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CoolColJ
Demo licensed
Well for me if there is Pulsar GTI-R standard from GT2, I'm still driving it for sure
I'd pick it over a premium EVO or Impreza in a heartbeat. Emotional attachment is stronger than anything.

They're aiming the models for the future it seems, so they won't have to remodel them over and over again.
CoolColJ
Demo licensed
Well would you rather have 200 really detailed cars only, or the 200 cars + 800 more?

It's a no brainer, and not many other games have that many cars of the same detail as well. It's a bit like GT3 in that regard, new engine, new console and it had 150 cars. GT1 had like 170 odd, but you notice the 2nd game on each console had a massive leap in content. History repeating itself, but each generation gets harder to create the content due to rising details, resolutions, demands and expectations

Even then I still haven't collected more than 100 of the 700+ cars in GT4. Hell I haven't even driven half of them!
So it's cool to be able to get a chance to do so in a better game engine again on the positive side. GT4 's flickering and jaggies give me headaches! Most of the cars I wouldn't be bothered driving anyway, unless I actually owned them in real life. Various FWD hatches and sedans, and shopping trollies

At least the aftermarket wheels you add to the other 800 cars will be highly detailed GT5 editions, not like flat discs in GT4

Though I find it odd, they couldn't retrofit high beams on the standard cars, it suggest they actually modelled proper high beams off each light in the Premium cars, rather than slapping on a generic high beam
Last edited by CoolColJ, .
CoolColJ
Demo licensed
They said it takes them 6 months for each car, so they really meant it.
Kaz said the Honda HSV might not make be finished in time, hope it does...

Red Bull F1 car is a dead cert
http://www.redbull.com/cs/Sate ... 863182148?p=1242807156063

Quote :For months the F1 team has been working with Polyphony, the company behind the game after Red Bull was asked to become part of the latest chapter: GT5 – The Real Driving Simulator.

In this version, gamers will get the chance drive the Nordschleife, try out the Top Gear test track and unlock a special car which... well, let's just say Adrian Newey is involved as is Sebastian Vettel and they both met the game's designer Kazunori Yamauchi in Milton Keynes earlier this year. The Factory and the Red Bull-owned Hangar-7 restaurant in Salzburg have also been recreated and feature within the game.

CoolColJ
Demo licensed
Quote from Boris Lozac :I can't play this video, can you tell me what's in there. I still don't get it if standard cars will have cockpit view. Damn Japanese and their awfull english!

It shows HD versions of enhanced type GT4 cars driving around with slightly blackened windows, like the pics show on the website
Try this
http://www.youtube.com/watch?v=Z8v7hjaSr6c


It's on the US site now in English
http://us.gran-turismo.com/us/news/d5247.html


top gear track
http://www.youtube.com/watch?v=tygefzktwpw
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Official site shows difference between premium and standard, plus other details, lots of pics and some movies - 7 pages of it. Photo mode pics are amazing!
http://us.gran-turismo.com/us/news/d5247p1.html


standard cars =
http://www.gran-turismo.com/jp/gallery/d9407.html


Tyre temps
Quote :By reviewing tire structures down from the simulation level, the surface temperature of tires have been simulated. Starting from figuring out the principle of why smoke is produced in the first place, we have succeeded in producing realistic tire smoke just like that of a real car..

http://www.gran-turismo.com/c/ ... /images/9360/image03a.jpg


lighting, effects and collisions - why didn't the trailer show this stuff?????
http://www.gran-turismo.com/jp/gallery/d9408.html

Quote :Physical damage to the calculation
It is the physical damage and affect the deviation of the alignment simulation. The damage may affect the operation, which stopped running straight, and is not stable in the corner to express a variety of symptoms depending on the amount of damage. On all models.

Dent scratches dirty
The damage can be recognized visually, and scratches and dirt adhere to the body, then get depressed sometimes. On all models.

Deformation of the panel gap
Body depressed sometimes, misaligned body panels are formed, the damage to such distortion. Only affect the premium car.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
I don't think all ingame though, might be 16 on track and 16 spectators
CoolColJ
Demo licensed
visual confirmation of 16 cars on track, incase the 8 in the various demos might have led you to believe otherwise

from gamespot live coverage/interview
http://i46.tinypic.com/neibnt.jpg
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :Check out Madrid too.. i mean, i'm guessing they spent way too much time on these irelavant details on city tracks.. imaginary city tracks.. that time could've been spent on real tracks, instead we'll get Tsukuba, Ring, Top Gear track, Twin Ring Motegi and some ovals... it's a shame really not to have Spa and Monza in this engine..

They said some of those tracks took 2.5 years to make....

I'm betting Spa and Monza are there among others, because in Prologue you can see the weather at the locations of those tracks on the Home page, and one of the features of GT5 is being able to synchronize the game's time of day and (weather?) to the real location
CoolColJ
Demo licensed
I don't think they're running in game, just bare models in the modeller
There is no background etc

Noticed a few shading errors on the Lambo wheel hub

The point of the pics is not to make it look exactly like the real thing, for that you need a spectral path tracing/MLT renderer and these takes hours to render! But that the details match. Insane amount of detail


edit - actually the Lambo wheel hub should be sunken in, not flush like it is, unless it's a different model
Last edited by CoolColJ, .
CoolColJ
Demo licensed
it might not be 32 all racing at once though - maybe 16 racers and 16 spectators
Plus the host will need some serious bandwidth
Last edited by CoolColJ, .
CoolColJ
Demo licensed
At the every least you would expect that, but better

http://www.ps3blog.net/2010/06 ... sheet-for-gran-turismo-5/


edit full fact sheet

Quote :Publisher: Sony Computer Entertainment America, LLC.
Developer: Polyphony Digital Inc.
Platform: PlayStation®3 system
Genre: Racing / Driving Simulator
Players: 1 – 4 Local, up to 16 online
Release: TBA (November 2nd confirmed)
Rating: RP – Rating Pending

From Polyphony Digital Inc. (PDI), the development powerhouse that has shipped more than 55 million units worldwide, the award-winning Gran Turismo® franchise makes its way to the PlayStation®3 (PS3®) system in the first complete installment of the fan-favorite series on the console. Developed exclusively for PS3 by the internal team of designers and engineers at PDI, Gran Turismo® 5 brings the world’s most realistic and comprehensive driving experience to fans in one of the most highly anticipated games of all time. Consistently setting the bar in terms of quality of design and physics technology with every product release, Gran Turismo 5 on PS3 is no exception and aims to set new standards in terms of graphics, presentation, and gameplay.

Gran Turismo 5 features more than 1000 licensed cars from the world’s top manufacturers and more than 20 tracks with more than 70 variations, including famous world circuits, city courses, and other environments. Featuring exciting gameplay and modes to suit newcomers, automotive enthusiasts, and seasoned fans, Gran Turismo 5 raises the bar on the franchise’s depth of content and unparalleled visuals including lifelike graphics that are difficult to distinguish from a live race. Further reflecting this realism, cars will feature real-time visual damage with adaptive and accurate car deformation based on point of impact and velocity. Additionally for the first time, Gran Turismo 5 will feature an extremely deep online and community feature set.

Players can progress and acquire credits through a variety of modes like GT Career Mode, Championship Races, License Tests and more, or they can explore different tracks and circuit variations in Arcade Mode. Additionally, players can race online with up to 16 players through PlayStation Network®(PSN). Players can also participate in a robust online system, and transfer vehicles unlocked in Gran Turismo® for PSP™ into their garage in
Gran Turismo 5.

CARS THAT LOOK AND FEEL REAL
· A first for the franchise, vehicles will now show real-time damage and wear that reflect the driver’s treatment of the car. Cars will collect dirt (and can be washed at car washes) and will feature adaptive and accurate body deformation and performance damage based on point of impact and velocity (on select vehicles).
· Additional graphic touchups that add to the realism include smoke from tires, sparks that fly from vehicle rollovers, and dirt accumulation.
· Brand new vehicle physics engine that replaces the engine from Gran Turismo 5 Prologue, making the action more realistic than ever.
· PlayStation Eye camera features that add a new level of detail to the game, including face tracking for looking around the interior of vehicles while in the interior dash view.

MORE CARS, MORE TRACKS, MORE MODES
· More than 1000 licensed cars, including those representing racing organizations from around the globe such as NASCAR, World Rally Championship, Super GT and more.
· More than 20 tracks with more than 70 variations featuring famous world circuits and real-world city locales.
· Arcade mode lets players take in the stunning tracks and environments of
Gran Turismo 5 alone or with a friend in split-screen two-player mode.
· The fan-favorite career mode returns with a full world map, licensed car dealerships, tuning and body shops, and car washes. Start your car collection, customize them to your liking, and live the life of a pro racer.
· Compete in franchise mainstays like point-based Championship Race series and hone your skills with License Tests.
· Gran Turismo TV Video gives players access to an online clearinghouse of great motorsport video programming (both HD and SD – all broadcast quality) through PLAYSTATION Network. Users can now export this content to the GT PSP Museum (GT PSP required).

CUSTOMIZE YOUR RIDE, AND YOUR GAME
· Photo Mode and Photo Album allows users to capture their greatest GT moments, and share with friends. Players can stage and capture stylish shots from a number of angles and locations.
· Photo Album can be shared online, and the Online Replay Album lets players capture replay video from their favorite races and upload them to YouTube for the world to see.
· Players can create custom soundtracks from music stored on their PS3s to play in-game.

RACE AGAINST THE WORLD, ONLINE
· Online racing evolves in Gran Turismo 5 with robust racing options that are shaping up to deliver the deepest online racing experience available.
· Players can join in on public races featuring up to 16 players at once with text and voice chat, or host private races with lobbies supporting up to 32 players per lobby.

OTHER FEATURES
· Players who own Gran Turismo PSP and Gran Turismo 5 Prologue can transfer cars unlocked in that game directly to their garage in Gran Turismo 5 for use in Arcade Mode through special cross-talk interoperability.
· Gran Turismo 5 will feature full PSN Trophy support, making players’ accomplishments that much more satisfying.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
GT PSP had cockpits for all 800+ cars. Even though they were generic and blacked out, it was still a cockpit for all of them. I expect no less for GT5
CoolColJ
Demo licensed
CoolColJ
Demo licensed
We still haven't seen the final build of GT5 yet it seems


http://www.thegameraccess.com/ ... e3-gran-turismo-5-details

Quote :You might have missed that Gran Turismo 5 was announced for release November 2 of this year.

Well we now have a few more details on the game, courtesy of Matt (Diz), who called in from E3.

Here is what he saw while attending a press conference that focused on the game. Read more to see how the approximately 1,000 cars will breakdown and feel.

Matt said the game demonstrated at E3 wasn't the complete build. That is expected to debut in August during GamesCom.

There was no discussion of online play.

The Cars

Okay. There will be 800 standard cars and 200 premium cars. The difference will be noticeable. The premium cars will have greater details in pretty much all aspects, including the vehicle's undercarriage and dashboard.

Both types will be available in the game, though. So don't worry about paying for the premium.

DLC

There are plans for DLC and contests, but they didn't get into specifics.

Graphics

Graphically, the game is beautiful. There is a great focus on the details, which has become a GT hallmark. During the press conference, Matt said it was difficult at times to tell the difference between footage of real vehicles and cars created by Polyphony Digital.

The development team focused on everything from the brake rotors, collision sparks, smoke illumination, and various headlight intensity. Drivers will be able to flash slower vehicles, for example.

There will also be a day to night transition.

NASCAR

The game shown at E3 had nine licensed NASCAR vehicles, but many more are coming. Also, NASCAR has requested that the cars be available for more than just the NASCAR tracks. So expect to take a stock car to Italy.

Racing Circuits

There was no mention of how many tracks the game will have, but they talked about four circuits. These will take players to Rome, Italy, Spain and Germany.

In Germany, GT5 will heavily feature Nürburgring, the 24-hour event. Players will literally be able to race all-day in this event though they won't be required to. You can expect to see spectators camping and grilling out, by the way.

Photo Mode

There will be two photo modes in the game. The first will be the standard race photo mode. The second one will be travel mode. In this, players will be able to drive to designated locations of tracks and tour the area.

It will automatically go into a camera view that will allow for a little roaming around both the vehicle and track.

Player Lounge

But what do you do with all those pictures? Simple. You share them with people through an in-game lounge. Here is where you'll be able to display your career status, unlocked trophies, photos, and communicate with friends you've invited to your lounge.

The lounge will also incorporate what is called "Gran Turismo Life." Be ready to monitor how your friends are doing and to read a stream of comments that will be readable in-game.

Face Tracking

Anybody with the PlayStation Eye will be able to use the camera to track your face. This will adjust our in-game view to match where you are looking in real life.

They added horns for every car! Finally a use for the DFGT horn button
And more F1 cars to come

http://wot.motortrend.com/6658 ... e-game-details/index.html
Last edited by CoolColJ, .
CoolColJ
Demo licensed
anyone planning on getting a PS Eye for head tracking?

http://ps3.ign.com/articles/109/1099202p1.html

Quote :
Better yet, snap some pictures and savor your destructive memories. In addition to the standard Race Photo Mode, which lets you pause the action and take photos of your cars in action, Gran Turismo 5 also includes a new feature called Photo Travel Mode. Special areas have been created where you can take your car, get out, walk around (in a first-person view) and take pictures of your ride in these beautiful settings. The E3 demo included a shrine in Kyoto, an Italian abbey called San Galagno and Red Bull's impressive Hangar 7. These locations come complete with authentic environmental sound and historical information.

Gran Turismo has included the concept of a 'home' area since the first game. But the new game will finally bring that idea online. The GT Life section of Home in Gran Turismo 5 tracks your licenses, trophies, cars and more. And with a couple quick clicks you can find out how you stack up to your friends. But it gets more interactive than that. You'll also see a section called GT Lounge that serves as your own personal lobby where your friends can come and race, observe or just hang out. Kazunori described it as if you and your friends rented out a racetrack for the day. You might race a bit, and you might hang out in the paddock with a radio talking your buddies around corners. GT5 even has message boards, email and text chat built right in to your personal GT Lounge.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from logitekg25 :is there damagggen this game?

does anybody know?

watch the trailers, and read the articles -
basicly yes, but not all cars will have deformation, only the premium ones.
The standard cars get scuffs/scratches and cosmetic damage. All cars will have mechanical damage


edit -
GameSpot article from closed door presentation
http://e3.gamespot.com/story/6 ... ds-on?tag=topslot;title;1

hmmm
Quote : The most impressive track, though, was the Nurburgring, not only because it's so huge, but also because of the ridiculous amount of work that has gone into re-creating it. For example, when racing in a 24-hour event at the track (which you will have the option to do in real time), you'll not only get to see the day-night transition, but because it's such a long event, you'll notice that many of the spectators have tents or camper vans that aren't there during normal races. Polyphony Digital has photographed every inch of the famously graffiti-daubed track in order to make sure that it's as accurate and as up to date as possible in the game. Some of the offensive stuff has been removed, but if you've written something family-friendly on the track in the past year or two, there's a good chance it has made it into the game. And hey, you can even take a photo of it as proof. .

Quote :As was confirmed just yesterday, Gran Turismo 5 is scheduled for release on November 2. And when that day comes, you'll be able to check out all of the aforementioned features, the new low/high beam functionality, the smoke illumination effects, and whatever else Yamauchi is keeping up his sleeve until GamesCom for yourself. We look forward to bringing you more information on the long-awaited Gran Turismo 5 just as soon as it becomes available

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Live stream of one of the E3 GT5 demo units

http://e3.g4tv.com/e32010/stunt/index.html


Quotes from Darin Gangi of Inside Sim Racing TV fame
They also have a closed door presentation with Kaz today.

Quote :Drove GT5 yesterday at a VIP event that Mercedes Benz was holding. Drove the SLS at a few track. Tokyo, LeMans, Top Gear Test track and we got footage of it all too.. ALso tested it in 3d and it looks amazing ! Met Kazanori too.. Shaun and JEss got pictures with him.. I tried talking to him but I don't think he understood, or knew how to reply in English.

CoolColJ
Demo licensed
Eurogamer detailed report - new photo mode walking option
And touches on the online aspects
http://www.eurogamer.net/artic ... urismo-5-e3-2010-hands-on


60fps videos
http://www.gamersyde.com/news_ ... an_turismo_5-9532_en.html
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Wonder no more about the Premium tag

http://nzgamer.com/ps3/preview ... an-turismo-5-eyes-on.html

Quote :Thanks to SCEE, NZGamer.com was part of an intimate gathering of journos for a special close-up look at Gran Turismo 5 at E3 earlier today. Kazunori Yumaochi, the creator of Gran Turismo, was on hand to take us through the finer details of Polyphony's upcoming masterpiece

As Kazunori began speaking, aided by a translator, we learnt that Gran Turismo 5 would have over 1000 cars in its tally. Over 800 of which fall into the standard cars list, offering casual through to sports car models, many of which make a welcome return from previous GT games. The other 200+ are premium model cars, each one beautifully recreated from the engine outwards to satisfy any petrol-head

Although all of the cars are perfectly modelled, the premium cars offer little extra touches of detail that the standard cars don't. For example, only the premium cars have fully recreated interiors and the standard cars aren't designed to take structural damage in crashes. Asking why this was the case, Kazunori honestly replied that it was simply down to the painstaking amounts of time it takes to re-create them all. When you see the level of detail, it's amazing they were able to do even 200 of them.

CoolColJ
Demo licensed
One of the CE DLC cars

https://www.amazon.com/gp/redi ... 42&pf_rd_i=B002BSA1C6

Night time

Definitely need some high beams!
http://www.youtube.com/watch?v=cTGEFyccIbY
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Use a 1080p level PC monitor, most of them have HDMI inputs now. I'm still using my old SOny G520 CRT trinitron monitor with a VGA box - does 720p level at least at 85 hertz with the XCM VGA box


cockpit action and replay from Le mans demo
http://www.youtube.com/watch?v=XLLG5pl1IQ8

Loeb vs Tressor at Le Mans
http://www.youtube.com/watch?v=1y7GBcSGVB8
http://www.youtube.com/watch?v=6O-yZq5FQ88
CoolColJ
Demo licensed
you can download it from the main site now - 123mb
http://www.gran-turismo.com/jp/news/d9380.html

Collectors edition has some extra goodies, might be worth my while to get it me thinks

- Sylish, premium packaging,
- exclusive 1:43 scale diecast Nissan GT-R Spec V,
- an in-depth 300-page car guide,
- a GT-branded key chain,
- a voucher for five DLC cars ("regular" cars only with special livery and extra exclusive performance parts)
Mercedes-Benz SLS AMG, Nissan GT-R GT500, McLaren F1 etc
- a numbered certificate of authenticity.
Last edited by CoolColJ, .
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