The online racing simulator
Searching in All forums
(985 results)
CoolColJ
Demo licensed
First time I've seen donuts + lots of skidmarks in a GT game at 12:10
They didn't seem to dissappear after laying more down

http://www.youtube.com/watch?v=h-xLywVzcos
CoolColJ
Demo licensed
Kaz says the cars are good enough for the PS4, he isn't lying
Save them from remodelling them again for future games.

I can imagine, it's hard to exclude details from cars though, if you can help it.
CoolColJ
Demo licensed
Oh well I bought mine at Christmas 2009 to try the Time Trial
But my point still stands, a lot of people try to sell their Fat PS3 after they get it fixed, because they always die again, so be careful

Crazy, engraved serial plate on the Jaguar....


Wheel hub on the Muira
http://i38.tinypic.com/2qwodtu.jpg
CoolColJ
Demo licensed
Not sure, couple of years now.

My PSX is fine, as is my PS2, but the high % of launch day PS3 dying is worrying.
Not worth it IMO. Each new batch of PS3, run cooler, as they have been progressively shrinking down the die sizes of the chips to reduce costs, and so they also run quieter, the fans don't speed up like in the older ones.
CoolColJ
Demo licensed
Quote from Boris Lozac :More reliable point is really non proven, it's too early for that assumption.. Fat PS2's for example were more reliable then slims..

I think all the dying YLOD Fat PS3 prove my point

That happens because when they overheat, due to the larger process used in the older chips, and dust collecting inside
CoolColJ
Demo licensed
Quote from logitekg25 :going to buy an old beat up ps3 from craigslist, or ebay just for this game :dunce:

Try and get a slim if you can, they're more reliable and run cooler, quieter, plus smaller, although the older fat ones do have more USB ports and what not. You can shove in any 2.5 inch SATA HD in them, up to 1TB in size


----

This vid shows good basic AI, and the sparks seem to be dynamic now, a lot more toned down

http://www.youtube.com/watch?v=R-vKgytwMoc
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from jibber :Now imagine the 2nd video with the same music and commentary from the first video, with the engine noise a little in the background. Sounds almost the same actually.

There is a growl in it on the drivebys that the Prologue IS-F just doesn't have.

"New" sound from Tokyo Auto Salon demo
http://www.youtube.com/watch?v=0Gtk-Nd0mdM

Real IS-F
http://www.youtube.com/watch?v=4cb-jFbrUA8
CoolColJ
Demo licensed
Seems like the Lexus IS-F has improved it's sounds greatly from Prologue
http://www.youtube.com/watch?v=760UUK8VHgk

Prologue hurts my ears...
http://www.youtube.com/watch?v=_FC9C_pPz0c
CoolColJ
Demo licensed
Tuning parts screens






Photomode






Last edited by CoolColJ, .
CoolColJ
Demo licensed
Check this Gamerlive interview out from Gamescom. At 2:12 there are those old Fiats racing on the Top Gear track

http://www.metacafe.com/watch/ ... terview_at_gamescom_2010/


3 part video about the Nurb 24 Hour Kaz raced in and some GT5 bits
http://us.gran-turismo.com/us/news/d5299.html
Last edited by CoolColJ, .
CoolColJ
Demo licensed
heh, one 1 more news article

more than 70 unique tracks, but no cockpits for standard cars

http://www.gtplanet.net/gamesc ... out-session-full-details/

Quote :However, he was able to confirm that the number of unique courses available in the game is “more than 70″ – with the added scope of online Course Maker circuits – and that despite their best efforts to respond to criticism about standard car interiors, they were not able to implement cockpit camera (even one similar to GTPSP’s) in GT5 – a source of some disappointment to Kazunori, who is never happy to let down his fans and is probably his own biggest critic.

Kart has a chattering sound, and it looks like you can tip over
http://eu.gran-turismo.com/au/gallery/d14252.html
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from speed1230 :Whoa... But are there any screenies when you're actually editing the track?

It's procedurally generated. So no 1:1 editing

http://www.eurogamer.net/artic ... -turismo-5-preview?page=2

Quote :
Yamauchi does a quick demo but there's hardly time to take it in because then he's on to the Course Maker. "This isn't something you would use to make an exact recreation of a road," says Yamauchi, scotching visions of a proper 3D track creator. "But you can make tracks that suit parameters you specify."
He switches to the game and starts by picking a theme - sunset in Toscana, although there appear to be lots of others - before playing with some slider bars and dropdowns to change the number of sectors, course type (one-way or loop), weather and time of day. Tracks can be up to 10km long.
He then jumps into the game via the Test Drive button and within seconds he's zooming down highways through parched fields and villages. He exits back to the Course Maker screen and tunes a couple of sectors, changing the frequency of curves, course width, sharpness of corners, degree of topography tracing and bank angles. When he hits Test Drive again he's facing a totally different course of rising straights and increasingly sharp, technical corners.

"It's not practical to have a regular course creator," says Yamauchi, "because it ends up being a complicated 3D tool and nobody would be able to use it." Course Maker certainly looks easy to use.

and B-Spec

Quote :While A-Spec concerns itself with straight-up racing, B-Spec is about managing a team of drivers. Races play out in a "command view" where you can watch one of up to six drivers on your books through a main viewer, keep an eye on tyre wear and relative positions, and issue instructions.

There are several other ways to keep track of your driver's progress. You can go to a full racing view and switch between standard in-game camera angles, and you can switch to a live timing view showing sector times, best and last laps, and the gap between cars.

Every screen shows you your driver's mental and physical endurance levels and whether he's calm or agitated by what's going on. You then issue instructions - to slow down, maintain pace, speed up, attempt to overtake, pit or not pit. Drivers should listen to you, but you need to manage them carefully, because an agitated driver may ignore you.



Last edited by CoolColJ, .
CoolColJ
Demo licensed
official site has all the new info with pics!
http://eu.gran-turismo.com/gb/news/d14247.html
Course maker


CoolColJ
Demo licensed
Embargo lifted - First article up
http://www.1up.com/do/previewPage?cId=3180955

Point to point tracks is in on the Course Maker, plus weather and time of day!
Hopefully you can save the random seed number so you can recreate the very exact same course again if you want.

Quote :The idea is that after selecting a theme (such as "early evening in Toscana" or "Germany in spring"), you'd then tell it to tweak some parameters (such as number of sections, one-way versus looped courses, weather, and time), and tell it to crunch those factors into a randomly generated map. Yamauchi likes the fact that "each course generated will be a genuine surprise" through this system. Of course, you can also share courses and race online with buddies in your creation.

Yamauchi demonstrates the Course Maker by selecting a Toscana theme and making it a one-way course with four sections. He does stuff like fiddle with the numbers for the frequency of curves, the sharpness of corners, and even the degree of topography. It's super fast and easy to tweak these numbers and then go right into a test drive before sharing the track with buddies -- and he demonstrated how fast the game can just create random and varied courses even when crunching the same numbers and parameters.

And Kart physics

Quote :Yamauchi comments that GT5 can now "recreate the dynamic movements specific to karts" and that there's a whole set of "peculiar racing geometries and suspensions" in addition to the movement of the driver himself, that all come to play when racing karts. It's such a weird little system that the team is hurriedly focused on tweaking and tuning this specific feature as we speak, but it's a welcome feature to me. Yamauchi is hoping that this special kart-racing mode will appeal to beginners, and as someone who has respected, but not necessarily enjoyed, Gran Turismo throughout the years, I might actually play this one. Because look at how realistic and physically modeled-and-sound that guy in a go-kart is!

----


http://kotaku.com/5615638/gran ... urse-creation-kart-racing

Quote :Instead, Gran Turismo 5's Course Maker lets you build a custom racetrack based on a set of parameters. Players can select a theme, choose the number of sections and course type (one way or loop), weather, time of day and length. Two of the themes shown off were Toscany and the Belgian High Fens.

The Course Maker lets you edit that track section-by-section, choosing the frequency of curves, course width, sharpness of corners, degree of topography tracing, and bank angles. Those choices are set by sliders or drop down lists. Yamauchi created a pair of custom tracks, both with the same theme but with different parameters. He quickly took each for a test drive, illustrating how quickly a player could create two very different courses

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Furiously-Fast :You beat CCJ? He's not gonna be happy about that.

An Alfa Romeo 147 is a premium car? I don't get how they select which cars should be premium. :grumpy:

Premium doesn't mean an expensive flash car, it just means modelled to extreme details that's all. So there are both cheap/slow and expensive supercar Premiums

Oh yeah check these pics out!
http://gthq.nl/home/nieuws/333 ... creenshots-gran-turismo-5

more vids

Ferarri P4 on Monza
http://www.youtube.com/watch?v=0etgcNs2p5c
Karting
http://www.youtube.com/watch?v=GKBXJ6Hs3lQ
Zonda R at Madrid
http://www.youtube.com/watch?v=et4rkuGApZY
Last edited by CoolColJ, .
CoolColJ
Demo licensed
See the glimpses of the track on Tuscan countryside, that's what I suspect the Course Maker will do. Especially since Kaz did say Toscana was one of the track environment options
Hopefully variable time of day and weather on these tracks is in....

The bits on the brown countryside
http://www.youtube.com/watch?v=3TXpXclylWg

And if Belgain High fens are in, that means Kaz must have visited the area to research the landscape, which also means he was there doing Spa for GT5. All these major 24 hour tracks, it makes sense
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Nurb GP vid with some of the new cars!
AI looks much better too - pity the player can't keep up...

Seems to be some wind on dust interaction at the end of the video
http://www.gamersyde.com/strea ... _gameplay_2-16619_en.html

cars in the Gamescon demo
http://www.youtube.com/watch?v=MuUqzZVUTKA
tracks
http://www.youtube.com/watch?v=LUrbdJlsp1s
menu
http://www.youtube.com/watch?v=NQjACfcU16w
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Hmm could that Ferrari trailer Tuscany track and the Stelvio Pass inspired one in the FT-86 trailer be a Course Maker auto-generated tracks???
CoolColJ
Demo licensed
Quote from PaulC2K :Hmm, not the full blown track editor many will have hoped for, but my expectation was that it'd be something far simpler, like our AutoX editor. This seems like it'll satisfy the needs of a lot of people, but its a shame no real locations could be recreated.
Still, just like in the LFS forum, theres always people asking for mountain tracks with elevation change, and it seems like this editor can generate such a location for you.
Should be fun, but i think the relevence of sharing tracks will be fairly trivial because all you've done is tweak a few settings and hit generate, rather than spending time putting thought into corners and layout.

It'll be great for new mountain touge tracks to explore with your friends!
Drifters will love it a lot no doubt

Quote :Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.

They hold a horse race on that course twice a year. There is a proper kart course on Fuji in real life
http://www.sienaonline.it/uploads/piazza_del_campo.jpg
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from PaulC2K :Did a little digging on the karting track, and *THINK* its this place:

http://www.pistainternazionalesiena.com/circuit_english.html

Piazza del Campo gave me Siena, Italy ("Piazza del Campo is the principal public space of the historic center of Siena, Tuscany, Italy"), and Siena Italy Karting gave me them. They've held internation events so its plausable, and their frontpage does have a photo of Mika Hakkinen, so i'd guess its got legs.
Hmm, 'San Galgano' also in the track/location list also comes up as Tuscany, and im sure that close twisty street track in GT4 was Tuscany, so its quite plausable that they've visited the city and moved on to the karting track a short distance away seeing as its a track with international standing.


Ok... i was wrong
http://www.gamersyde.com/strea ... lay_karting-16605_en.html
I hope they have something else better than that as a kart track.

doesnt look very realistic, wheres the red/green shells, banana skins etc

It's this one

CoolColJ
Demo licensed
Course maker detailed - it's better than I expected

Ok it's not 1:1 editing, but still customisable procedural, which is handy in a way to give you a large amount of new "random" tracks

http://au.ps3.ign.com/articles/111/1113842p1.html
CoolColJ
Demo licensed
Japanese CE details shows what's in the Apex book - looks like something worth getting.
That blue PS3 is nice!

http://www.gran-turismo.com/jp/products/gt5/campaign/

Driving mechanism , described in tuning , as well as the history of the automobile , motorsport technology to the future of car related knowledge condensed into 308 pages .
[ Gran Turismo 5 has been recorded on an index of courses and cars .
Chapter 1: Driving Techniques moving car
Chapter 2:Mechanism to know how the car
Chapter 3:Make the car Tuning & Settings
Chapter 4:Photo Mode cut a secret moment
Chapter 5: Course Index
Chapter 6: Car Index






-----

Race sim central Gamescon update
http://www.racesimcentral.com/ ... -5-first-gamescom-update/
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :I worry about the actual physics of the drafting.. on some videos it was awfull, like it speeds up your car highly unrealisticly..

I believe it was fixed in one of the builds used in the irish GT Academy finals

Massive scoop from Gamescon!
Karting - there is a Piazza del Campo karting only track
Autodromo Nationale Monza circuit
a non-functioning “course maker” option visible in the menus

some cars seen in the demo

Ferrari P4 Race ‘67
PDI Racing Kart 100
XJ13 ‘66
MkIV Ford ‘67
Zonda R ‘09
IS-F concept ‘08
Impreza Sedan ‘10
Z4 M Coupe ‘08
TTS Coupe ‘09
500F ‘68
500 1.2 8v Lounge SS ‘08
Miura P400 Bertone Prototype
C30 R-design
C3 Convertible
M5 ‘08

skidmarks seen here
http://www.youtube.com/watch?v=5OZSSrDR7D8


http://www.andriasang.com/e/blog/2010/08/18/flying_get/

Quote :GT5 Interview - Weather changes in realtime while racing; Driver's management is extremely important in this game; Endurance races also have this weather feature; A-Spec & B-Spec are both equivalent in this game but they're included separately in the game

Quote :
]It looks like there's a Kaz interview in Famitsu this week. I haven't been keeping up with GT5, so I'm not sure what's new, but here's what Game Jouhou has in its summary:

The game includes elements surrounding the driver's personality, strength and mental condition.
There's importance placed on driver management
During endurance races, you can swap out drivers
The weather will change in real time during races
The game will have racing modifications, although not for all cars

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Luke.S :i bet 200 of the 250 premium cars I skylines

nice sign at the back

http://i38.tinypic.com/2poe443.jpg
FGED GREDG RDFGDR GSFDG