninstall it
As in, lots of us have emailed Top Gear saying, "Try it, it's really good, honest!" in the hope they'd feature it on TV and raise some publicity for LFS.
I don't particularly value their opinion on games either, but as far as getting more people to try LFS, it could have proven fruitful.
"Only pre-production variants were available for a test drive at the show, which were also being used for durability and quality testing. Heavy use at E3 helped to quickly identify some design issues that have already been identified by Logitech, and alterations are in work"
Also from that simhq article. Hopefully there were also enough people going "Where're the buttons? I want an LCD screen" to make Logitech listen aswell!
That simhq article makes reassuring reading...
"On the pre-production examples on display, there were only two buttons on the wheel itself, which Chunx felt was a bit lacking. Ruben explained that the goal is to replicate less sophisticated racing vehicles, but it seemed that there wasn't a full evaluation of "function over form" and acknowledgment that a sim racing wheel must accommodate for "sim-isms" such as the need for view buttons (assuming many folks don't own a NaturalPoint TrackIR unit), pause and reset buttons, etc. Hopefully, the wheel will sprout a couple more buttons before it's final form is set."
I'm using a 7900gtx, which will perform similarly to that x1900xt, and it gets 146fps most of the time, just as a reference.
Even with 256mb ram in single channel it still fights above 100fps, thrashing the hard disk, so the RAM shouldn't be a problem either.
Maybe try overclocking CPU to see if it makes any difference, altho a 2Ghz A64 shouldn't limit it to 75fps with one car. Plus if it's view dependant, doesn't that imply grahpics issue?
Or that the force applied to the sidewall and flat contact patch isn't so vastly different, and that because there areas are different, that's why the pressure appears to have dropped in the center.
I was just hoping to continue the discussion with a little input as regards a possible explanation for the seemingly odd results Honey is seeing.
Personally, I'm extremely happy with the game, the patch, and everything about it, and I don't feel it's my place to criticise the game's code, as I for one could not hope to reproduce it or create something better.
On that note, I'm out of this discussion, hope you reach a conclusion!
But what do the F9 graphs display? Is it the pressure from the force of the air inside the tyre, or from the force of the road pushing on the outside of the tyre?
If it was that inside the tyre, then when you parked on the roof, the bar wouldn't go to zero, as there'd still be force on the inside of the tyre from the air? Or so I think
You could argue that we don't know the scale of the axis of the bars, so although they appear to go to zero, they could just be below the lower limit of what is displayed, and as such, we can't really make any guesses as to what they mean... They could be inverted and spread across 0.0001 units for all we know
If those graphs are showing the 'pressure' on the tyre. As in, they're displaying the force per unit area being applied to each part of the tyre by the road.
I didn't mean anything to do with the pressure inside the tyre.
IMO, 1:35.00 on blackwood with the XFG is good enough for some good online tussles (it was on Q anyway, don't know about new patch times yet)
Get online and have fun I'd say, the simple fact you've considered whether to go online or practice some more means you're going to be received better than a bunch of n00b flaming wreckers...
Nobody had any thoughts on my point about the fact the F9 readings display pressure?
Pressure being the force per unit area.
LFS gives three 'areas' in F9 view, left edge, flat middle bit of tyre, right edge.
Would it not be feasible that the pressure is so much higher on the sidewall reading because the sidewall area is so much smaller? So even if say the force was the same on the middle and the left edge of the tyre, the left edge would be experiencing a muc higher presure.
Yep, dell have owned alienware for some weeks now, and also, that PhysX processor was briefly available on OcUK, for about an hour or so, before it mysteriously disappeared...
I'd have to disagree with that, for a few months, I worked as a Marshall at the Bedford Autodrome, and had a good days hands on experience with used slicks from the Formula Palmer Audis.
I'd say the opposite is very much true in those cases, the sidewalls were very very stiff, and the actual flat slick bit was much softer in comparison.
As for road tyres however, the difference doesn't seem quite as severe, however I don't have the same amount of experience handling un-rimmed road tyres as I've had with those slicks.
Just to fan the flames, the readings you get via F9, they're pressures right?
Pressure being the force per unit area.
LFS gives three 'areas' in F9 view, left sidewall/edge(I presume) flat middle bit of tyre(I presume), right sidewall/edge (I presume).
Would it not be feasible that the pressure is so much higher on the sidewall reading because the sidewall area is so much smaller?
Surely the 'flat' udnerside area of the tyre that we're expecting to have more pressure on it does have the necessary forces applied to it, but because it has a much larger area (5x?) the 'pressure' displayed, is lower.
It's just a thought. I just don't think that we know the exact measurements for the three areas provided, and as they're giving pressure readings, that's some pretty important information we're missing.
Honey's results do seem a bit odd, but it's not enough of an issue to me for me to really look into it. Those car shaped graphics that I'm controlling, mimic the feeling of driving cars, and they're a great deal of fun to wrestle around 'tracks' against other people in similar blocks of pixels, so I'm happy. Best £24 I've spent.
They do now go green orange yellow red etc, but there's also the red shift light below those that comes on after you've been in the red for a bit. I didn't notice it for a while as I was shifting just as the red came up, but noticed there is still the shift light, the green -> red lights at the top are your rev gauge basically. Or so it seems.