The online racing simulator
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AndroidXP
S3 licensed
Quote from danthebangerboy :I have had a small graphical bug, this never happened n the z4 patch. Unfortunately, i forgot to print screen and i havent been able to make it do it again.

My guess is that this was more of a bug with the ATI control panel / GFX driver that suddenly decided your game should run at the maximum MIP bias setting
AndroidXP
S3 licensed
I'm pretty sure it won't be restricted to just one setup, so rallycross should definitely be possible.
AndroidXP
S3 licensed
I could only reproduce it in MP, though...
AndroidXP
S3 licensed
LOL. That said, I just got the DX8 crash randomly. I'm on WinXP SP3 here, so it's not a Vista issue.
AndroidXP
S3 licensed
Quote from Scawen :Now Android, as you are able to get call stacks, please can you reproduce that othe DX8 crash as well.

Heh, if only it were that easy
AndroidXP
S3 licensed
Quote from Shadowww :Isn't disassembling denied by EULA?

No. http://www.lfs.net/?page=agreement

How about contributing something useful for a change?
Last edited by AndroidXP, .
AndroidXP
S3 licensed
Yes, I can reproduce it too.

1) Join a Z host
2) Turn on F9 / F10 view
3) Start the race
4) Wait for the start lights to vanish / the track map to appear
5) Alt+F4
AndroidXP
S3 licensed
Quote from Zen321 :It's the opposite. A low-specs sport car is the easiest to tune.
[...]

It's not about how easy it is to change the car's behaviour, though - it's about how fine adjustments you can make to the components. This doesn't only affect gearing, it affects nearly every setting currently available. For most of LFS' road cars and the state of tuning they represent you'd have at best a few settings to choose from.

Example current vs. how it should be:
- brake strength adjustable to 1 Nm vs. not adjustable at all
- spring stiffness adjustable to 0.1 N/mm vs. maybe having 5 choices from soft to hard (?)
- damping adjustable to 0.1 Ns/mm vs. maybe having 8 clicks available or less
- anti-roll adjustable to 0.1 N/mm vs. maybe having 6 ARB strengths to choose from or less
- maximum lock, parallel steer, gearing... you get the idea
AndroidXP
S3 licensed
^ Yes, this was one of the first things reported, Scawen knows about it.
AndroidXP
S3 licensed
Quote from Danas :I can still see this, problem?

No. This is a sideeffect of the brake discs now rotating with the wheels or was implemented specifically as optimization.
Quote from John5200 :btw... the second quote from scawen is false already now ^^ (ABS)

I guess you don't understand what "content" means then? Content refers to cars and tracks, the substance of the game. ABS is just a new simulation feature.
Quote from plehto :Also the idea of abs is to maintain steering, not to shorten braking distances. In many cases braking distance with abs is longer compared to locked tyres.

The only case where this is true is a specific kind of snow and maybe on gravel.
Last edited by AndroidXP, .
AndroidXP
S3 licensed
Quote from Tomson(FIN) :If i understand this right, your saying that becouse of my comment?
here is why i use myself that auto-clutch.
Just so simble and easy to change gears.
Just lose/off the throttle, change the gear, and start throttle again. so simble and fast, isnt it?

Huh? But in the FBM you can do that even without autoclutch. You're not supposed to use the clutch in the FBM at any time other than taking off from a standstill.
AndroidXP
S3 licensed
Quote from XmaX :You cant change the texture of the new brakedisc so you dont see if that rotate, pls change it. The rest is fine

???

If you want a brake disc with ventilation holes then just install a custom texture. Normal cars with a stock/road setup rarely if ever have such brakes, so why should the default texture have them?
AndroidXP
S3 licensed
Quote from der butz :however I didn't completely get the orangey stuff in F9-view. Is an orange-looking tyre the indicator for blocked?

Actually it shows the wheel(s) that ABS is currently active on, not if a wheel is locked
Quote from Heiko1 :his name is Scawen not Scavier

Scawen Victor Eric
AndroidXP
S3 licensed
Quote from Heiko1 :found a bug....

u can turn Brake Help (ON) but wont change anything.

Hope can be fixed fast

Brake help still works...
AndroidXP
S3 licensed
Quote from Darck.pl :Hello, I cant see brakes when I press "f" on inside view, when camera is outside everything is ok.

1
Click

2
Click

And how it was before patch:
Click

Not a bug, more of an optimization. Also consider that now the brake disc is probably attached to the rim drawing system to make it rotate with the wheel. The rims aren't drawn from the backside either.
AndroidXP
S3 licensed
Quote from orange_boy_uk :Nice one. Hopelly be as good as the FXO

It will be considerably slower, fyi.
AndroidXP
S3 licensed
Quote from Napalm Candy :I'm testing ABS on XRT and I found a possible fail.

If I put brake bias at 50%, when I brake at maxium ABS does not work

It works perfectly fine, what are you talking about?

E: In case you don't know, if you put the brake bias back the rear brakes will have more strength and the front brakes will have less. This may cause the front brakes to not lock up at all (no ABS engaging), simply because they don't have enough strength. If you set the brake strength to 1000Nm and the balance to 50%, both front and rear will get 500Nm each. If you set it to 75%, the front will have 750Nm and the back only 250Nm. I'm pretty sure it works that, or in a similar way.
Last edited by AndroidXP, .
AndroidXP
S3 licensed
Nice patch, Scawen!

6600GT with 94.24 drivers here, no display problems whatsoever. The ambient shadows look very nice, too, and seem to be implemented in a way that is a good compromise between performance and realism.

The ABS is from my first impression pretty realistic and brings a LOT of stability to braking. The affected cars' brake setup will probably become pretty trivial from now on, considering how having a slightly off brake balance and strength don't seem to matter that much anymore. That said, I'm not sure how a real ABS system would handle a 2000Nm strength brake at 50% balance; my guess is it wouldn't handle it quite as well as the LFS implementation does (the car stays completely drivable).

What I think you have to be (and probably are) prepared for is a lot of whining regarding ABS. It will have a profound impact on how these cars are driven and as always when something changes, whining ensues. I just hope that some people can see the good side of it, like it ultimately resulting in a better road car simulation as well as hopefully reducing T1 incidents a bit.
AndroidXP
S3 licensed
On the top of the leather cover there should be a little plastic ring underside the leather, check if it has come loose and slipped into the shifter mechanism. If it did just take apart the top and reattach it to the leather or remove it completely. To do that just remove the plastic cap from the gear knob so you can access the screw underneath, then after removing the knob undo the six screws around the leather to take it off.
AndroidXP
S3 licensed
Oh well, communicating the fact that you were talking about modelling would've helped I guess.
AndroidXP
S3 licensed
Minor failure, repaired it myself.
AndroidXP
S3 licensed
You can't at all, because you're not S2 licensed.
AndroidXP
S3 licensed
There's some options but all require you to get an internet connection from your computer. You can either carry your PC to a friend or place where there is internet available, unlock and then carry it back. Or if you have a mobile phone that can connect to the internet as well as a connector cable you could go online using the phone.
Quote from S14 DRIFT :If you unlock it, and then zip it up, it should work.

...
No it would not. How do you think zipping it would protect you from LFS finding out that the hardware has mysteriously changed after you unzip and run it?
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