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CoolColJ
Demo licensed
Quote from Chrisuu01 :Yeah sadly my monitor only goes up to 1080i .

720p looks fine, that's what I use, and you get more AA and should get better framerates
CoolColJ
Demo licensed
Better quality footage from the Qore episode 29
Some hints of what cars will be GT5 with the photo sessions
http://www.youtube.com/watch?v=fsXoumUx2o8
CoolColJ
Demo licensed
Quote from logitekg25 :ok, sounds good...ever play LFS with a pad, for a comparason?

Yeah I played it a long time ago like that before I got my DFGT, and using the same Logitech control pad, and I'd say it feels different. It definitely is more like Netkar Pro. LFS feels more rubbery and looser.
GT5 has more of that tighter, more solid Netkar Pro feel, at least for the cars in the demo.
CoolColJ
Demo licensed
Quote from logitekg25 :how are the physics overall

hard to judge as I said with a control pad, but it feels better than Prologue with pad, and the Time Trial, better than a modded PC NFS Shift as well

I've played Netkar Pro demo on a pad, using the dual analog sticks on a Logitech controller, and it probably feels like that, off course not with the same kind of car.
Let me double check first though
CoolColJ
Demo licensed
Quote from three_jump :As non ps3 owner I feel very tempted to buy one with gt5 (and a hd screen... gonna be an expensive x-mas). Anyway, does anyone know if the vpp pedals (usb connector) work with the ps3?

Pedals will only work if you can connect them into a DFGT, G25, and G27 etc

The ECCI and other expensive sim pedals work when they connect to the above wheels, since I guess they just emulate the Logitech connection
CoolColJ
Demo licensed
Quote from CoolColJ :Just got back from Westfields, Chatswoood.

It took forever to find, but it's on level 4 next to the info desk. I was expecting a massive display, but it's only a small TV booth unit with a 46 inch TV + Blu Ray player, and a PS3 hooked up to another TV with DS3 running GT5 in 3D

Anyway - as far as 3D goes, good for some TV/Film, crappy for games. So not worth getting a 3D TV for it IMO.
Some of the Blue Ray footage look great, but it feels like a those pop up books, you can see and feel the depth between objects, but the objects still look flat, like cardboard cutouts. Kinda like parallax scrolling.
The Blu Ray footage of Motor Storm had a good feel of depth, but was pretty flickery.

GT5 in 3D looks quite blurry, and the 3D effect is non-existent to me compared to Motor storm and the other Blu Ray footage....
But it definitely runs at 60fps

Now onto GT5 game play/physics -

I can't get a good feel with the DS3, feels empty, it doesn't even vibrate, will have to wait till I try it with a DFGT wheel, but it's way different to Prologue, and different again to the Time Trial with a pad.

It feels more connected to the road than in Prologue, where you felt more like on skates. While it doesn't feel as twitchy as the Time Trial.
In the Time Trial, you had to use super smooth steering and throttle on the pad, but here it feels more smoothed out and easier to handle. I don't think it does 1:1 steering to wheel movement anymore like it was in the Time Trial. There is probbaly some speed sensitive steering limiting now.
The tyre model is different too, it's much more progressive, but can still snap if your not careful or over correct

I had 3 goes, all in Pro mode, Pro Physics, no traction control, everything off etc. TV was pretty loud so I could hear the sounds clearly.

1) Motul Autech GT-R on the Tokyo track, R1 tyres. Had a pretty big over steer moment on turn 1, but after that I managed to get around the track ok. It felt pretty planted with all the down force and grip. AI blew me away off course

2) Time Trial - Nascar on the Madrid track with R1. This thing is hard to control, It doesn't like to turn, and the smallest wiff of the throttle smokes up the rear tyres! Pretty loud transmission whine, so this is probably the E3 build
The low revs off idle on this is really loud and rumbley. It takes ages for the car to get moving (or stop) if you lose control and have to start up again from a dead stop

3) AMG SLS on Rome - with Traction control on 1, on S3 tyres. It's quite progressive on these tyres. You can drift it quite predictably with practise.

Graphics wise, in 3D it looks like Prologue I guess. When I switched to outside view and slide sideways the smoke looked excellent, really dense.
Pro physics is no fun on a pad, relatively speaking but easier to handle than in the Time Trial with a pad. I don't think you'd be competitive with a pad in pro physics against a wheel user anymore.

went back for another go on the Demo this morning.

I poked around the menus a bit more, and everything is locked apart from a cut down arcade mode. This demo is different from the others on the net.
There is no Indy Speedway in it - only Rome, Madrid, Tokyo, Nurburgring Nordschleife, and the Toscana rally track

There is the nice smoke, grass/dirt debris, but no skid marks. Also some damage, the rear bumper of the Ferrari 458 was hanging loose after a few "gentle" taps. I didn't try to ram the car to see if there was more than that though

All the races I did today were in Intermediate mode, with Pro physics. Ai is slower in this mode. I could be wrong, but Pro physics in Intermediate feels different to Pro physics in Pro mode... I wasn't getting the sudden snap power steer I was yesterday in pro mode.
Mostly S3 tyres today with or without traction control at 1 (out of 10)

It felt even more solid and connected to road than yesterday.
The first race I did was with whatever the demonstrator was using, Enzo, auto, traction control etc, on the Ring, and the Enzo is a handful even then. The rear end of this car is quite loose whenever you brake or coast into a turn, it wants to swap ends. And I spun in a blink of an eye when I rode the curbs with power on.

The grass is pretty slippery on the ring.

458 on Rome. Noticed the rear bumper hanging loose as I mentioned above.
Seemed pretty stable compared to the SLS and Enzo. I didn't have too many power oversteer moments. SLS on the same track = drift machine in comparison

SLS on the ring. Much easier to drive than the Enzo here. But once you get on the grass, you'll be sliding for a good while. Probably a tad too slippery.

Did 1 race in the Citroen Rally car on that Toscana gravel track, and it felt good! It's not as slippery like everyone says, it actually "felt" like gravel with a control pad. There was a definite gravel "texture" to it, but if you went onto the dirt sections on the side then it become more slippery. I pretty much feathered the throttle between 2nd and 3rd most of the time and it felt more or less like Richards Burns rally or something.
I guess if you try to drive like on a tarmac road, then it might be slippery...
When it gets dark it's really hard to see though

The Rally car sounded pretty good, as a turbo'ed inline 4 would sound, kinda boomy type note. The other street cars thin out a lot in cockpit view like in those Epsilon vids.
CoolColJ
Demo licensed
Quote from aoun :Is chatswood the only GT5 around? Or is it other westfields too? (Im in strathfield)

Schedule
http://www.sony.com.au/microsite/3dwestfield/3Droad.htm
CoolColJ
Demo licensed
Just got back from Westfields, Chatswoood.

It took forever to find, but it's on level 4 next to the info desk. I was expecting a massive display, but it's only a small TV booth unit with a 46 inch TV + Blu Ray player, and a PS3 hooked up to another TV with DS3 running GT5 in 3D

Anyway - as far as 3D goes, good for some TV/Film, crappy for games. So not worth getting a 3D TV for it IMO.
Some of the Blue Ray footage look great, but it feels like a those pop up books, you can see and feel the depth between objects, but the objects still look flat, like cardboard cutouts. Kinda like parallax scrolling.
The Blu Ray footage of Motor Storm had a good feel of depth, but was pretty flickery.

GT5 in 3D looks quite blurry, and the 3D effect is non-existent to me compared to Motor storm and the other Blu Ray footage....
But it definitely runs at 60fps

Now onto GT5 game play/physics -

I can't get a good feel with the DS3, feels empty, it doesn't even vibrate, will have to wait till I try it with a DFGT wheel, but it's way different to Prologue, and different again to the Time Trial with a pad.

It feels more connected to the road than in Prologue, where you felt more like on skates. While it doesn't feel as twitchy as the Time Trial.
In the Time Trial, you had to use super smooth steering and throttle on the pad, but here it feels more smoothed out and easier to handle. I don't think it does 1:1 steering to wheel movement anymore like it was in the Time Trial. There is probbaly some speed sensitive steering limiting now.
The tyre model is different too, it's much more progressive, but can still snap if your not careful or over correct

I had 3 goes, all in Pro mode, Pro Physics, no traction control, everything off etc. TV was pretty loud so I could hear the sounds clearly.

1) Motul Autech GT-R on the Tokyo track, R1 tyres. Had a pretty big over steer moment on turn 1, but after that I managed to get around the track ok. It felt pretty planted with all the down force and grip. AI blew me away off course

2) Time Trial - Nascar on the Madrid track with R1. This thing is hard to control, It doesn't like to turn, and the smallest wiff of the throttle smokes up the rear tyres! Pretty loud transmission whine, so this is probably the E3 build
The low revs off idle on this is really loud and rumbley. It takes ages for the car to get moving (or stop) if you lose control and have to start up again from a dead stop

3) AMG SLS on Rome - with Traction control on 1, on S3 tyres. It's quite progressive on these tyres. You can drift it quite predictably with practise.

Graphics wise, in 3D it looks like Prologue I guess. When I switched to outside view and slide sideways the smoke looked excellent, really dense.
Pro physics is no fun on a pad, relatively speaking but easier to handle than in the Time Trial with a pad. I don't think you'd be competitive with a pad in pro physics against a wheel user anymore.
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from Boris Lozac :My god does that M5 sound awfull..

I'm gonna wait till I get the game into my PS3 before I judge the sound. Kaz says the final version of the audio will only be heard in the retail game. There are a lot of place holder sounds in the demos.

Plus this clip has audio taken from the TV headphone out into the camera mic input
CoolColJ
Demo licensed
Skid sounds are different from the ones in Prologue, and the Time Trial
http://www.youtube.com/watch?v=B-fffZ53kn8

Qore mag episode 29
Here's the GT5 part. Starts at 2:55.
http://www.youtube.com/watch?v=Dm89pric1KY

---

Well the Sony 3D Experience tour hits my local Westfields today. So I might go in this morning to check it out. This will probably be my only chance to sample GT5 in 3D
http://www.sony.com.au/microsite/3dwestfield/3Droad.htm

I also saw a Sony 3D Experience ad on TV yesterday, showed a little bit of GT5 footage in it
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Perhaps the girl wasn't exactly smooth with her steering inputs.
We've seen the same car go around that small track in Senna at Gamescom, in circles and it didn't flip

There were a few cars back in GT1/2 that could end up on 2 wheels quite easily when tuned up, but the game didn't allow them to flip over. Some of those small Kei cars from memory.
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from tiagolapa :The roll-over video looks ridiculous, but not only that video unfortunately, I'm yet to see one believable video IMO. Nice cars but very bad physics in this game :| its a shame

So you don't even believe the Top Gear video? That's about as real as you can get
That's in the wet as well, where it shouldn't be grippy enough to flip on a flat surface the Top Gear track has, but the car did.

The GT5 car may well be using race tyres/slicks which would make it even more able to flip the car.
CoolColJ
Demo licensed
Quote from jibber :"This video contains content from Sony Music Entertainment, who has blocked it in your country on copyright grounds."


Oh well

It shows a 1994 spec Fiat, so more modern than the old one in the GT5 vid, driving on the Top Gear track in the wet with multi-cam views, just a light sprinkle, but wet track. Off a standing start, turns into first left, at what appears to be quite modest speed, maybe not even 80kph and flips right over.
The driver was even leaning heavily into the turn.
CoolColJ
Demo licensed
Quote from jibber :So, driving at 80km/h and turning the steering wheel results in an instant roll-over?

For that type and brand of car yes - tall, narrow wheel base etc
http://www.youtube.com/watch?v=Ixt-sNEH5mw

Quote :it's not possible to roll a Fiat in the wet..... it's just not possible.... the tyres don't grip enough.... the worst thing that'll happen is that you will just spin out.... don't worry, it's perfectly safe.... you cannot roll a car like this..... it won't happen..... you CANNOT roll a car in the wet.... don't worry it'll be fine.... whoops....

CoolColJ
Demo licensed
try it again, I posted the wrong video at first, edited it now
CoolColJ
Demo licensed
CoolColJ
Demo licensed
cute girls, roll overs and GT5 - what's not to like? the driving...

Fiat rolled over twice!
http://www.youtube.com/watch?v=VW_EcybsZcs

http://www.youtube.com/watch?v=-PDA0sHJxKk
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Spotted these new replay camera angles from a Spaziogames video - the Nurburgring GP track has so much depth!

Plus the new wind swept dust effects
http://www.youtube.com/watch?v=_Av92T7MKKk
CoolColJ
Demo licensed
Quote from atledreier :How do you see what on the drive and how much space is left? I'm sure there's alot of junk on my drive from downloading dmos and trailers and whatnot...

There is a system information thing in the XMB menus
CoolColJ
Demo licensed
Little kid doing a Time Attack against the Datalogger ghost, with a Lexus IS-F on the "new" tweaked version pf Fuji Speedway and doing rather well!!!

You can just barely make out the new improved V8 sound of the IS-F
http://www.youtube.com/watch?v=kEO68aHyQlQ
CoolColJ
Demo licensed
Quote from rockclan :You still need to control the trottle and brake in the pits my friend.

Sure, but I was at the speed limit, and the AI cars drove through me like I wasn't there
CoolColJ
Demo licensed
Is there one game that does not look floaty floaty when there are launches and flips?
I haven't seen one yet - iRacing, RFactor, LFS, GTR series, Forza etc they all look floaty too some extent.

Burnout Paradise maybe not so much
CoolColJ
Demo licensed
Last edited by CoolColJ, .
CoolColJ
Demo licensed
Quote from jibber :And what's that when he hits the curbs, those special karting physics we've been hearing about? I mean, come on!

What was wrong with that? Karts are low, and have no suspension.
You don't think a kart hitting a high curb like that won't launch into the air?

Even my street car with nice comfy suspension and big wheels will launch into the air hitting a low speed bump traveling at 30+ kph and it feels quite jarring.
FGED GREDG RDFGDR GSFDG