The online racing simulator
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AndroidXP
S3 licensed
I guess because the Scirocco is the first "proper" real car that normal people would also drive and one just can't help but wonder if it handles like a deathtrap with a 1:1 real life setup and any sort of ESP you code in just makes it even more of a liability.

With the other cars you can kinda argue that no one really drives them and comparing RL to ingame performance is difficult. Besides that, Scawen knows that physics work is very hard and time consuming, so he probably tried to get away with the very good but slightly flawed physics we have now for as long as possible, not to mention that you can't really fix something if you don't exactly know what's wrong with it to begin with.
AndroidXP
S3 licensed
What a failure...
AndroidXP
S3 licensed
Well, to be fair, by using 540° you're at least only cheesing half the cars, so you're only a kitten, not a full grown pussy

But those guys using 200°, or worse, using a mouse in combination with the pedals - they deserve every bit of shame and mockery they get.
AndroidXP
S3 licensed
Everyone who uses less steering than the ingame car even if his wheel would allow him to use more is a huge pussy and should be ashamed of himself
AndroidXP
S3 licensed
Quote from Flame CZE :It already does so, when you enter the thread title.

*woosh*
AndroidXP
S3 licensed
Quote from Midland :Excuse me, but I have tried through the installation instructions. You 're not helped.

It's kinda hard to understand what your problem is, maybe a screenshot or two would help?

It seems like you have a problem with assigning axes, but surely that can't be it since it is covered here which is also in the manual link I've posted, so you've probably already seen it. The only other common problem is that of combined axes, but you don't seem to suffer from it if I interpret your post correctly.
AndroidXP
S3 licensed
Quote from matijapkc :But why don't LFS Team get some programmers from this forum, that would work for free or for a very small pays, and they would help LFS improve faster.

It's like if you're a master cook, preparing your most renowned meal for a big gala evening and then invite Michael J. Fox to handle the salt shaker.
AndroidXP
S3 licensed
Quote from bunder9999 :but leap years occur every 4 years, and 2000 was a leap year, it's not that hard to keep adding 4 to 2000.

Except that's not quite the rule:
Quote :
A year will be a leap year if it is divisible by 4 but not by 100. If a year is divisible by 4 and by 100, it is not a leap year unless it is also divisible by 400.

Still simple enough and quite embarrassing to get wrong as programmer, but this whole affair just smells like it has something to do with it, considering the date and it also happening on offline systems.
AndroidXP
S3 licensed
Sounds like a calendar/date bug regarding February 29th. Maybe some components think there should be a Feb 29th this year and others don't, resulting in a complete freakout of the PS3's DRM.
AndroidXP
S3 licensed
It's an optimization, not a bug.
AndroidXP
S3 licensed
I don't think that'd be a sensible solution, tbh. Do you know how huge such a track-spanning texture in adequate resolution would be? Current tracks can be textured easily because it's basically the same textures repeated over and over, but baking those skidmarks into a single texture would result in a staggering amount of data, dwarfing the current texture load easily. Then it would really become a (video) RAM issue.

E: Oops, didn't read all you said. Loading and unloading those textures would get the requirements down to sane dimensions again, but would it really improve anything if you now constantly have to load and unload those textures over and over? Transferring textures between video RAM and normal RAM/HD isn't exactly fast.
Last edited by AndroidXP, .
AndroidXP
S3 licensed
I doubt the RAM would be a big problem - it's more the tons and tons of transparent skidmark layers over each other that would kill render performance.

The dynamic objects are also not really resetted for performance reasons I believe (you could freeze them after they slow down enough to get them out of the physics loop again), but more because they usually serve a purpose of preventing track cutting. If the objects didn't reset then the track would usually be completely open to wanton cutting after lap 1.
AndroidXP
S3 licensed
I agree. However, you can sort-of solve this by creating script files that each set up a specific controller configuration. Once someone else starts playing he can open the chat window and enter "//scriptname" (scriptname obviously replaced with the name of the script file, without extension) to run this script and load his controller configuration.
AndroidXP
S3 licensed
Couldn't this theoretically be handled via an InSim application? Probably not in the short term, but if the marshal problem looks to be permanent an automated solution might be a good idea. Can't really see too much of a technical/implementation problem with that either.
AndroidXP
S3 licensed
Yep
AndroidXP
S3 licensed
Err, yes he did. Well maybe adding a word or two might've made it clearer:
Quote :Both wheels get the same amount of torque. If one wheel can't accept any torque (i.e. it is spinning and offers no resistance) then the other one will get the same (low) amount of torque..

AndroidXP
S3 licensed
You just managed to say the same thing Tristan said but in a very convoluted and confusing way
AndroidXP
S3 licensed
I guess you could get a Fanatec wheel, but whether that's any better than a G25/27 is up to you.
AndroidXP
S3 licensed
You might want to learn how cars work first, then you won't have that many questions about LFS anymore

http://auto.howstuffworks.com/auto-basics-channel.htm

Also make sure to search for "clutch" and "transmission" to see what they do.
AndroidXP
S3 licensed
What about it? Paypal is supported since ages.
AndroidXP
S3 licensed
This depends entirely on the mouse sensitivity and whether mouse acceleration is turned on, so what's the point of this thread?

E: Oh you added a poll, ignore my post.
AndroidXP
S3 licensed
Quote from obsolum :Isn't the minimum amount for that £3, though? €2,5 wouldn't be enough then.

No, the minimum amount you can put into your LFS account in one transaction is £3. Since he'd be paying with three times £8.80 that'd be no problem.

Hi-res skins are paid off in £1 chunks, each allowing you to download an additional 2000 skins, so for those a positive account balance of at least £1 is required. So with what he'd have left after purchasing S2 he could download 4000 hi-res skins and then spend the remaining £0.40 on SMS or pubstat access or whatever.
AndroidXP
S3 licensed
Guess I'm missing a lot of drama then!
AndroidXP
S3 licensed
Meh, the stream is pretty terrible for me; hangs for a good half minute after a few seconds of stream. Guess it struggles keeping a whole 20 viewers fed with data simultaneously

Worked a lot better when it was still streaming whatever was before TBOC, but as soon as it came on everything went downhill fast. Anyway, nice effort.
FGED GREDG RDFGDR GSFDG