The online racing simulator
Searching in All forums
(985 results)
CoolColJ
Demo licensed
I bet it means Photo mode locations
CoolColJ
Demo licensed
Some new info

Quote : In next weeks Dutch TV magazine Veronica (number 44) there is a special about GT5. In small print it states that it is a commercial addition, so probably paid and previewed by Sony. I translated the most interesting parts (don't expect too much, because no new features are introduced) and clearly it was written before the delay was anounced.

Millions of fans have been looking out for GT5 for over four years. According to some GT5, exclusive to the PS3, is the mother of all race games. This fall 'The Real Driving Simulator' at last will become reality and gamers can experience what Sony Playstation calls the biggest game release ever.

… but also the VW vans and the latest hybrid cars, like the Tesla Roadster are in.....

There are more than 100 tracks in 20 different locations in GT5.

Track creator: The player has a few parameters at his disposal, among which are the number of corners, the length of the longest straight and the difficulty of the track. The start and finish of the track don't have to be at the same location. Tracks can be created upto about 10 km in length. Next to theme, weather conditions and location the player has the option the set the race length and the number of laps. Settings can be valid for the entire track or per sector. Another setting is how often a certain corner is to be taken, and how sharp and wide they must be.

Every rip, bump and almost all gravel grains are digitally rendered on the tracks. Yamauchi and his team visited all known car manufactures and development centres, raced on all tracks themselves and used satellite pictures, blueprints and telemetry to recreated the tracks as accurately as possible. Recreating Rome and Madrid took over two years.

Ofcourse these tracks are not available before you completed a number of tests. But players with GT PSP can transfer their cars to GT5 (editor, that's me: huh, what has that to do with tracks??, no mention about transferring cars from Prologue though). If you don't have GT PSP than you can unlock cars and tracks in various modes, like career mode, championship races and license tests. For the more casual player a kind of “best of GT5” is available in arcade mode.

Weather: Heavy snow fall makes the track more slippery and creates rutting (spoorvorming in Dutch) with each lap.

Next to races in daylight, some races are at late afternoon, at sunrise, or during the night. All can have rain and/or snow conditions.

Special events: The Mercedes Benz driving school challanges take place at the Nürburgring and features two cars. One of them being the SLS AMG.

Create your own special events: Not part of the Special Events, but an important extra option is to create your own special events. Sony call this “What if” experiences, like the X1 prototype and concepts cars from the seventies. Players not only can recreate races from the past, but rewrite racing history!

B-spec mode: Upto six (6) drivers. Teach them, be hard on them, but not too hard, as they might get frustrated. Sometimes you've got to yell in your microphone to keep them focussed. The better you guide them, the more their performance and self assurance improves. Once you've got four (4) B-spec drivers, you can enter 24-hours races. A well balanced team is recommended.

In Photo Mode pictures can be taken in 3D too.
Headtracking only in cockpit view.

Online: Upto 16 players. Keep track of your friends' performances via various lobbies. Cars can be given away. Not only the cars you unlocked, but also the cars you have already tuned. You can share racing tips and tracks. During online races you can spectate others and there will be special competitions and also various leader boards keeping track of the best scores.

CoolColJ
Demo licensed
We don't hear much about what GT5 does in it's physics engine, but I guess this gives some insight to the type of physics calculations GT5 is doing behind the scenes

Dry/wet weight listed, so it looks like fuel weight may play a factor
http://us.gran-turismo.com/us/news/d5330.html



Quote :X1 Downforce Specifications
Lets try calculating the cornering G's of the X1 at 300km/h from the total tire load and coefficient of friction for the tires.

The total load on the X1's tires at 300km/h is 1142.7kgf at the front tires, and 1432kgf at the rear tires. The coefficient of friction for the tires isμ=1.97. From these conditions, the maximum cornering force that the tires can exhibit can be determined to be 5073kgf. Dividing this by the wet weight of the X1 of 615kg comes to be 8.25, which is the maximum cornering G of the X1.

8.25G greatly exceeds the G's felt during the launch of the Space Shuttle, and is roughly the same as that of a jet fighter plane at full afterburner. It is a figure at the very limits of what a human body can withstand.

Test Calculation: Cornering G at 300km/h
Total Tire Load: 2575.6kgf (Front Wheel 1142.7kgf+Rear Wheel 1432.9kgf)
Coefficient of Friction of Tires: μ=1.97 (baseμ=2.16, model calculates an efficiency reduction to 91.5% under high load)
Cornering force that can be exhibited by tires: 5073.9kgf
Cornering G: 8.25G (= 5073.9kgf / 615kg)



Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :Is it Monaco, or "Circuit de la princpiales" or something Meaning, will there be real billboards and ads?

There are 2 different pics there, one of Rome and one of the Monaco track, which is slightly different, so it isn't called Monaco. I believe it's slightly wider than the real track.

You can see those palm trees in the pic in the hair pin turn complex
http://www.youtube.com/watch?v=aBqtlzTP5CY

http://www.youtube.com/watch?v=vqigImzXbGA
CoolColJ
Demo licensed
Monaco confirmed - that's the X1 prototype in the shot



and another
CoolColJ
Demo licensed
A vid from the Sydney Motor show demo -
FT-86G at the Toyota booth
http://www.youtube.com/watch?v=Jf-GZbos7KA

And impressions, he eventually set the fastest time of the show, beating a Pro racing driver
Braking and weight transfer has improved

Quote :The physics on this are awesome, for those of you who have played the "Best Buy Demo", then it is the same as that. There is a lot more focus on weight transfer and also with tyre grip. I saw a lot of people driving down the straight, weaving from side to side and that was it, they were in a full on tank slapper.

Braking is improved also as a result, which makes braking in a straight line all that more important, and trail braking a lot harder. with all your weight shifted to the front wheels, any jerkiness under brakes and your in a full slide.

Graphics were a real treat. the game flowed seamlessly, and looked genuinely amazing. the lighting is perfect and i'm sure driving at dusk or at night, will cause some people, as jeremy clarkson puts it, to have a crisis!

Quote :So yeah, basically everything that josh said. The weight transfer was a lot more noticeable, I spun out a couple of time braking hard and turing into a corner and such. Felt really nice, framerate never went down once. Using the same wheel I have, so it was nice how it was going to play when I eventally get it. Pity I couldn't use manual.

What time did you go in?, as I was there till about 6pm. It was really fun so naturally I had a few goes. First lap was a 18.6, then a couple of 19's (lol), then it just went down. Got it down to 15.7 after a few times. Then I found a couple of new lines through some of the complexes (this probably after having 20 or so laps, hey It was fun!), result:


And I believe this is a peak at the Dynamic Theme for the PS3's XMB you get with the Collector's Edition
Last edited by CoolColJ, .
CoolColJ
Demo licensed
I guess your either born lucky or your not

I haven't had a single issue with any of Intellivision, C64, Amiga 500, Playstation 1,2 and 3 - knock on wood! Although my Amiga 1200 did cark it...
CoolColJ
Demo licensed
Quote from JJ72 :so you just totally contradicted yourself on "all cars in GT5 have cockpits".

but that's not the point, I am of course going to use the standard cars, because I like the unexpected oddball choices you can use as a race car. Just that many of those cars in terms of modelling will not be up to modern standards....well that sucks a bit. especially after I enjoyed the detailed cockpit of the premium cars, that would be hard to go back, so I take it you will use the bonnect cam for the premium car as well?

Shift is an arcade game, since when did GT lowered their standards by that much?

yeah, I use bumper cam in Prologue (there is no proper bonnet cam in Prologue) , bonnet cam in NFS Shift, GTR Evolution etc. The field of view just isn't right with monitors with cockpit cam. It's even worse when there is some tint on the virtual windscreen

A modded NFS shift isn't bad. The base of the game is still running on some modifed GTR2 engine after all

-----

Anyone fancy a go at GT5?
Quote :went to EB today to buy a ps3 controller, was talking to the guy there ( good mates, know him personally ).
he said they are scheduled to recieve some Gt5 copies on the 13th or there abouts to put on display, as EB here have 6 ps3's setup you can play

This is EB Australia, I'll find out which one exactly, but that means the full release is not long after!

edit - Dubbo, EB Australia
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Yes for me I would consider them cars, I'm actually looking forward to me, since I never use cockpit view, but for you they're probably not considered cars without a cockpit
To be able to savour all these standard cars with the better physics and graphics.

Even in Shift, I always used the bonnet cam. The Shift devs said they were surprised how little people used the cockpit view despite how much work it took em to add in, and that game only had 60+ cars.... Nice to look, bad to drive in.
CoolColJ
Demo licensed
Quote from JJ72 :Meh, if that thinking pleases you. It's ridiculous how protective some people can be about a multi million dollar project. Going as far as calling all cars in GT5 have cockpits as if the 700+ cars are not actually cars......well whatever suits you.

Well in Kaz's view point GT5 comes with 200 or so cars, the standard cars were added as a bonus. They will only available from the 2nd hand shop. Use them or not. If they didn't put them in, would that change anything? It would be just like GT3 with its 150 total cars.

The standard cars thing had been planned years ago, back in the GTHD days. I shouldn't be a surprise to anyone, but I guess nobody really listened or paid attention to details.

If anything you should be more concerned about track count, which IMO is far more important once a baseline threshold of car count is reached. 200 cars is plenty....
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from JJ72 :And that Stupid Nike "car" thingy too, no big deal, just prefer they divert the energy into more solid things, like a few more interiors.....

Still smarting about the cockpits huh?
All the cars in GT5 have cockpits, the standard cars are just a bonus...
You don't have to use them.
CoolColJ
Demo licensed
Quote from danowat :Potential frame rate issues?



Everything that has happened with GT5 so far, points to the fact that the game that the dev team WANT to make is not only EXTREMELY time consuming, but also, technologically to advanced for current hardware.

I am all for pushing the envelope, but you've got to draw the line somewhere.

Its clear that when GT5 is released, it will be a pared down version of the dev teams original vision.

That's bloody old, like a month back from a breakout session at the TGS if I recall, all he said was 60fps was the goal, but in the worst case scenario with a full grid in front of you, standing start in the rain with spray kicked up it might drop below 60fps - which is to be expected, but that is hardly a common occurance in the game is it?

Anyway there have been "fantasy" cars in every GT game so far... what's the big deal?
Do you think the FTO LM was a real car? That was an FTO with 4WD and ton more power than the real car. What about all the various LM, tuned cars and concepts in all previous games? Most could not be raced in the real world, but you can in the game
Last edited by CoolColJ, .
CoolColJ
Demo licensed
LOL, I made that edited M5 video, (fixed the phase problems in the audio) then someone re uploads it to Youtube, along with the same comments I had in the original video description..... even the title and keywords are exactly the same!
CoolColJ
Demo licensed
Video where you can hear the new super loud transmission sound
It even stutters as power delivery fluctuates
The guy is using a G27 there., in another video I saw the rev lights on the wheel light up
http://www.youtube.com/watch?v=JlNp1UnY0ro

Compare to the old transmission whine in the Time Trial/E3 build
http://www.youtube.com/watch?v=GbldlWXl1Fc

Sounds more like a real dogbox. Now for those blow off valve chirps that dynamicly change sound with boost pressure...
http://www.youtube.com/watch?v=nRHrofR3PVE
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Bose321 :Does GT5 support the GT3 RS? Because the GT3 RS works on most games I believe. I mighy even buy a Paystation for this...

The Time Trial did work with one of the Fanatecs
CoolColJ
Demo licensed
Interesting translation on this pic

http://www.bilder-upload.eu/upload/Eph5m3wkNfRSWNw.jpg

Quote :First, select a clothing style worn by the driver(A-SPEC DRIVER)
Please note that clothing once selected, can not be changed again

B Spec pic, with a Samba van
Shows, tyres wear/damage indicator and fuel level
http://i56.photobucket.com/alb ... 00430560.png?t=1287140902
http://img838.imageshack.us/img838/7100/madrishort.jpg

Course maker pics
http://img707.imageshack.us/img707/4620/0000430564.jpg
http://pic.bahamut.com.tw/B/2KU/63/0000430563.JPG

New vid! Do I hear a new transmission whine sound...?
http://www.youtube.com/watch?v=-bl64-_ywrQ

And it looks like the G27 is fully supported
http://translate.google.com/tr ... slate.google.pl&twu=1

Quote :The game will use the unified global online service server, to provide global synchronization update the content, to " Gran Turismo 5 "Traditional Chinese players will be able to enjoy the" Gran Turismo TV "function, and Traditional Chinese Culture Channel content will also provide near zero-day Asian players localized content Play data is synchronized over the network to the official website, some online features can be controlled remotely through a browser, no matter when and where can enjoy the game through the PC

Last edited by CoolColJ, .
CoolColJ
Demo licensed
Well this confirms it's due to a coding issue, so the game actually hasn't gone gold yet
http://www.andriasang.com/e/bl ... 14/yamauchi_on_gt5_delay/

Quote :Sony didn't give much of an explanation when it announced Gran Turismo 5's delay yesterday. For something a bit more solid (just a bit), we turn to series producer Kazunori Yamauchi himself.

Returning to Twitter for the first time since September 22, Yamauchi apologized to fans today and explained that the reason for the delay was that it was taking some time to finalize some of the game's more complicated systems. Apologizing again (two apologies in the same Tweet!), he asked that players wait a bit more.

Yamauchi quickly followed up this apology with some good news for those worrying that this is actually a stealth delay to 2011. A follower pleaded with him to get the game out by the end of the year. "I believe we won't keep you waiting until then," replied Yamauchi.

CoolColJ
Demo licensed
Quote from Foilpact :I think they are delaying it so they are not releasing at same time as Kinect...

Doubt it would help sales launching the biggest PS3 game of the year at same time as M$ launches its £130(lol) eyetoy clone...

Most probably, the game is already done content wise. The ratings were just passed recently here.

I wonder if the first review scheduled for 27th October is still going ahead? And the launch parties already planned.
If it is, then you know it's a marketing delay....
CoolColJ
Demo licensed
Damn Russians....
CoolColJ
Demo licensed
Some cars have smooth shadows, and others really low res. The PC version of NFS Shift has blocky shadows like that when I set it to low quality.

Maybe they lowered the quality to allow the unoptimised demo build to run smoothly
CoolColJ
Demo licensed
I'm sure everyone has seen the track creator vid on GT Planet, but here is a recent vid of GT5 and the Topgear track
The Sound of the SLS is different to the Best Buy demo from E3. A lot more grunty in the cockpit view
http://www.gametrailers.com/vi ... cc-10-gran-turismo/706012

Jaguar XJ13 on Le Mans - jaggy interior shadows
http://www.gametrailers.com/vi ... cc-10-gran-turismo/706014
Last edited by CoolColJ, .
CoolColJ
Demo licensed
I have a 120gb Slim, and all I have is Prologue, a bunch of demos, and 2 PSN games, Savage Moon and PixelJunk Monsters and their DLC. And some PS3 specific apps Videozone, Home and that Photo thing.
Some of the demos like Fat Princess are worth keeping as their quite packed with content. I can play it online as well.

HD is half full already

GT5 will add another 10gb, and then the saves, car setups, replays, videos photo mode pics and what not will add up....

---

For the new PS3 owners, don't forget a router if you don't have one already to share net connection. The PS3 is pretty quick over wireless connection with my router, I get over 1MB a second.

As far as online goes, you know there will be a lot of kids....
If you stick with Pro Physics races, you reduce that amount a whole lot, they can't handle the physics.
And then either stick with private lobbies, or hunt down forum scheduled times where serious racers like to gather. GT Planet normally has a forum dedicated to online events and times to enter a race. ie there will usually be a set time on the Prologue clock where you want to enter a race, ie 0:00 0:15 or 0:30

If you get in a race of Japanese drivers, they tend to be fast and clean.
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Enzo horns - from best Buy (E3 build demo) demo

http://www.youtube.com/watch?v=Z3ynF0tlYf4
CoolColJ
Demo licensed
From the Redbull GT5 trailer, there is a new version of Suzuka in it
Not only are the stands different, but it most probably got the same treatment as Fuji did, on the rest of the track


Prologue's Suzuka
FGED GREDG RDFGDR GSFDG