Exclusive limited edition 1:43 scale diecast 2009 Nissan GT-R Spec V with custom Gran Turismo livery designed by Polyphony Digital, produced by well-known collectible car maker Kyosho
In-depth 300-page car-lover’s guide written by the experts at Polyphony Digital, covering everything from the history of the modern automobile to driving techniques and game reference material
Custom etched Gran Turismo key chain
Voucher for five (5) exclusive high-end cars with custom Gran Turismo livery and performance upgrades
yeah but if you use cockpit view like you want to, you'd never see it
doesn't bother me, but they're probably still tweaking things, game's not done yet.
They probably have it triggered right now with any contact, but it should only happen when contact is made with a stationary object at a glancing angle.
I use the right stick for throttle and brake when using a controller, forward and reverse respectively, but no left foot braking off course, which is needed in RUFs, rear engined cars, and some mid engined ones. I even did this with LFS at one stage
Main problem with TDU was the physics just aren't deep enough to enjoy.
It was fun for a while crusing online, exploring, and playing cat and mouse with people and other cars in the world, and then doing drag races with others down the main straight in the main city area
But after that what then? The races and events weren't that interesting, the usual NFS stuff and courier jobs
It's sorta like GTA, but you can't kill people, which robs half the fun
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BTW Kaz is pissed at the leak of weather, editor and karts etc on his twitter. It doesn't confirm if they are legit though
TDU is like fun for a couple of months and after that no more. At least that's what I found when I was beta testing TDU. I didn't have any inclination to get it after the beta testing period
Kaz said a while back that the tracks that players can create won't be like the tracks that come with the game - obviously, considering some of these took a good year to make
Shuhei Yoshida is the CEO of Sony Computer Entertainment, and is on Polyphony Digital’s Board of Directors, along with Kazunori Yamauchi and Kaz Hirai. So consider it legit
Wonder what they will add for GT6, because GT5 is pretty packed now!
There are standing starts in Prologue, online at least, every race I do online has been standing start. You can tell the guys who sacrifice tyre grip for power, when they blast down the straight from last place and overtake everyone
That's one of the beauties of the PP system, you can trade in tyre and aero grip for more power when the track dictates. Though you do lose low end torque and vice versa, reducing power increases low end torque
The reason why I said head tracking might be on is, that they did have PS Eye doing tracking, setup at the show, and while you can look left/right in GT, you can see his view move around a fair bit when going down the straights
apparently Taku Imasaki mentioned in an interview, that they're still undecided about having NASCAR vs. other cars, and 16 players online is the minimum.... can't find the source though
I suppose with no AI, it should free up resources, would be nice if you could also have some AI for online as well.
Wouldn't surprise me if it is. Someone reported seeing the PD team, a whole bunch of Japanese people at Mclaren, scanning the F1 GTR and MP4-12c.
I also read that an engineer behind a modified Mustang they scanned, was asked by PD to come up with 70 values from the car to enter into the GT5 physics engine
The interiors in Forza aren't that great, and not all cars had em, and the quality varies. A lot of the cars are from Forza 2 as well
If you look behind you won't see the rear of the car
edit -
from years back
It's all true now, they stuck with the plan. Can't complain about that
And all the Nurb courses would be considered 1 track even though, there are quite a few in it.
The recent news does seem disappointing emotionally, but if you let things cool down and think about it logically it's a non issue. And we haven't even seen everything and know what the full game will offer.
Thundering down the Ring at midnight with other people online is going to be sweet
I wonder about the customization of the standard cars. It will be at least GT4 level, with wings and wheels (but better off course), but there might not be extensive bodywork options like the premium versions. I hope at least for a basic livery editor and paint shop. Even preset decals you can place on the car like some Japanese drift games will suffice. Just so that every car online is unique
Physics should the same across all models, I don't see why they would be hardwired. Damage and deformation will be different since the older models were created by a single mesh instead of separate panels. But you will still get dents, scuffs, dirt and mechanical damage.
Only thing is sounds, I hope the sounds from GT4 are not carried over :scared:
Ability to host "Track Days"/My Lounge lobby. No lap limit, enter and leave as you wish, switch between racing and spectating freely, and it has it's own chat room.
Well in theory cockpit is nice, but reality for me, I never used it in Prologue when I did serious driving online. In iRacing I always prefered driving the open wheelers for the same reason, better visibility and feeling, since your forced into cockpit
Maybe a bigger screen might change things, but it's just not the same as real life, and I already have a steering wheel infront of me, I don't need another one. I consider the monitor as the windshield
Some cars like the California had tinting which made it even worse, but I do use it occasionally for fun, but not when racing to win.