@Bose321
Hey, if you one of those who think there should be separate threads for, funny vids, documentary, racing, just cool vids, etc. then go ahead and make bunch of those and maybe people will use them.
Something tells me tho, all your threads would be merged or deleted and you would never know why
Since GT series always had this "The Real Driving Simulator" I bought it only for this "Real" part.
I always thought that people who play it, got it for the same reason I did.
On GT 5 you have speed dependable steering lock, the bigger the speed the less you can turn your wheels, you cant disable it and because of that you can never exceed slip angle when playing on sixaxis, terrible decision it dampens car steering to the point it feels like on rails.
During drifts this steering locks is disabled so you can apply countersteer.
I think its misconception of simracers and some developers, I mean seriously, who wouldn't want a car behaving in realistic manner where you can apply existing techniques and where you actually need skill to drive.
It still is, played it recently on emulator, grip high a hell but still enjoyable. I dont know, was there another psx game with fully working 3d cockipt.
Great visuals, working cockpit, animation for driver (gear changes), pretty challenging physics, damage model which even now beats everything Gran Turismo, rFactor, LFS, really engaging racing seasons (I almost performed voodoo rituals wishing harm on who ever was in front of me in the table), racing rules (flags, obligatory pitstops, etc).
Colin 2.0 was just as great.
Some time ago played DIRT, wasnt great but wasnt bad either, recently saw DIRT3 and bought it assuming it will be better than DIRT.1.
What a steaming pile of shit, the best graphics and (visual) damage model I seen in racing game but fck me how bad it drives, after a few races, I put it away and never touched again.
Codemasters has really fallen.
Well, I dont know, I cant enjoy racing game with bad physics no matter how good it looks but at the same time I want the game to create good looking, atmospheric and convincing surrounding in which I could immerse easily.
I mean is there is anything better than to be in cozy cockpit, during the rain, with soft and monotone sound of windscreen wipers and rain on the roof.
I think I got this fetish in Toca World Touring Cars, after a hard race during late evening with storm around.
@ACCAkut
And I would say yes, with one major difference.
Every GT prior to GT5 set a standard, it was number of cars, graphics, physics.
GT5 on the other hand not only haven't set a standard of any kind but in most aspects its pretty much average or even worse than previous game (seriously who come up with that soundtrack)
While in previous GT you had qualifying in GT5 you start at the very end and for given number of laps have to chase number one where rest of the grid is underpowered obstacle with horrid ai.
I mean, even before this was considered and outdated mechanics but it wasnt all that noticeable on psx where attention to details like this wasn't a standard, on PS2 you had qualifying to sweeten the deal and GT3/4 outdid everything else with graphics, number of cars and physics.
But on PS3 this become a bit more than just outdated mechanics, now its feels archaic to say the least, I am struggling to think of an aspect in which GT5 goes above average and reading about GT6 I am a bit worried that it will be GT 5.5 with pretty much the same physics but improved suspension, you seen those gameplay vids does it look like anything you would expect a sim to handle?
Why?
I think the only way to get the message across is to vote with your wallet, Assetto Corssa and rFactor2 are shaping out to be much better than GT6 anyway.
GT series turned into a CoD, buying it will only send a message that it is perfectly ok to improve graphics just a bit and release it as a new game.
Sadly agree, I hate oversaturated colors, blinding bloom and hdr.
Those effects could actually look good but I dont remember anyone using them in moderation.
@Boris
In all previous years there were two GT game for every PS console so I guess its only logical its the same now.
I just hope they actually improve GT6 and as every previous GT it will be a game which sets standards and they dont releasing it now, just because they want to start working on GT for PS4.