BF1 on Aston North or BLGP for crazy fun and a sound check, then RAC to compare new and old tyre physics. I just hope they did something for the BF1's sound. Has anyone tried to make a current V8 F1 engine in LFSTweak?
I read in a thread somewhere that on ovals trains of cars can be faster than single cars because when drafting there's an effect where the car in front can get a small boost in speed or reduction in drag without bumping because of an effect from the car behind being in its draft. Is this true, and is it possible with the patch?
My hope is that the "interesting new feature" is some improvement to the sound. Because if they're going to put a proper F1 car in the game, it's got to have that signature scream.
The Castrol sign over the pit exit is gone.
The trees inside of T1 cast less shadow, or cast it directly downwards.
Same for the trees on the left of the backstraight and the ones between the pits and the tents.
The sign over the highway on the left, off the track has changed.
A shadow without a source just under the tents on the right has been removed. Same for several shadows on the barriers along the front and back straights.
Say what? The FWD tires will definitely still spin if you redline and drop the clutch. The question isn't if they will spin but what happens when they DO spin. Fast starts like now or slower acceleration.