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CoolColJ
Demo licensed
http://us.gran-turismo.com/us/news/d5232.html

Collector's Edition Content Details:
  • Gran Turismo® 5 game
  • Exclusive limited edition 1:43 scale diecast 2009 Nissan GT-R Spec V with custom Gran Turismo livery designed by Polyphony Digital, produced by well-known collectible car maker Kyosho
  • In-depth 300-page car-lover’s guide written by the experts at Polyphony Digital, covering everything from the history of the modern automobile to driving techniques and game reference material
  • Custom etched Gran Turismo key chain
  • Voucher for five (5) exclusive high-end cars with custom Gran Turismo livery and performance upgrades
  • Numbered certificate of authenticity
  • Custom collector’s packaging
CoolColJ
Demo licensed
I believe getting the Collectors Edition gets you all the extras, while pre-ordering the normal package might get you 1-2 of the cars at some outlets.

Just guessing though
CoolColJ
Demo licensed
Gamestop preorder cars - I'm interested in the Mclaren F1, but maybe not the other special cars in the Collectors Edition

http://i45.tinypic.com/15wxkc0.jpg
http://i49.tinypic.com/35lywk6.jpg

Quote :
Pre-order Gran Turismo 5 and receive two GameStop exclusive in-game cars, the McLaren F1 Stealth model, and Joey Logano's #20 NASCAR Nationwide series car.

* McLaren F1 Stealth Model - Custom tuned for improved performance, including weight reduction, and increased power. Also features custom carbon fiber “Stealth” paint scheme with Gran Turismo racing logos.

* GameStop NASCAR Car with Gran Turismo design - Joey Logano's #20 Nationwide NASCAR featuring Gran Turismo 5 racing logos.

Available online and in-store while supplies last.

Online Customers: A code and instructions on how to redeem your exclusive in-game cars will be emailed when the game releases.

Store / In-Store Pickup Customers: A code and instructions on how to redeem your exclusive in-game cars will be printed on your receipt at time of purchase.

CoolColJ
Demo licensed
yeah but if you use cockpit view like you want to, you'd never see it

doesn't bother me, but they're probably still tweaking things, game's not done yet.
They probably have it triggered right now with any contact, but it should only happen when contact is made with a stationary object at a glancing angle.
CoolColJ
Demo licensed
Just grab a DFGT, like me, cheap as chips for $100 at Dick Smiths over Christmas, but the pedals make me sad

Kaz interview at E3 and some footage of Justin bell trying out GT5 demo on La Sarthe. Cleanest E3 demo footage around

http://www.youtube.com/watch?v=lV5XymQ3s_8
CoolColJ
Demo licensed
I use the right stick for throttle and brake when using a controller, forward and reverse respectively, but no left foot braking off course, which is needed in RUFs, rear engined cars, and some mid engined ones. I even did this with LFS at one stage

BTW it seem Euro will get the game last...

http://img248.imageshack.us/img248/2761/pagesony.png
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from atledreier :Exactly the opposite for me. I have most GT titles, and they are fun for a while, then I drop off and do something else, and maybe come back after a while.

TDU keeps me coming back much more often, and for far longer at a time.

Main problem with TDU was the physics just aren't deep enough to enjoy.
It was fun for a while crusing online, exploring, and playing cat and mouse with people and other cars in the world, and then doing drag races with others down the main straight in the main city area
But after that what then? The races and events weren't that interesting, the usual NFS stuff and courier jobs

It's sorta like GTA, but you can't kill people, which robs half the fun

---

BTW Kaz is pissed at the leak of weather, editor and karts etc on his twitter. It doesn't confirm if they are legit though
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Mustafur :More excited about TDU 2 then GT5 really.

although i own every single GT that came out even the limited ones such as GT concept for PS2.

TDU is like fun for a couple of months and after that no more. At least that's what I found when I was beta testing TDU. I didn't have any inclination to get it after the beta testing period
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Kaz said a while back that the tracks that players can create won't be like the tracks that come with the game - obviously, considering some of these took a good year to make

and karts....
http://www.youtube.com/watch?v=GLYCrVP-g2g
CoolColJ
Demo licensed
Quote from Boris Lozac :It still could be the possibility that he's one of those 'bosses' that comes into a visit once in a while and isn't quite into development that much. He could be saying things out of his ar*e, like "yeah, there will be Porsche (and he saw a Ruf while visiting PD)" and stuff like that, if you know what i mean... Let's wait for some visual confirmation.
How would track editor work anyway? You can't create anything serious with a gamepad, maybe if mouse worked in track editor or something...
Ang go-karts, give me a break, they are so hard to simulate, if they are in, it will be something so useless and won't behave like a real go-kart at all..

Well he was the producer of Gran Turismo, and all the other GTs, and a ton of other games, so I'm sure he knows a bit about what GT5 is doing

http://www.mobygames.com/devel ... t/view/developerId,40712/


Use the Move to create tracks
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from lukelfs :Sweeeet, Track editor

http://www.gtplanet.net/gran-t ... r-track-editor-confirmed/

E- Ok maybe not looool

Shuhei Yoshida is the CEO of Sony Computer Entertainment, and is on Polyphony Digital’s Board of Directors, along with Kazunori Yamauchi and Kaz Hirai. So consider it legit

Wonder what they will add for GT6, because GT5 is pretty packed now!


edit

and

Quote :From member Guffaluff

I just recieved a reply to my email regarding the Kotaku GT5 article. This is what I wrote (I apologize for some minor brown-nosing :

Hello there .

I've been following your website for quite a while now, and all I can say is thumbs up! .

I just read your E3 article on GT5, and I have one question, if you don't mind .

It's about this segment of the article:

"The developers have created fully modeled interiors for the Premium cars, as well as doing detailed modeling for the car's undercarriage and even the exhaust pipes! The Standard cars apparently won't have the exact interior modeling. For example, an Enzo's interior will look like the real deal, but your typical Mustang's will look like exactly like Mustang's."

Maybe you have noticed, but there has been quite a lot of fuss regarding the recent announcement of Premium and Standard cars in GT5, and if the latter have cockpit view or not. What you write in the above segment indicates that the standard cars do indeed have a cockpit/dashboard view, just not nearly as detailed as the premium cars.

Could you by any chance clarify this? Because according to some other articles, it suggests that the Standard cars don't have any form of cockpit/dashboard view. So do the standard cars have some sort of a cockpit/dashboard view? Also, if you happen to know, are the Standard cars simply upscaled GT4 models, or have the car models been improved so thy don't look out of place in a race with premium cars?

If you have the time and info to answer those questions, I (and probably all of GTplanet.com :P ) would be really thankful .

Best regards

And this is the reply I got:

"What you write in the above segment indicates that the standard cars do indeed have a cockpit/dashboard view, just not nearly as detailed as the premium cars."

That's correct. And that's why I wrote it.

He didn't comment on if the standard cars would be simply upscaled GT4 models or not, but this indicates that the standard cars should have a cockpit view, just not with the same amount of details as the premium cars.

Just wanted to let you guys know

Last edited by CoolColJ, .
CoolColJ
Demo licensed
There are standing starts in Prologue, online at least, every race I do online has been standing start. You can tell the guys who sacrifice tyre grip for power, when they blast down the straight from last place and overtake everyone
That's one of the beauties of the PP system, you can trade in tyre and aero grip for more power when the track dictates. Though you do lose low end torque and vice versa, reducing power increases low end torque

The reason why I said head tracking might be on is, that they did have PS Eye doing tracking, setup at the show, and while you can look left/right in GT, you can see his view move around a fair bit when going down the straights
CoolColJ
Demo licensed
Top Gear track - incar. I think head tracking is being used
http://www.youtube.com/watch?v=rC7wpupIP5U



apparently Taku Imasaki mentioned in an interview, that they're still undecided about having NASCAR vs. other cars, and 16 players online is the minimum.... can't find the source though
I suppose with no AI, it should free up resources, would be nice if you could also have some AI for online as well.
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Dygear :Sweet, now if only we can get McLaren in and show those guys at SCE Studio Liverpool and Codemasters how to make chrome work over a whole car, we'd be in business! I sware to god, if I see another flat grey McLaren I'm going to flip.

Wouldn't surprise me if it is. Someone reported seeing the PD team, a whole bunch of Japanese people at Mclaren, scanning the F1 GTR and MP4-12c.

I also read that an engineer behind a modified Mustang they scanned, was asked by PD to come up with 70 values from the car to enter into the GT5 physics engine
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :Who asked this, and who answered?

some guy asked one of the many game sites at E3 to ask the Sony about this.

Again it's still open to interpretation

They should just ask "will you see a steering wheel, gauges, hood and side mirrors in the standard cars?"


Quote from Boris Lozac :http://i47.tinypic.com/sv59xe.gif

just like the real car at 0:48
http://www.youtube.com/watch?v=bJAGjJojHUA
Last edited by CoolColJ, .
CoolColJ
Demo licensed
quotes from another forum

Quote :It´s becoming clear that the high amount of time PD employed in its game is paying dividends. Obviously the tracks show tricks, and some shortcomings can be found here and there, but the overall quality is simply erasing each and every doubt that I could have.

The main question now seems to be how many cars will have interiors modelled. Well, I suspect that the issue of downloadable content is around us...but at the same time we have the evidence of Prologue, that showed some "cheap" cars with beatifully rendered cockpits... My bet is that the users of Prologue will import the interiors of these cars for free (that´s almost a given, if the data is compatible why not allow that?), and beyond that who knows...

In any case, the modelling of 1.000 cars seems too demanding even for Polyphony. No offense, but I found car´s interiors in Forza 3 less detailed (at least, in-game) than Prologue´s. The effort is there, of course, but I imagine that artist working with 3D editors spent more time per car in PD that in Turn10, and that´s money. At the same time, I don´t know if some form of prebacked lighting is patched into GT5 cockpits. If that´s the case, more time/money has to be taken into account. The tweaking of that has the smell of napalm burning in the brain of the artist at dawn, you know.

I live in Madrid and frankly the videos and images of the circuit seems so accurate that I have to admit that GT is definitely a day one... It´s not the raw effort, nor the resolution, nor the numbers... is the apparently insane care of PD that has sold the game to me. Ok, they have the time, the founds that others haven´t, but.... the results are simply awesome, at least from what we can see now.

It´s like I HAVE TO support that effort. It´s so unusual to choose care over profitability that I feel guilty if I don´t buy the damn game. If GT5 is not a critical success Yamauchi may be in a trouble, but... I subjectivly agree with his approach to gaming.

Quote :Believe me, it´s just absurd how REAL (accurate) seems to be the track. OK, some flat corners, "photoshopped buildings" and so on if you look at the end of that intersection, but I use to go with my camera around during some evenings (I like photography) and man, they have it right.

If the goal is to make you really feel that you´re racing in the streets that looked at you during the last twenty attrocious traffic jams definitely my revenge is on its way... I´ve been looking at the Metropolis building for hours along all those years... just eating smoke of tired cars... la Gran Via and the Castellana crossroad could put you near Michael Douglas performing Day of Fury . Beautiful place in any case... better by foot in a pleasant evening.

Yes, the screens are great.

I saw some pics and the tracks are very accurate!
CoolColJ
Demo licensed
The plot thickens
Anyway the Simracing TV crew are going to ask as well

Quote :
NO im not talking about that

here's my email

"Nice E3 coverage, PLEASE find GT5 staff and ask him will "Standard cars in GT5 have cockpit view!"

We are disparate to know this....


He replayed "yes they will have cockpit view"


Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from brt900 :anyobe know where i can preorder the special edition version

Might be calleed ulimate edition in Euro
http://translate.google.com/tr ... NSG&sl=auto&tl=en
CoolColJ
Demo licensed
Quote from Luke.S :Still a let down considering Forza 3 has over 400 cars with cockpits and good physics. All standard. All laser scanned iirc.

(Although the 911 Turbo is still shit :razz

The interiors in Forza aren't that great, and not all cars had em, and the quality varies. A lot of the cars are from Forza 2 as well
If you look behind you won't see the rear of the car


edit -

from years back

Quote : French vidéo game magazine " JOYPAD" goes to Japan and meet K Yamauchi at polyphony digital and give us 3 pages of interview and some more scoop about GT5:

- All cars and tracks of GT4 will be in GT5
- more cars and tracks should be downloadable
- 4 driving views
- damages for the race cars
- All Ferrari + F1
- new city tracks
- online drivers : 12 to 20
- changing weather during race

It's all true now, they stuck with the plan. Can't complain about that
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :Yes, but take 10 ovals for Nascar, 10 'dirty' made up rally tracks, 10 imaginary asphalt tracks, and that leaves us to 10 real, usable tracks, at best..

He said more than 40 though

And all the Nurb courses would be considered 1 track even though, there are quite a few in it.

The recent news does seem disappointing emotionally, but if you let things cool down and think about it logically it's a non issue. And we haven't even seen everything and know what the full game will offer.

Thundering down the Ring at midnight with other people online is going to be sweet


I wonder about the customization of the standard cars. It will be at least GT4 level, with wings and wheels (but better off course), but there might not be extensive bodywork options like the premium versions. I hope at least for a basic livery editor and paint shop. Even preset decals you can place on the car like some Japanese drift games will suffice. Just so that every car online is unique

Quote from anttt69 :Is it possible to run a game from a flash drive on the PS3? My disk drive does not read disks. I suppose i could transfer the contents from the disc to flash mem at a mates house then transfer that to my hard drive.?

Im kinda doubting that will work though.

buy a 2nd hand PS3....
Last edited by CoolColJ, .
CoolColJ
Demo licensed
looks like there will be 40 tracks

http://blog.us.playstation.com ... -creator-of-gran-turismo/

Quote :More than 40 tracks with over 100 layouts (including all versions of Nurburgring – which nobody’s ever done before). That enough for you?

CoolColJ
Demo licensed
Quote from Boris Lozac :I don't care that much about cockpit details, it's the perspective from which i can drive most confortably, it's the most realistic view and i just can't drive from any other view.. so basically those 800 cars are useless for me... and also, who guarantees that the physics are not also 'standard' for those cars..

Physics should the same across all models, I don't see why they would be hardwired. Damage and deformation will be different since the older models were created by a single mesh instead of separate panels. But you will still get dents, scuffs, dirt and mechanical damage.

Only thing is sounds, I hope the sounds from GT4 are not carried over :scared:
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from G!NhO :Trackday feature? What does that mean?

summary
http://www.neogaf.com/forum/showthread.php?t=398733

Ability to host "Track Days"/My Lounge lobby. No lap limit, enter and leave as you wish, switch between racing and spectating freely, and it has it's own chat room.

The drifters will love it
CoolColJ
Demo licensed
Well in theory cockpit is nice, but reality for me, I never used it in Prologue when I did serious driving online. In iRacing I always prefered driving the open wheelers for the same reason, better visibility and feeling, since your forced into cockpit

Maybe a bigger screen might change things, but it's just not the same as real life, and I already have a steering wheel infront of me, I don't need another one. I consider the monitor as the windshield

Some cars like the California had tinting which made it even worse, but I do use it occasionally for fun, but not when racing to win.
Last edited by CoolColJ, .
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