The online racing simulator
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AndroidXP
S3 licensed
There goes me hoping for a fully-fledged drama session and then it just fizzles out

The true indicator of LFS' death is the forums ceasing to contain drama and flamewars; this thread was so promising at first, but now it's turned into yet another sign of decay :worried:
AndroidXP
S3 licensed
It isn't the same though, since AltGr + Del does not equal Ctrl + Alt + Del!
AndroidXP
S3 licensed
I think AltGr is usually interpreted as Ctrl + Alt, at least on the special "tertiary" characters on the keyboard like @€²³µ~{[]}\| all work with both Ctrl + Alt or just AltGr alone. In any case, AltGr should either not do anything at all or be its own key, since interpreting it as Alt is equally wrong to interpreting it as Ctrl.

E: Funnily enough, á é í ó ú cannot be created via AltGr on a German keyboard layout. Instead you have to use the sort of "prefix" key (in this case to the left of the backspace key) which in itself doesn't print anything and then afterwards type one of the normal letters. Pressing the "prefix" key and space will instead just print the character alone. So like "´ " results in "´" and "´a" results in "á"
Last edited by AndroidXP, .
AndroidXP
S3 licensed
@AndRand: I'm not sure if you're actually understanding the graphs you're posting here, since if you did you'd immediately notice they're nonsense.

To give you a rough idea of what it should look like, let's for a moment forget about the longitudinal (slip ratio) grip curve. Just take the lateral one, put a pin at the 0-slip-angle point, grab it by its tail and spin it around 360°, leaving a 3D-trail while doing so. The shape you're left with is one of a rather simplisticly simulated tyre that behaves exactly the same no matter which direction it is being pushed. Now granted, just thinking about the tyre shape and its basic workings a little makes it clear that a real tyre doesn't work like this, but if used in a simulation it would result in a fairly drivable car, already several orders of magnitude better than what your magic fairy dust canyon curve would produce.

Now, that's only one curve which sucks, so lets make that a combination of two curves. But instead of spending ages tinkering with it and somehow ending up with the forces cancelling each other out, just morph the curve from the lateral to the longitudinal one as you do your 360° spin (so I guess you make a linear interpolation between both curves modulated by the current rotation angle or something). That's probably not quite how a real tyre works either, but by doing this really simple procedure you'd have already far surpassed everything you've brought up till now.

Sorry for putting this a bit bluntly, I just can't help myself sometimes :o
AndroidXP
S3 licensed
That's because of the scrub radius of the suspension / wheel mount. Basically when you steer the wheels they don't pivot around their exact centre (viewed from top), but around an axis that is slightly offset towards the car. This means when you turn the steering wheel the tyres actually roll along a tiny arc. If you lock the brakes, the tyres won't be able to roll freely and you have to scrub them along this tiny arc, which in turn causes the resistance.

This is very noticeable in LFS because apparently the normal twisting/turn resistance of the rubber is not modelled, so turning the wheel without brakes has almost no resistance, which is wrong.
AndroidXP
S3 licensed
I'd say because when you're standing still, you have to twist / overcome the static friction of the entire contact patch, whereas when the tyre is spinning you twist the "current" contact patch just a tiny amount before a "new" bit of rubber comes along (from the rotating tyre) that is already correctly aligned with the new steering angle. So you're kinda limiting the amount of actual rubber twisting required because the rubber you're twisting is constantly being exchanged with new pre-aligned rubber. At least that's how I envision it after pondering a few minutes. Hope it makes sense.
AndroidXP
S3 licensed
Just let it go. The LFS community will never be as it was years ago, you just have to accept that and move on. Spamming this thread won't help.
AndroidXP
S3 licensed
This is actually done intentionally, so no future driver update will "fix" this.
AndroidXP
S3 licensed
Actually (according to a Logitech employee IIRC) setting the force to ~105% makes it act more linear as opposed to the non-linear 100% setting. This lack of forces in the middle of steering is a poor attempt by Logitech to prevent oscillation problems caused by the response lag of the FF motors, and setting the force to > 100% in the profiler counteracts this somewhat.
AndroidXP
S3 licensed
Nope, but at least you can bookmark the search queries.

Like this "find all posts" link for Scawen: http://www.lfsforum.net/search.php?do=finduser&u=43 (Edit: beaten, of course)

Or alternatively, you can also use the regular search form's query and limit the search to only X days, in this case two weeks:
http://www.lfsforum.net/search ... chdate=14&showposts=1

If you really want to have both at once you can make yourself a custom HTML frameset that does the search query for Scawen in one frame and Victor's in another, keeping you up-to-date on the latest dev posts.

If further surveillance is required, you may consider hacking the CCTV streams
AndroidXP
S3 licensed
Setting the sideways drag is actually already possible for wings, so it's not like the code would be missing, the drag coefficient is probably just left at 0 due to the lack of accurate data.
AndroidXP
S3 licensed
"Error establishing a database connection"

Welp, you're all wrong. It is exactly like the old RSC.
AndroidXP
S3 licensed
Except they won't be saving any money anyway?
Buying S2 now and then upgrading to S3 costs exactly the same as buying S3 directly. Of course I could understand if they first want to see if the physics updates really do improve things considerably, but...
AndroidXP
S3 licensed
Quote from BurnOut69 :That's so sad and so true, but luckily there will still be a few good modders out there that will squeeze the rF2 engine.

With the current status of LFS, release of rF2 might be a huge nail in the coffin, but hopefully scavier proves me wrong. Anyway rF2 release date was set to Q2 2010 so we aren't that far from knowing

I fully agree with Niels; unless you know what you're doing in regard to the data input, no amount of engine "improvement" is going to help. The rF1 physics engine is actually already quite impressive if you have someone knowledgeable (i.e. Niels) input the data. I'm 100% sure the rF2 engine will be the same crap physics wise if you have the same modders insert their fantasy data into the engine, so rF2 definitely won't be the "nail in the coffin" for LFS, just like rF1, nKP and iRacing weren't either.

Actually the only way I could think of rF2 making a dent is the developers suddenly becoming tyre dynamics geniuses and implementing a tyre model that generates accurate behaviour from simple/abstract input that you basically can't get wrong, such as tyre dimensions and a generic selection of compounds. As soon as you allow anyone to touch the grip curves, load sensitivity and whatnot, you'll get an endless amount of mods with "tweaked" physics that "feel right" (to the modder) but are actually absolute nonsense. And even if the complex tyre settings were locked away, modders would find enough other areas where they could screw around (weight, inertia, downforce/lift, suspension design, etc.) and make their vehicle handle like a bobby car.
AndroidXP
S3 licensed
Quote from burnlv :yes, I borrowed s2 for BC, and what? It isnt forbidden...

Yes it is! See: http://www.lfs.net/?page=agreement
Quote :
3. Unlock Rules and Regulations
[...]
3.4 You must not give your username, WEB or GAME password to other LFS users.

This makes "lending" your S2 license to someone else impossible / a violation of the license agreement.
AndroidXP
S3 licensed
What do you mean 5th gear on both sides? Neutral in the "middle"?

Are you aware that you have to press the gearstick down and put it where the 6th would be to engage reverse gear?
AndroidXP
S3 licensed
Maybe try posting your question in Dutch, so that someone with more skill than Google translator can have a go at it?

A pretty good skinning resource is the Master Skinnerz site, which also has skin templates.
AndroidXP
S3 licensed
Quote from AndRand :these people did http://www.xmotorracing.com/
it looks that they can achieve something similar to rFactor model with more advanced phisics

Sorry for OT, but have you actually tried it? Its physics are horrible

That said, however, the argument that you must've done something yourself before you can criticise it is absolute BS.
AndroidXP
S3 licensed
Quote from GreyBull [CHA] :Sorry, what do you mean exactly?

It's a joke about the Brazilian "LFS is doomed" trio that all started here: http://www.lfsforum.net/showthread.php?t=3643 (please note both date and general content/aim of the thread)

Ahh, good old times
AndroidXP
S3 licensed
Spit and a tissue
AndroidXP
S3 licensed
First the Brazilians, now the French
I guess it's that time of the yea... month again.
Quote from EliteAti :1. Scawen - has said himself that he hasnt got motivation to do stuff like that, developing this sim isnt his primary job as it used to be.

Just in case:
Quote from Scawen :There is some misreading of my post going on. LFS development is not on the back burner, and I never said I don't like my work.

I said, I am working on the physics and I look forward to releasing it because of the excitement of it and I added that of course also it will be good for earnings!

To be entirely clear... since our "official" progress report we discovered bugs and further analysis showed other flaws in the tyre model. Further development of the tyre model and further analysis showed up more issues as well. This is that model which we think feels very nice to drive in most sutuations. I am not interested in "fudging" or "bodging" the tyre model and it takes time, research and thinking space to come to the right solutions.

Around Christmas and New Year, time spent with family and so on also causes some delays. I don't regret that.

My post was supposed to let you know what's going on, after dozens of people were complaining about a wall of silence, developers hiding under a rock and all that.

I hope you now have a better understanding of what I was saying. Some guys, please don't try to take the worst possible view of everything. Most people did understand!

Now regarding your points... I won't bother. Regardless of their validity, such threads lead nowhere and won't change anything. The devs always did things their way and will continue to do so, whether "we" like it or not. Call me jaded, but I've seen this happen again and again, the worst outcome being one of the devs pissed off, the best having them ignore the thread entirely. If everything goes *really* good then this thread will die from inactivity rather than the mods closing it due to the almost inevitable flamewar.
AndroidXP
S3 licensed
That's the automatic decapitation device. Makes plowing through the masses more efficient and reduces the amount of lawsuits considerably!
AndroidXP
S3 licensed
I'm not sure what exactly your problem actually is, but note that the H-gate shifter can only be used on cars that actually have a H-gate box in game. In your case this means you can only use it on XFG and XRG - the FBM has to be shifted either in sequential mode or with the paddles.
AndroidXP
S3 licensed
Yeah, pimp that Bobbywagon!
FGED GREDG RDFGDR GSFDG