Just to be precise, LFS runs perfectly on Linux with WINE(translation layer between OpenGL and DirectX functions). Scawen even made new shadow rendering system for Linux users(if I remember correctly).
Well, LFS runs on Linux just great, almost as good as on windows(with wine). I would also love to see it remade with OpenGL(3.1+ ) but it would take a lot of time to do so.
You should also know that in OpenGL there are more low-level things that programmer has to take care of... unless you use some highier level library like GLUT or GLEW for game window and stuff... and also SDL for input management and sound etd(quite easy)
Last but not least, i would play it on mobile phone but only if I had external keyboard+mouse or wheel and external monitor
If I wrote something in wrong way, please forgive me... its Friday
Even if developers would decide to remake the textures and make them in highier resolution (1024X1024 and highier? >:-) ) thery would also probably make lower resolution versions for players with older computers.
Well, I believe that Scawen can change IP adress and remove code that was taking care of the credits thing in much less time than that(I´m amateur developer myself so I asume that it was done in 10 minutes or less depending on game engine)
That would require suspension system update... I think that it would be fun to drive with such a car but if I was you, I would post this idea after new patch is released.
aw... instead of whinning we should make our ow simulator as Scawen said. I begun already 30 seconds ago, but im afraid that i will have max 10 minutes per day to work on it becouse I have other projects to finish
Hm, actualy I got so much bored of no patch coming in near future that I upgraded from S1 to S2 yesterday.
edit: unfortunately today is too much lag :/
you begin to do LFS drinking tournaments over LAN with your friends (never been doing that, will try it this summer )
Just to explain: we choose some alcoholic drink. all races are 1vs1 2 laps. After race, the winner kicks a cup, the defeated one won´t drink anything. Player with 5 points (5 cups ) wins. Difficulty depends of alcohol, youre drinking
But no failure is random. There is always a reason, why some part of car fails (too rough driving, changing gear fron 5 to R in 150Km/h etc). If the failures would NOT be random, I will be pleased to have that feature
I know what are you talking about . I was second on race with 12 people, 4/5 laps when my father started downloading something.... i got kicked out of server and I was like :wtf2:
EDIT: NotAnIllusion: we have one of those 3g dongles
Wireless connection means highier lag, nothing strange, I guess that problem is in your internet connection.
Try to play lfs online (with wireless) when you know that there are less people connectet to The Internet That could result in lower ping and highier stability... i must do the same with my modem from T-Mobile ... really crappy connection sometimes
Try to make game and think if you would post this again. Even if you have like 90 people working on a game, it can take one or two years to develop it and there are still TONS of things missing, becouse the developers have very strict deadlines to finish project and they must consider "what is possible and what is required". LFS is a different case and also very interesting imho. three people are developing LFS as a hobby, from what I heard(saw) they don´t get enough money to live from it(with enough comfort) so they have other job that probably has nothing to do with LFS.
You must also consider the complexivity of the game. The more complex tha game is, the harder is to improove and expand it. I believe that there will be a moment when Scawier realises that three people are not enough. But I believe that this moment is still far away and devs can hopefully keep up with other sims for some time.