The online racing simulator
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Chupacabras84
S2 licensed
Deleted and reposted because lfs forum doesnt notify of post editing.
Quote from LineR32 :I did find a site that had paper models of the Terrazi Terrific, but I dont have the link anymore.

Thanks for mentioning it, I searched and found it.
Quote from LineR32 :
If you have a PS1 emulator on your pc, you can unlock all of the cars with the cheat plugin -//- You can find all of the liveries then.

I recognise the livery desing its just the colour that confuses me.
Does this livery had this wild pink colour as a standard or is it your innovation?

Edit: Followed your advice and used gameshark codes to unlock all cars and didnt see this wild pink in MMM liveries. I have no idea why people using it, unless I am missing something by a large margin, then please open my eyes

Also I am deeply shocked to see so many cars based on everything from corvette, lotus, porsche, jaguars, Lamborghini, Ferrari, Toyota gt1, some weird batman like desings and even damn chaparral 2J (I mean really? They had chaparral 2J back then, even GT series didnt had one until GT4)
Tons and tons of cars and I never drove them just because I didnt want to lose.
That was a really bad move namco


Bosconian and mitsurugi liveris are cool too bad I cant find R5 in stores now (really wanted to play that game) and I dont own PS3.

PS. Happy New Year
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
And its not like I am bitchin just because i have my nostalgia googles on, truth told while wandering trough virtual corridors, open closets, check whats behind the doors I often find that everything its pretty much shallow and lifeless.
I mean you open the door, you walk in the room you see a cabinet, some books some boxes, chairs and cups you can throw around the room thanks to advanced physics and thats it, there is no easter eggs, clues to the plot or anything to read its just ragdol physics and stuff you can throw, pick up and put somewhere else there is nothing to do here.
You go to the next room and situation repeat itself, there is some stuff you can throw, maybe a body you can shoot at to cover wall with blood and put it in some funny position, maybe again some plants and bottles you can shatter with your bullets but there is nothing to do beside it.
You go ahead to fight the boss watch the cutscene when maich character speaks with someone in angry, manly voice while camera circling around and you start the next level.

I guess its come from the fact that back in the days they didnt concentrate on graphics so much, physics was how it was so the main redeeming features of the game was originality and gameplay, also no one build rooms just so you can go in that room and throw some boxes around and shoot at the bottles, if there was a room then you would definetelly find there something, documents/books/newspaper to read, people to talk or something, no one wasted their efforts on building empty rooms just so game can appear complex and non linear.

I mean lot of games really feel empty and shallow now.
While older games somehow make better job at creating universe that is alive and full of stuff to do and discover.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
I still play some older titles from nes/snes/psx on emulators, and even buy games for my ps2, (need to buy new ps2 because in the old one laser might die soon) so I am not totally spoiled by modern graphics and cant take a few pixels here and there

Beside older games tend to have very interesting solutions when it comes to gameplay and often are quite complex (good story, pretty decent level of difficulty, lot of side quests and stuff that needs to be linked in some way and researched to get something).
Now even games that are considered innovative are tend to concentrate on graphics, some trippy colours, ambient sound and mindfck ending, usually its enough for the game to be called innovative, when in fact its in most cases just a simple platformer in 2d (cuz thats artsy now)
Chupacabras84
S2 licensed
Yeap hoping down the road while police cars where flying over under or next to you, crashing head on with insane speed, civilian cars entering the earth orbit
Shit was addicting as fck
Now that I remembered all the great time i had i might end up playing it again.
Chupacabras84
S2 licensed
Yeah driver was great plus the adrenaline rush when you had all city police on your ass, around 30 percent health and rain adding to the atmosphere.
(Yeah thats right even driver had rain and its too technologically advanced for LFS )
Or heart pounding in your ears when you managed to survive over 60 second in survival mode.
And I think driver 2 was even better (not as hard as the first one tho), chasing the Jericho trough Havana, helicopter chases, that was great, not to mention great physics, i could feel those cars weight about 1000 kg when taking corners.
Parallel lines sucked tho, cars behaved like wooden boxes on a wheels, insta brakes and generally lack of atmosphere.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
Hi.
There is a few interesting skins although non of them really close to original design.
Just a few questions if you dont mind.

First question, what is this wild pink colortheme on MMM i know I seen it a few time over the web (as a skin for forza and modnation) while I was gathering materials but i have no idea from where it come from, is it RRT4 color palette?
If yes what car, currently I am replaying RRT4, unlocking cars just so i can use them as reference and i didnt seen this skin yet.

Second, do you have any links to the sites where i can find more reference materials.
Concept art, renders, colorthemes or anything where i can see decal details, fonts used etc.
Something like this. DRT, MMM, PRC, RTS.
I had OPM from 99 with review of R4 with nice renders of cars from various angles but cant find it right now

Third question, whats the name of the font used for 'dig dug driving' and 'figer' decals on the drt car.

Since you were making those skins I am guessing you went trough the step of gathering reference materials and maybe you have left some links, notes, pics or anything that can be useful.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
That feel when i dont remember when i played anything that is remotely challenging
I think it was psx and maybe ps2 although very few games.
Chupacabras84
S2 licensed
Since you geting the same respond everyone getting "Practice, Practice, Practice" I try to be a bit more helpful and point out the things that I think are crucial and come from my own experience when i was learning to drift (Just dont think I am pro or something , I still cant do those crazy 300m long 90 degree drifts you see on the vids and while I can drift the corners I am still far from the really good drifters.
I just want to point out things I had to realise before I was able to start drift and recover from it )

First of all if you previously played on Gamepad and used analogue smoothing turn it off, i makes control harder even with gamepad, at least I wasnt able to drift before I turned that off.

Turn of FFB and set wheel to 540-360 degrees when drifting, at the beginning at least.
Since counter steering needs to be applied fast in order to be effective 360 degrees for beginning is rather good because when you get the idea of how fast it should be with 360 you can move on to 540-720.
Otherwise you might never even start to spin the wheel with the speed required for countersteer to be effective.

Dont relay on FFB since you apply the countersteer when the car is still moving a bit sideways you always feel some resistance till the very last moment.
And dont try to leave the wheel so FFB turn it for you it doesnt work that way.

This is important! When applying countersteer dont relay on FFB, I relay mostly on my eyes and feel of the car.
When car slowly stop moving sideways and start moving ahead thats the moment you need to straighten the wheels.
You must countersteer in the transitional state while car still sliding but slowly starting to go straight.

Start with car like XRG it doesnt have much power so before the tyres get really hot using throttle as on/off switch is excused (Later you can try with something that doesnt forgive using throttle in such way like FZ5).
Basically when your rear starting to go ahead of your front its the moment you need to ease on the throttle.

Search on you tube drift bible and just watch some tutorials of Keiichi Tsuchiya he explains it rather well also give a few hints how to figure out whether you apply countersteer too early or too late, how to approach corners etc.
Basically most of stuff you read about real life drifting can be applied in LFS.

Train a lot at the skid pad trying to drift around circles but not doing 8'ts or ovals.
Drift while your tyres are hot.

And yeah what he said, practice, practice, practice.

Edit: something I forget to add because I assumed its kinda obvious but just in case it isnt.
When drifitng you control front of your car with steering wheel and your rear with the throttle.
For example you want your rear go wide (bigger drift angle) you add throttle, you want your rear to follow your front wheel you ease on the throttle.
Because when you add throttle your rear loses grip its like driving with your rear wheels on oil, if you turn left your rear want to go right, so if you add the throttle at that moment it will slide right, you add more throttle it will slide right even more, your give full throttle and your spin.
Its how you actually drift trough the tightening corner without breaking your drift, you keep like half throttle trough shallow part of the corner and add lot of throttle when approaching tightening part (just dont make it full throttle in one moment, keep gradually adding throttle so your car wont just spin), of course you countersteer with your steering wheel as your rear going round you.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
Quote from Intrepid :LFS became popular because of it's attention to detail regarding physics, if you want that same of attention to detail in the next physics update then you're simply going to have to wait.

No one is being angry about physics udpate being delayed, most people are upset about tracks, cars, cockpits that are being delayed.
I personally dont have a bad word to say about Scawen because he do what he suppose to do and thats develop physical side of LFS, but while physics is getting updated the rest of LFS stay still.
Chupacabras84
S2 licensed
Quote from col :Which is a limitation of the tyre model - so tyre model needs improvement, not 'force feedback'

No it doesnt comes from limitation of tyre model (If you put FFB in LFS above 50 then you can actually feel there is some resistance but then power of all other effects shooting straight trough the roof.
Beside I mentioned there is more things you can feel trough wheel and not everything you feel on the wheel comes from tyre that contacts road (at least not only).
Quote from col :Which is due to LFS not modelling depth/viscosity of road surfaces - nothing to do with 'force feedback' code.

You can bury your rear tyres in the sand, your tyres have less grip on the grass so obviously depth/viscosity is modelled.
Quote from col :
LFS is a simulation. Canned effects are a bad thing which is why LFS avoids them.

Some effects needs to be canned simply because they have nothing to do with the tyre contacting the road (at least not the tyre alone).
While I have no idea how LFS simulate FFB it doesnt mean i cant tell its feels very simplified if compared to real thing so one way or another it needs to be improved.
Quote from col :go play something else

How about you stop telling me what i should do or play?
Or maybe you should go play something else... oh wait you stopped playing LFS in 09.Or maybe you play offline because bots are so challenging.
Chupacabras84
S2 licensed
Quote from shashdev :I hope to god that these new physics feel a great deal different then the one that is presently in the game cause anything less will be a waster of time over the past three years.

Chupacabras84
S2 licensed
Quote from S14 DRIFT :Image tags.

Doesnt even worth it, would be a waste of mileage on mouse wheel, its like recap of the last couple of weeks
Chupacabras84
S2 licensed
Quote from MadCatX :since LFS generates force feedback force directly from the force affecting the steering wheel, I don't see where the room for improvements would be in this respect.

Well yes but its still feels pretty different from real deal, in real car there is tons of things that you can feel trough the wheel and in lfs it feels pretty castrated compared to the real car.
For example when your car stand still and you spin the wheel you wont feel any resistance which is there in RL , when you going trough the sand you can turn the wheel as easy as on the road or grass (normally you would need a lot of force to turn wheels that are buried deep in the sand, or when you hit the sandtrap at speed you would feel it trough your steering wheel)

Also its been asked few times for ability to configure FFB (adjust effects from various factors) and it would be pretty useful, especially when you hit something, when ever this happens there is such a hard jog on the wheel that every time I am afraid I will hear the cogs shatter.
And no "then dont hit anything" wont do.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
Truth told i cant shake of the idea that its only scawen who have been working on LFS...
While Victor is responsible for website (and long forgotten audio side of LFS) and LFS record I have no idea what Eric is doing.
I mean making car model with textures, interiors, tracks, its just doesnt take years no matter how you look at it.
And while i keep hearing he is working on something it is obviously something I cant see...

So I wonder what will happen when the only thing this patch introduces will be new tyre physics.
I mean there obviously will be interiors, scirocco, tyre physics and thats all
No improved suspension physics (or anything else that contributes to car behaviour because obviously its not only tyres), no work on flexible car body, no improvement in damage model, no weather or day and night, obviously no new tracks for S2 users or maybe one track and one car with most optimistic prognoses, no improvement in FFB or anything of what been suggested over the years, just the tyre physics, scirocco and interiors.
I wonder will this patch be worth the time spend on it (Obviously tyre physics is great but what about the rest).
Oh btw cool pic but i think i seen it already somewhere, maybe from the different angle.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
I dont believe dogs can speak any language, why? Because God created them as mindless creatures only to serve man (Beside Bible mention that serpent was speaking edenian or whatever but dont say anything about dogs)
Ridge Racer Type 4 skinpack [WIP]
Chupacabras84
S2 licensed
Updated: 27.01.2012 - DRT skin added.

I intend to cover the whole RRT4 stable, a few skins of every racing team for every car in LFS.
While some skins suppose to be exact copies sometimes i cant find any reference on the web, concept art etc so in situation when I wont be able to figure out "what this silly string of pixels suppose to be" I will use my imagination.

Sometimes i might alter skin or just make a skin basing on particular colortheme but not using the original design.
But the general idea is, there should be at least one or two skins that are exact copies (Or as close as I manage) of the original.

Those skins that are exact copies will have 'Va' in the filename and number after it.
For example "XRG_PRC_Va.jpg" and if i make another PRC skin for XRG which utilises original design the name will be "XRG_PRC_Va1.jpg"
Those skins that are not intended as exact copies will have 'Vb" in the filename.
As for now every skin posted here I will upload to lfs world and will reupload it here and on LFS world if i make some changes.

Preview pics are made with LFS viewer on which i installed realistic reflections from Lynce Revolution Pack August 28th, 2009 it looks a bit different than with stock LFS reflections but generally WYSIWYG.

And the whole project begins with.


PRC-Unless there is something to fix probably this will be the final version of this skin.

RTS-Probably the final version.

RTS-The above skin with a few changes (Flags of Yokohama and Fukuoka were added because some races take place there, R.Nagase written over the door at the right side, because, well because obviously why , left side instead of being 1:1 copy of the right side have Xevious and GAMP stickers replaced with Galaga and Yoshimitsu stickers, bandai stickers added.

MMM-Quite a difficult skin, since shape of cars in RR are quite different from XRG, original paint jobs dont fit very well and too much input from my side means straying further from the original design which is against main objective of this project.
The next step would be remaking shield shape (Small black shield with 'MP' letters in it) so it will resemble original which was shaped after mappy's hat badge I am guessing.
Also didnt decide yet what to do with the 'mewkies' stickers, the font was made so it would resemble original in shape and size as close as possible but somehow it feels out of place dont know yet should I left it, as it is for the sake of historical accuracy or try to change it.

Maybe will change decals a bit or make a new variation of this skin, dont know yet.
As for now I dont see any bugs or misaligned decals to fix.

Hope you will like it and nothing will interfere and stop me from finishing the whole project (Like terrible terrible HDD failure ).

List of fonts which were used.
Last edited by Chupacabras84, .
Chupacabras84
S2 licensed
Thats sexist, you get ban for posting woman tits and nothing if you post man chest.
But then, when i ride a bus and all those moms feeding their babys i feel like inside dairy farm and this is perfectly acceptable behaviour.
Its like woman with all those "equality" are more equal than men
Chupacabras84
S2 licensed
Quote :The allegations against United Russia were supported by claims that voter turnout had reportedly been up to 140% in some areas and that United Russia had 99.5% of the support in other areas.

Source: http://politics-matters.com/20 ... on-fraud-and-vote-fixing/
Chupacabras84
S2 licensed
Quote from Crashgate3 :
Seems like it would last about 10 minutes before it broke.

From the looks of it it mounted on some big track i dont think they would mount something if it wasn't reliable, in the other hand i dont think its designed for great speeds, more like up to 30 km/h or situation when you try to make you way up the icy road.
You know the kind, shallow ascend, covered with ice so most of the car go to the top and then slide back down, wreaking chaos with wheels blocked.
Chupacabras84
S2 licensed
First time I am seeing something like this and I have to say, this is a freakin great idea.
Chupacabras84
S2 licensed
Its not the first time i see situation when someone jumps on the car, driver hits the throttle and idiot gets run over and every time i cant help but think that he deserved it.
FGED GREDG RDFGDR GSFDG