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CoolColJ
Demo licensed
CoolColJ
Demo licensed
Doesn't look anything like GT5's Autumn ring.
Alot more shrubs on the hills, different lighting, and the sun is actually moving and time is advancing, both on the track and the car's clock

GT5 was really dark inside the car due to the poor dynamic range of the HDR lighting

Look at the way GT5's cars go over the same curbs - like a plank of wood
3:45 onwards
http://www.youtube.com/watch?v=TkPZHAm8yUg
CoolColJ
Demo licensed
Quote from Boris Lozac :What is wrong with that video, FOV, driving aids, or something, cause that doesn't look anything like 370z i drove, twas one of the best cars in GT5.

SRF is on, like in the other video taken by him
Also GT6 has totally different physics to GT5

edit - quote from Radio le Mans

Quote :I was listening to this week's Midweek Motorsport (Series 8 Episode 19) on Radio Le Mans and they briefly talked about GT6. They were at the Silverstone event and the Nurburgring 24h, so what they said could be accurate. Nick Daman had this to say about the new tire physics:

"(Polyphony) are really moving ever more into the hardcore sim environment... They are actually now modeling things like sidewall flex and actually looking at the way different tires would grip the road; be they old fashion cross plys; be they modern radials; be they slicks... If you've got a car that's running on old fashion high-sidewall tires, even if it's got the same amount of grip, it's NOT going to handle the same way. And they've modeled all of that... snip...You can get new wheels for (a car). You get the new wheels, it's not to make it look different, it will make it handle different with the new wheels... (adding larger diameter wheels) will change the way it handles.""
If you've never listened to a live broadcast by Radio Le Mans or listened to one of their many podcasts, please do so; they are great, and they cover all things motorsport. Their website is www.radiolemans.com and this episode of of Midweek Motorsport can be listened to directly http://audio.rpix.org.uk/mwm/8/mwm8-19.mp3 or on iTunes. GT6 is mentioned in the final 10 minutes.

A lot more bodyroll, pitching and diving


Last edited by CoolColJ, .
CoolColJ
Demo licensed
GT6 Autumn Ring reverse in a 370z - cam
http://www.youtube.com/watch?v=9HHK2LxlNS0

Looks like there is extra shubbery on the hillside
CoolColJ
Demo licensed
Dev build? data at the bottom and right
CoolColJ
Demo licensed
Silverstone flyby - wish they fix the vertical line flickering
http://www.youtube.com/watch?&v=w733s2B4Cy4
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from troy :more 15mb gif files please!

Quote from Boris Lozac :Not really Especially not for this GT5.5 The only thing it had going for me was a great Nordschleife, but AC will now have it too (if i'm not mistaken), laser scanned too

Btw these GIF's kill my browser, stop doing that shi* cool col

Weak Internets

GT6 footage from the green hell - well it's not GT5, due the movements of the cars, and premium Audi R8 Ultra LMS
http://www.youtube.com/watch?v=5DmAwnzOuBs
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Bose321 :The Graphics remind me of Mario Kart.

I'm looking forward to pCars on the PS3, see how it compares to the 'graphics gem' called GT5/6, lol.

If your after graphics DriveClub on the PS4 is what you want....



http://i.minus.com/ibrWwxVIIJtsaW.gif
Last edited by dekojester, . Reason : massive img reduced to link
CoolColJ
Demo licensed
Just imagine driving down those side and country roads

click links to enlarge
http://i.imgur.com/ch7KIi0.jpg



http://i.imgur.com/xcjZcOg.jpg
CoolColJ
Demo licensed
Rear wheel lift on turn in
CoolColJ
Demo licensed
CoolColJ
Demo licensed
Quote from Hyperactive :There are some massive differences in gt5 with the cars as well. Most cars understeer like brick and generally it is almost impossible to tune out the earth shattering understeer. Some other cars feel pretty decent though and while you can not really drive through a corner in small slip angle you can still push and the car responds with under or oversteer. S2000 with confort softs can be fun, the maclaren f1 gtr with some setup work and hard tiers can drive nicely and some other cars are fine too. Some of the cars are absolutely bizarre though like the formula cars.

A bit worried about the spinning comments though.

The guy later said he was able to get smooth laps, just the first few were not so. I think it's partly due to the noise and not being able to hear the RPM/revs and unfamilar track/physics

---

Quote :
What I can say, and please take with suitable scepticism or caution because I wasn't specifically trying to test this, earlier comments by myself have indicated that snap oversteer wasn't unusual but that was mostly the case during my earlier laps. After getting settled I can say that any time I lost the rear of the car at low speed was down to me being greedy with the throttle or careless with steering. Nothing was jumping out at me saying "wow that didn't take much to spin" while in the SLS, Dino, 370z or Countach. On the flip side, I didn't feel that during the chicane at the end of the lap, or turn 3 hairpin, that it was handling vastly differently to how I remember GT5, and the exit of turn 3 hairpin was the spot that I had the most incidents. The occasions where I felt the cars slowly letting go and I had some time to catch them were all at the last corner, but that was 3rd/4th gear typically. In turn 4, the very small left hander between the tight right handers, going over the kerb with too much throttle and steering angle did cause some drama.

Quote :
The handling seems to have been improved greatly over 5 (not that I ever had any serious criticisms of GT5 in this area). There seems to be a far greater feeling of weight transfer as you brake, turn in, and apply the throttle. The cars feel more responsive as a result, I drove the N24 GTR for some time (Lucas set a benchmark time, so I couldn't just leave it unchallenged...) and compared to how it feels in 5, the difference is very pronounced. This, combined with the heavier feedback of the Thrustmaster wheels that the rigs utilised, caused a spin or two at first!

Of course, I'm happy that Silverstone is now included in the game, but what excited me more were the fleeting details disclosed about the course maker. During his presentation, Kaz showed the aerial view of a village in Andalucia, explaining how a circuit could be created from the roads both within the village and the surrounding countryside. This will be such a welcome break from the rather anodyne circuits that could be created on 5, where scenery extended as far as an occasional tree, and no further.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Bose321 :Lol @ the above two images.

They managed to make the game look even worse. Oh well, they have leaves flying now.

Possibly, subjective, but it's mainly because these GT6 tracks have dynamic night/day cycles now and changing weather - on all tracks, I assume, unlike in GT5
GT5's Autumn ring was a "frozen" track before, with fixed lighting
You can see the time of day is different in the GT6 pic
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Apparently Bathurst has been comfirmed for GT6

Also physics impressions

Quote :It's been suggested to me that I post my thoughts on the GT6 demo in here as I have just written them out for Jordan elsewhere, I got to spend about an hour or so testing the combos and getting comfortable with it during the 15th anniversary event. Here are my thoughts:

I actually spent more than an hour on the GT6 demo, both the previous build and the last minute update build that Kaz and his team brought to the show that we installed literally less than an hour before people got on the pods.

Now I spent a loooooooooooooooooot of time on GT5 Prologue and GT5 on the wheel, so I felt the change in physics straight away. I drove without driving aids except ABS set to 1, SRF was turned off, and the cars were much more sensitive and jittery, especially the race cars. The Kazunori GTR from Nurb 24hr was especially difficult. So you had to be much more gentle on throttle and careful with steering input but the smoother you were, the more reward there was. Cars like the Dino and Countach were *utterly* sublime. The lower power meant you could really coax them around the tight International circuit and it was such a pleasure. Definite improvement in physics, Lucas agreed with us as well that you could feel more of the car's weight shift and behaviour and where grip was - that's not to say it was any easier to hold onto the grip! Alex (GTP_Ingram - former UK GT Academy Silverstone finalist), myself and even the Academy champs were spinning quite regularly in the first few laps, even at seemingly innocuous corners. I think the race tyres are more challenging than before, but the lower grip tyres are even more satisfying now.

By the end of the day I was desperate to spend more time on it because the physics were most pleasant, but for sure without driving aids the game is now even more of a challenge than before.

Regarding dampers, I actually don't think I have any useful feedback. All I know is the rumbles on Silverstone were brutal if you hit them with any sort of decent steering angle going on with the settings I was running with. Only the GT3 SLS AMG was able to negotiate them with any sort of composure. That car was fabulous by the way, could push and push and push.

The KTM test driver was quite impressed with the X-bow's physics in the game, so that's quite an endorsement. Although he did feel it felt slower and less grippy in the game than he felt it should be, but we explained that he was comparing it to the Nurb GTR which was on race tyres and mucho powerful. Poor guy spent nearly 20 laps trying to get close to Alex's ghost

All the best
Maz

http://www.computerandvideogam ... than-just-a-numbers-game/

Quote :If you play using manual gears, you'll be struck by how much more notice you need to take of your revs when downshifting. Previously cars would accommodate a flurry of downshifts in a split second without even a hint of lock-up from the rear, but just two corners in we nearly binned the Nismo by clicking down to second while the revs were too high.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Preview from Eurogamer with some new/extended scenes...
http://www.youtube.com/watch?d&v=xP5VxWwGT2k

gameplay vids from Silverstone event
Quote :A lap on the Gran Turismo 6 demo. Silverstone International Circuit (aka the South Circuit) in Gordon Murray's Light Car Company Rocket single seater, which was a complete nightmare to drive.

No more grass rev limiting!
http://www.youtube.com/watch?v=Rhg3A82ZnRg
http://www.youtube.com/watch?v=pBH3E7emNQ0

GT academy guys
http://www.youtube.com/watch?v=nr_dW_8CPEk

Quote :An onboard lap of Silverstone's South circuit with 2012 GT Academy winner Wolfgang Reip on a demo of Gran Turismo 6.

http://www.youtube.com/watch?v=po37AEVjhJc

Quote from JJ72 :Whats with the over saturation now? It looks very "Forza"

Greater dynamic range on the HDR lighting (according to kaz) I guess
Which should get rid of the banding and dithering that GT5 had....

GT5



GT6
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from JazzOn :Now he is feeling the numbness? Who wrote that?

Jordan, the owner/admin of GTPlanet
CoolColJ
Demo licensed
First game play footage

KTM X-Bow at Silverstone
http://www.youtube.com/watch?f ... mbedded&v=2WZxx4XTzFI

Quote :So, what does Polyphony Digital’s all-new physics engine feel like? It’s hard to describe, but let’s just say I think it will be hard to go back to Gran Turismo 5 after having experiencing GT6.

With traction control disabled and ABS set to 1 (I didn’t notice SRF was “on”…ugh, sorry!), it felt difficult to be “quick” around the track. However, the car was also easier to control, as if I had a better sense of the level of grip available at each wheel and exactly what the car was doing. It felt good.

When I play an older Gran Turismo game, I notice a kind of “numbness” or “dullness” in the handling characteristics of the cars, after having become accustomed to GT5. Now, I think I will feel the same way about GT5 the next time I play it.

The audio which you hear in the video was recorded via the television’s line-out headphone jack. It’s mono (single channel) sound, and doesn’t quite represent the sound that I could hear through the TV’s speakers. Although it’s not a radical change, I did notice a rougher, more visceral texture in the engine note that was more satisfying than what’s provided in GT5.

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :Doesn't this feel a little bit rushed? I don't know, should've been a late PS4 launch tittle and not compatible with PS3.

Install base? 70 Million PS3...
CoolColJ
Demo licensed
Looking forward to the improved course maker, hopefully if can do long A to B country style roads or hill climb courses now
Quote :Enhancements and improvements also extend to a much-improved course maker function, which will provide several kilometers of gorgeous scenery, including the magnificent backdrop of Andalucía. The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game.



New tyre/physics model they say

One pic shows track conditions with temperature
Dynamic leaves on Autumn ring

edit 2- full 25min presentation
http://www.youtube.com/watch?v=dxnAffMHu-Y

GT6 will use adaptive tesselation!


Soft shadows in interior - GT5 didn't have that


A lot more body roll than GT5...

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from DejaVu :I was really gutted about the Caterham Fireblade tbh, fully tuned it's something like 270+ bhp iirc, and the weight is down to something like 290kg after weight saving. That is immense bhp/per ton, it just does not feel like it should performance wise, feels really sluggish

Really needs shorter gears
CoolColJ
Demo licensed
Quote from NitroNitrous :I've been planning to buy GT5 and the PS3 just to cruise around different tracks with my favorite cars. Isn't it a good game for that? I know neither of them is a proper sim but Forza feels just too arcadish...

Not bad for that and you have a track creator as well
One of my custom country road type tracks - pity they removed the A to B option
http://www.youtube.com/watch?v=kFubfKkrIrU
And a high speed one
http://www.youtube.com/watch?v=DQuWWJg_xYw

Get the Spa DLC if you do so - nice track.
Or you could wait for GT6 - which will have Bathurst
Last edited by CoolColJ, .
CoolColJ
Demo licensed
GT Academy is not available here, but I have a US account, so I was able to download it from the US PS3 shop, works fine

It's cool you can see all your friend's times
CoolColJ
Demo licensed
Quote from Fuse5 :I agree with everything up to 'it sounds better', thats just perception

a DAW is a DAW is a DAW. theyre pretty comparable tbh. Use whatever lets you get your ideas down the best/fastest/most efficiently without the software hindering your creativity. All about the comfort zone imo

There is maths and bit rate involved in summing lots of digital data together and everyone does it differently
CoolColJ
Demo licensed
Quote from Fuse5 :25% of free? :P

yeah ive heard good things about Reaper but from a select few, but I have no intention of picking up yet another DAW. I just wanna dabble in Ableton to see if its any easier to compile tracks into a produced mix with

That's the thing, I've tried to get into the Live 8 demo several times now, but I can't make my head around it
Whereas with Reaper it just feels right, and usually everything is under the right mouse button click. It's stuffed to the brim with goodies. I think it sounds better too..
FGED GREDG RDFGDR GSFDG