I guess because the Scirocco is the first "proper" real car that normal people would also drive and one just can't help but wonder if it handles like a deathtrap with a 1:1 real life setup and any sort of ESP you code in just makes it even more of a liability.
With the other cars you can kinda argue that no one really drives them and comparing RL to ingame performance is difficult. Besides that, Scawen knows that physics work is very hard and time consuming, so he probably tried to get away with the very good but slightly flawed physics we have now for as long as possible, not to mention that you can't really fix something if you don't exactly know what's wrong with it to begin with.
It's kinda hard to understand what your problem is, maybe a screenshot or two would help?
It seems like you have a problem with assigning axes, but surely that can't be it since it is covered here which is also in the manual link I've posted, so you've probably already seen it. The only other common problem is that of combined axes, but you don't seem to suffer from it if I interpret your post correctly.
Still simple enough and quite embarrassing to get wrong as programmer, but this whole affair just smells like it has something to do with it, considering the date and it also happening on offline systems.
Sounds like a calendar/date bug regarding February 29th. Maybe some components think there should be a Feb 29th this year and others don't, resulting in a complete freakout of the PS3's DRM.
I don't think that'd be a sensible solution, tbh. Do you know how huge such a track-spanning texture in adequate resolution would be? Current tracks can be textured easily because it's basically the same textures repeated over and over, but baking those skidmarks into a single texture would result in a staggering amount of data, dwarfing the current texture load easily. Then it would really become a (video) RAM issue.
E: Oops, didn't read all you said. Loading and unloading those textures would get the requirements down to sane dimensions again, but would it really improve anything if you now constantly have to load and unload those textures over and over? Transferring textures between video RAM and normal RAM/HD isn't exactly fast.
I doubt the RAM would be a big problem - it's more the tons and tons of transparent skidmark layers over each other that would kill render performance.
The dynamic objects are also not really resetted for performance reasons I believe (you could freeze them after they slow down enough to get them out of the physics loop again), but more because they usually serve a purpose of preventing track cutting. If the objects didn't reset then the track would usually be completely open to wanton cutting after lap 1.
I agree. However, you can sort-of solve this by creating script files that each set up a specific controller configuration. Once someone else starts playing he can open the chat window and enter "//scriptname" (scriptname obviously replaced with the name of the script file, without extension) to run this script and load his controller configuration.
Couldn't this theoretically be handled via an InSim application? Probably not in the short term, but if the marshal problem looks to be permanent an automated solution might be a good idea. Can't really see too much of a technical/implementation problem with that either.
No, the minimum amount you can put into your LFS account in one transaction is £3. Since he'd be paying with three times £8.80 that'd be no problem.
Hi-res skins are paid off in £1 chunks, each allowing you to download an additional 2000 skins, so for those a positive account balance of at least £1 is required. So with what he'd have left after purchasing S2 he could download 4000 hi-res skins and then spend the remaining £0.40 on SMS or pubstat access or whatever.
Meh, the stream is pretty terrible for me; hangs for a good half minute after a few seconds of stream. Guess it struggles keeping a whole 20 viewers fed with data simultaneously
Worked a lot better when it was still streaming whatever was before TBOC, but as soon as it came on everything went downhill fast. Anyway, nice effort.