oh and anyone saying the graphics need to be updated, make sure you updated your textures. with a community-made high res texture pack, there really isn't anything missing detail-wise from LFS compared to iracing for example.
you're correct. the tweaker lets you change the tires and engine to pretty much anything you want, but suspension wise you are limited to minor cg changes.
i tried e.g. to simulate a lamborghini diablo but it wasn't possible to get the cg correct without weird effects in the sim. i mean i could get the specs right in the garage but it handled incorrectly.
hats off, Fordman! it made my day to read Scawen's post and i'm glad i was wrong that he wouldn't repeat his message
regarding open source, there only needs to be 1 open source racing simulator??? everyone just develop that. i was going to mention TORCS which btw has been forked a few times so i fail to see the advantage to be gained with LFS. Dave has the most realistic suggestion of doing some smaller improvements but i'd be afraid of the lost control.
regarding fps btw in case you don't know LFS input processing is not affected by your fps. 120 "fps" on a 60hz monitor is 100% no different than 60 fps! sorry this is logic haha.
regarding 3D: having done the shutter glasses, it was cool but honestly we all need to wait a little longer for the hardware to catch up. imo rift will change the market after becoming a big hit and forcing a hardware technology rev.
as for your news, Scawen, it's good to hear you've made a choice about the future of our sim. it must have been hard to give up the quest for the holy grail of "total realism", at least for this next version i guess. having been late to the LFS party, this is my first experience with hearing from the developer of something i really care about in a forum that feels a bit like home. it's really cool congrats on kicking the smoking habit, that makes two of us!
i'm with a bunch of others here in saying "take my money" for the next version.
don't think so for me it works like Eclipsed said, each car remembers the view settings you gave for it. is it possible the fxo setting just happened to be like the new xfg setting?
hmm it seems like netKar PRO. it's hard to put succinctly but over the limit it's like the sim forgets what happened 0.2s ago and just resets all values in the calculation going forward.
i mean the inertia of the chassis and wheels seems to be missing when things get hectic. so instead of getting an oversteer or understeer moment you would expect, it just seems to reset itself to going straight at odd moments.
since 2006 when the aero bug was fixed and the dev team gifted us with a replica of a real F1 car, LFS has not changed in the physics department.
for some people, that is a problem. but that begs the question: what the heck is LFS for? for people who treat LFS like a game, they want to be entertained and to be entertained they like new things. a lot of variety.
for people who treat LFS like a simulator, they want depth, they want realism, they want to know that time spent on it gives results, and most of all they want serious competition.
for all you doomsayers and naysayers, just suck it up: the last time someone uploaded a new world record hotlap was yesterday, 27 september, 2013. up to this very moment people are still improving their setups, their skill and their knowledge of combos to improve in the LFS world. the simple fact that LFS content has been the same for years does nothing to diminish its value for people who use it like it was intended!
the analogy with real life is pretty straightforward: some people like to go to their local track with the same car race weekend after race weekend. they don't want an endless selection of new tracks and new stickers and paint jobs on their car all the time, they just want to improve their skill at racing and have fun competing with others.
just imagine if you got what you're asking for. the devs actually post "yeah we're alive, everything is ok." then you would all be totally satisfied! YEAHHHH RIGHT!
no it would be just one more thing and just one more thing.
here is an example of a set that just feels right. it's only for XRG and it's rally.. i know.. but anyway, when i first drove it it felt like proof that my love for LFS wasn't misplaced
i looked for a link to setupfield or setupgrid but i can't for the life of me remember where i got this. maybe ripped from RAFviewer on lfs world? possibly in-game. (edit: found it! it was in "sprint" section at setupgrid: [http://www.setupgrid.net/?acti ... =get&setup_id=XRG@BL2] never know what you'll find... )
come on, you have the game installed, the wheel is there
for fun i'll attach a self-made FZR set. it's not much at the limit but behaves like i want, and it has no locked diff or anything. it's missing the fine-tuning of the toe values based on a precise load/slip ratio curve thingy which i don't understand yet but MARUS does...
well for $5.72 i just got a copy of netKar PRO and downloaded the nurburgring (free) and Lamborghini Gallardo (free). this combo is definitely a blast with the G25. FFB is excellent.
unfortunately it doesn't work in the wet because of some buffer bug that causes lag over time. a shame because the handling and reflections and what not are killer (you feel it going through standing water).
also unfortunately, there is a little hint of that "when it's lost it's lost" in the physics that reminds a little of iRacing although not nearly as bad. also the setups are pretty coarse with something like 2 camber settings (for this car) so it's better for people who just want to drive.
i'm going to go out on a limb here and say you should try some other setups in LFS or even better try to make your own.
as much as i love LFS, i know what you mean about the physics being a let-down sometimes. sometimes there is this major disconnect and you are understeering all day for no reason.. weird.
but the setups are where LFS shines. its physics model is so unified and organic, you can actually set the car up to behave like you want. it may not be 100% realistic in the range of settings, but i really believe it should allow you to be 100% satisfied with how the car behaves.
without wanting to insult you in any way, i can say that you do not speak for me.
"when it's done" is the best time to deliver any software imho and i believe the fact that LFS so far has been delivered "when it's done" is the reason it's one of the best pieces of software ever.
also imho we as paid members of this community have access to some of the best online racing you can get, at least in a potential way. crash kiddies and script kiddies play too much a role, and unfortunately most people just don't like spending time in a really tough sim, losing repeatedly to europeans (this from my very Americas viewpoint)
Fordman, what more could you possibly want than to know your money is safe in the bank account of a man who actually cares about the experience you have using his software?
there's a different mechanism or flywheel for synchronising 1st and 2nd than for 3rd to 5th?
if i tried to shift my toyota matrix at lightning speed, surely the synchronising mechanism is too cheap to have the gear speeds matched up in time and the shift would fail, even if the clutching had been properly done.
of course i say this will all the confidence of zero knowledge of how actual manual transmissions work i just felt my transmission do something funny when going down into 2 one day... kind of like how sometimes putting the stick into R can cause a clunk even while the clutch is down, if some bearings are sticky or something.
that's a good spirit everyone should have. i didn't read this plea before replying to teemu in the post above at least i took out my rant against iracing hehe.
isaac made a great point - lfs is more popular for people who don't practise as much. i practice very little in lfs so even after all these years i feel like i can improve at every combo.
hanzime, i want to do more league racing. i went to www.liveforspeed.be and looked around. i couldn't find the time zone for the races. really nice website and rules etc btw. i will register to the forum and see about the race on the 29th of this month.
for my ideas, i think you should go with the best combos. some are just more fun to drive, like xfg @ fe2r, lx4 @ so6, fxo @ aston cadet. going for weird combos doesn't help i think.
it is only my opinion but just because content is old doesn't change its worth. LFS is not a game. am i wrong there are no points, no story, just competition. most of the time you lose. it's extremely hard. i don't understand the idea that people wouldn't want to race because the track is x years old. it's like people saying "oh i don't want to race on the nordschleife anymore.. that track is too old. just the same corners again and again."
i had registered for absolute beginner's league and had disconnect problems. after years of racing online as long as i want bam, disconnect in the middle of a league race. maybe when the script kiddies will have their toys taken away things will be better.
that is like saying the engineers at Betamax were to blame for people choosing VHS because they failed to release Betamax 2.0 or something.
the other day in LFS i did a huge skid and after i could feel the flatspots on my tires. not only i could feel them but i could see their effect on the g-meter. i even have a replay of it.
people who willingly chose an inferior product are the only ones to blame for a superior product dying out from lack of popularity.
the vertical load on the contact patch comes from a combination of sidewall stiffness and air pressure. the air pressure gives the load mostly on the center of the tire.
in this case air pressure was low so the sidewall stiffness gave more vertical load on the sides of the contact patch than in the middle. when slipping, the contact patch develops more friction force where it has more vertical load on it.
this is true to a point. Newtonian physics for example give accurate results in almost all cases since these additional "time wasting operations" have almost no effect when the bodies involved are heavy and moving slowly compared to light.
when things are smaller and moving close to the speed of light -- at the limit -- Newtonian physics shows how simple assumptions fail and how important those little time wasting operations really become. (i guess in this case the additional operations are the effects on the bodies by the rest of the universe)
in general, to get to the heart of the behaviour of a real physical system, you don't have to calculate every last motion of every particle, but the smallest effects do still have to be taken into account. we recognise real physics because all these details are there.
i assume you mean that in the spirit of putting the priority on the online racing experience, getting the model closer to reality is better than adding more diversity.