The online racing simulator
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Sawyer
S2 licensed
Quote from frankwer :Are iRacing dollars the same as US dollars?

Yes.
Sawyer
S2 licensed
iRacing will be worth for me. Beacuse it hosts 1 track a week in one car class. I was always looking for something like this and now i finally got it.

The cars also drive superb. Grant it has no pitstops, bending tyres, spotter atm. But it still drives so great that I just couldnt pass on it. I was just able to play it in the last beta wave but I still think its the best out right now and the Netcode is something out of this world. It even beats rFactors hands down and the best of all. It has this incredible Nascar2003 feeling to it wich I was missing in any other game. Well LFS comes the closest here also and games like GTR1,2,rFactor are miles away from it.

I will risk the 1 year subscription and get this 60 iracing dollars worth of money with it. I mean its not really that much after all I spent more in the pub last week.
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from Nathan_French_14 :Dell UltraSharp 2407WFP 24-inch.

did'nt know all the specs, so i thought i would get them off the site i bought it from

Monitor size and type : 24" (61.0cm) active matrix TFT
Resolution : 1920 x 1200 / WUXGA
Response time / Brightness / Contrast Ratio : 16ms (black to white) or 6ms (grey to grey) / 450 cd/m2/ 1000:1
Dimensions (WxDxH) mm : 559.7 x 195.0 x 584.7 / 387.9 (extended/compressed)
Weight : 8.3 kg
Inputs : Analog DVI-D (Digital) with HDCP / S-Video / Composite / Component
Height adjustable stand / Audio capability : Yes / Optional AS501 soundbar
VESA mounting compatible / Security slot : Yes (100mm) / Yes
Integrated powered USB 2.0 hub / 9-in-2 card reader : 4 downstream, 1 upstream ports / CompactFlash type I/II Card, MicroDrive, Smart Media Card, Memory Stick Card, Memory Stick Pro Card, Memory Stick Duo (with Adapter), Secure Digital Card, MultiMedia Card, Mini Secure Digital (with Adapter)
Warranty : 4-years next business day exchange

How can you play with this junk?
According to that page http://www.digitalversus.com/d ... 116&p2=1217&ph=12
This 2 monitor have about the same lag. I used to have the 215TW but couldnt play Nascar 2003 on it anymore, LFS was playable but you could see the delay when turning the wheel compared to the games wheel. I got that pice of shit for free and still gave it back and bought a better gaming one 1 month later which of course wasnt free anymore.

You can hardly experience the real LFS physics on this or any other game physics.
Sawyer
S2 licensed
well yeah but response time is not same as input lag. But yours shouldn't have any problem with input lag anyway. To old

Also here is a link for newer and bigger monitors. So if you own something expensive and newer it most likely will be here and tested for lag.
http://www.digitalversus.com/d ... 1857&ma2=35&ph=12
Last edited by Sawyer, .
Testing the physics of LFS
Sawyer
S2 licensed
I was just wondering, what kind of monitors, you physics developers of LFS use for testing it afterwards.

I'm asking because today there are so many different LCD monitor out there with big screen, different types of panels and so on... blabla

The point towards I'm going is that most of this pretty big screen monitor have really huge input lags attached to them, hidden by the the company, who is making them.

I had only 2 different LCD monitors during the past 2 years, but one of them "Samsung 215TW" had a so big input lag, that it was horrible playing any racing games on it. My current one is Samsung 226BW with the lowest input lag for a 22" monitor I could find is light years better then the last one.

So I'm just wondering what types of Monitors do LFS developers use, if at all a LCD monitor and what do the drivers use for playing the game as well.

Check out this link for input lag on newer LCD monitors.
http://www.digitalversus.com/d ... 1857&ma2=35&ph=12
Last edited by Sawyer, .
Sawyer
S2 licensed
Ah why. LFS's netcode is already very warpy that you wouldnt notice a real difference in performance
But you would have free high ress skins. Now if that isnt something
Sawyer
S2 licensed
Also on a side note. I always wondered why they never made it possible to upload your so called high res skins to your own ISPs web space. I mean surely there is no ISP provider nowdays that doesnt offer at last 10Mb free web space and an option to use your own upload for that would also be great to. After all its broddband age.
Sawyer
S2 licensed
Quote from wheel4hummer :£0.0005/High res skin

What is so bad about that?

Well for starters. Its bad that I have to use my credit card on the internet once more for such a stupid thing. Well I would not even if it means everyone driving around yellow, pink....

as for the part of downloading only top high res skills. This could be fixed with user votings for skins and then its set to download only skins which scored 8+ or so.
Last edited by Sawyer, .
Sawyer
S2 licensed
Well its now 1 year since the last post here and now I'm running Vista and getting the same wired jumps again. Only this time it can not be the coolnq thingy and cpu is in full power mode.

Vista isnt good for gaming I tell you
Which is this mod?
Sawyer
S2 licensed
When you start the race it tells you the time from 0-100. It tells you when someone lost control or when he is idle for 30 sec it puts him into spectators. It also announces best sector times and so on.
Sawyer
S2 licensed
Well I dont know if you could maybe check it out yourself. Demo Server is Called AOD | FairPlay .
The little green lines bottom left are always maxed out even when I join from LAN and my friend whos ping to me isnt more then 10ms.
It doesnt even use 20% of my total upload.
Lag when hosting?
Sawyer
S2 licensed
I just setup a server and when about 8 people connect I notice that the text massages are being delayed and times when crossing the line.

Its wired cuz I got 760kbps upload or about 90kB/s. This should be more then enough for 11 players. Firewall is off and router is open so why do all the connections top out and text is delayed?
Sawyer
S2 licensed
So what exactly is used for the 900 hardlocks? Cuz my locks sound like they gonna brake anytime soon. When the autocalibration on start kicks in it goes first right which sounds like hitting rubber then it goes all the way left and sound like hitting plastic stuff which isnt really tight. Just hope it wont wreck on me on its own.
Sawyer
S2 licensed
My wheel makes the same noise in both directions or similar to same. Like in movie when turned to right.
But its still left abit noiser then to right if i turn it really fast. Now I dunno how stong was the recording on that movie but doesnt sound anything like that when turning to right. Abit more tinny bit different but not like that.
But this is for sure the motor direction sounding like that.
I can see a problem if you go for 900° turns during a night even without FF. I had a momo Racing before which was much lauder anyway then I got a MOMO Force which is just a tinny bit noiser. Or maybe not it just make a more electric noise. Well it sound healthy and since I dont use more then 275 degress shouldnt be a problem at night.
Last edited by Sawyer, .
Sawyer
S2 licensed
I dont bother with BF1 cuz the netcode cant take the speed. Its so warpy. But love the V8 but its same bad warp on starts also.
Im still waiting for the day when they will boost the 20 car limit and make a better netcode.
Sawyer
S2 licensed
I sold a sissy because it led to free credits.

pffff
number of unlocks
Sawyer
S2 licensed
How many unlocks per month you get and whats the total number you can have? I was sure it was 3 but I only had 2 for the past several months and now 1 cuz I had use one for windows reinstall. illepall
Sawyer
S2 licensed
Guys if you want to play on Ovals there is nothing better then Nascar 2003. I can even recommend a good league or 2
Sawyer
S2 licensed
ALWAYS
In a big grid at last 2 wont move and some will warp bad on fast stragihts.
Go download some big race replays and you will see how bad it is.
http://www.owrl.de/request.php?80
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from richy :I have this issue even if a 5 lapper race has finished and is being restarted. what gets loaded on that first lap that stops the lag? at first guess im thinking it lets you download any skins you may need to download? does something reset after a race is completed and then everyone hits restart then it reloads something?.... does that lap even stop the issue? (i realise you dont get it). What kind of connection do you have, i have 512k down and 128k upload, i think...

if you need to run a lag lap for the leagues then there must be a slight problem somewhere, it should be called a warm up lap instead of a "lag lap" right?



Cool i shall check this out just for a laugh, infact ive never even tried GTA since i got LFS or my DFP so i guess i should reinstall it. thanks.

Yeah I agree. Can anybody explain what a lag lap should actually fix or is this just to see how bad it will be when the race really starts lol.
Sawyer
S2 licensed
Quote from thisnameistaken :http://www.mtasa.com/

It's crap, but it's there. They're still working on the multiplayer free-roam, it's just races and a weird car deathmatch-type mode at the moment.

Yeah this one is still in works more or less. It had autoracing mod but it was warpy just like LFS. However the movie looks impressive again.

I play this one for fun also. http://www.sa-mp.com/
Car sync is better the LFS lol. Only problem is bullets sync but you can imagine how fast bullets fly compared to cars in LFS
and all this on 100 player servers. Try it out its great fun to do drivebys with some people and steal others money or loose a million in the Casiono
Last edited by Sawyer, .
Sawyer
S2 licensed
Quote from richy :im not sure rolling starts is the best way to solve this problem, me and i guess a lot of others do prefer the option of having non rolling starts sometimes?

maybe its something the devs have been trying to figure out a while now and havent been able to fix due to technology limitations that we still have. maybe in 10 years time it will be better

It can be done in any other game. Even in games which by default dont have a netcode at all like GTA:SA so why not here?
Sawyer
S2 licensed
Quote from richy :is there anyway to limit this happening to the cars directly around your own car? i dont care for a slight delay in the other cars which dont affect me, but i would like to know what the car infront is doing as the lights go green.

No cuz this is not your connection problem but just the netcode is that bad. Last race on OWRL. It was really horrible. About 4 people warped on start and on the fast straight cars were just lagging around until it settled after some corners. We were even doing LAG check lap so dont tell me the netcode is so great lol.
Sawyer
S2 licensed
Quote from bo-kristiansen :I did some test in photoshop with unsharp mask on a roadtexture, just to see what happent.

unsharp mask:
amount 50%
radius 3.2 pixels
threshold 0 levels

what u think?


edit... maybe I overdid it
I notice that theres a slightly purple tone in the original texturefile.

cool sounds like the way to go . Does it work on all expect trees? Looks like day to nigh difference to me
Last edited by Sawyer, .
FGED GREDG RDFGDR GSFDG