It used to be the case that flooring it before a start would significantly damage your motor. It would also be damaged over a longer 10 or 20 lap race if you disabled throttle cut for upshifting. The damage model might eventually return to that level one day.
I agree. When a race isn't long enough to need more than 1 tank of fuel or more than 1 set of the softest tyres, I don't see what strategy is added by a forced pit. Just a stop and go penalty for everyone. I mean, would you rather pass someone in the pits rather than toe to toe on the track? illepall
Some weeks ago the long-standing absence of LFS from the list of FILSCA simulations was explained to be primarily due to lack of a script to automate uploading of race results. I was wondering if anyone in the sizable community of programmers who make addons had taken up the task yet. There's already scripts that can generate lots of stats, http://www.geocities.com/mrodg ... 3_2006_06_16_results.html so shouldn't it be doable?
Don't get discouraged if your progress slows, on a previous set of physics it took me 3 months to go from about 2 seconds slower than the fastest guys to within 1 second.
If you're only going to use one car, you could at least use an spr instead of mpr replay. The lag jolts at the start and the corners aren't too visually impressive.
I wouldn't call that barely noticeable. You start to hear wind by 2nd/3rd gear, and by 5th wind and other noises almost overpower the engine compared to the same rpms in 4th.
I find it's a lot easier to control the mouse with shifting up and down set to the mousewheel and throttle/brake on the keyboard. Putting the gas on a mouse button means you're going to be pushing down on it most of the time. This creates friction with your desk/mousepad, so you have to use more force to move the mouse when you steer. That results in slightly jerkier movements giving you less fine control. With the gearshift on the scrollwheel instead of the buttons you never have to put downward pressure on the mouse, allowing you to glide it around effortlessly. It also makes gearshifts slightly faster.
Right now the standard practice for leagues is to have a private server and give out the password by email or in a private forum. Wouldn't it be easier if you could enter some LFS accounts into a whitelist file and set your server to only allow those to connect? LFS usernames have to be verified by the master server to connect so it's already secure, plus there's no risk of leaked passwords. It would save a lot of the effort in playing email tag to distribute or announce passwords, especially in some leagues where they're announced or sent at the last minute to minimize leaks.
Yeah, I didn't start this thread for bashing. We don't even know for sure what simulator they use. Might not even be rFactor OR LFS. I'll find out friday, anyhow.
How did I miss this? Intel's doing another sim tour but in Best Buy stores in Canada. It's probably only the same one as in the BMW pit lane park, but still, you get a full cockpit sim.
The essence of racing IS the final position. That's what all the drivers are aiming for in a race, the big cup at the end of the road. One of your examples mentioned Schumacher getting points after crashing out. If one crashed from his own driver error and no fault of equipment or other drivers, why should a driver be awarded any points at all? illepall
I'm starting to resent these "zomg restrict demo for better LFS!" threads. The thinking seems to follow these steps:
Restrict demo
...
Profit! (for devs)
Not every longtime demo user fits your stereotype.
I started playing LFS before S1 came out and I didn't buy a license until after S2 was out. Not because I was a cheapskate, nor that I thought the demo was "good enough". I waited because LFS wasn't good enough, not for me, not until a certain time. Has everyone forgotten the S1 setups with their wierd rollbars, super stiff suspensions and hyperinflated tyres? I saw LFS as a sim with a lot of potential but several glaring holes that needed to be filled. If the aero bug had been discovered earlier I would have probably waited even longer until the current patch was out.
If LFS had the restrictions suggested in this thread, such as a time limit or no online(and just where does anyone get off suggesting the latter for a demo of an online racing sim?illepall) I would have probably forgotten LFS long ago and would now be playing (and paying for)rFactor or Netkar Pro. All most of these restrictions would do is kill the online demo scene, leaving new prospective buyers no one with whom to have quick pickup races online, making it nigh impossible to give the software a proper test. Unless one of the majestic S2 users deigns to come down from their lofty mountain and give the poor bastard a race at a set time. How would that be any better of an incentive to purchase a license?