All the tracks have much better lighting now, less dark for one.
Even the course generator tracks look better. Small touches to textures and objects here and there
And they have equalised the brightness and burn out difference between cockpit view and the other ones, but the snow is still going white in cockpit view, and on SS5 interior view is still darker than bumper.
They need to dial down the EV inside the car on snow tracks so the snow doens't burn out to total white. Right now you need to change EV to -1.0!
On Le Mans, the sand pits are possible getting too burnt out
This is a serious wheel - it looks like it will have beefy FFB motors, so it should spin as fast and hard as real wheel when you let go
The DFGT is seriously slow in this regard...
Testing the v1.05 offline damage on a track I made before on the Course Generator, with other AI cars. Collisions seems better too, as are the AI reactions.
Nice the SuperGT Fuji B-Spec race pays out 99,000 credits now!
And the game doesn't need to reload anymore to start another race straight after finishing it
The coder of the Enthusia physics engine works for PD, but he isn't soley responsible for the physics. There are other people credited with vehicle dynamics.
Racing hards don't feel too bad. They have much less grip than any other GT game so far
- Online Collector's Dealership added to GT Life My Home
- Seasonal Events added to GT Life My Home
- Game Data can now be saved to USB and also copied to another account on same PS3 <- GTP tag dilemma SOLVED
- HUD can now be completely removed in a race and practice (Display All/Hide instruments/Off) <- available for adjustment from pause menu
- Mechanical Damage now available in Arcade Mode (Light/Heavy)
- Select User BGM for MENU (I believe this is new)
- Mercedes 190 E Evo / Mercedes CLK GTR prize cars for AMG driving school
replay restart
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They also made night time much better now, visibility wise on SS5
B-Spec Extreme Like The Wind: Toyota 7 Race Car '70 (S)
Man the update allowed me to use the 24 hour Nurburgring circuit and the dynamic lighting and time cycle is amazing!
My BTR looks sweet going around it - and it's getting damaged from all my off road excursions
Campsite lights at night and camp fire smoke etc - sweet
Well my GT-R Spec V is over 1600kg and it hauls ass, and handles pretty nice for the weight. Handles well enough to whip some 1 million credit exotica.
University of California, Santa Cruz
1156 High Street
Santa Cruz, CA 95064
I have an account for every major region on the PSN - Japan, UK, US an AU off course. For some reason, each region has different stuff and demos on the PSN.... PSN for every region looks different too
Actually in real life, there are quite a few lower powered cars that do better than I have in the game
For example a 1:02.246 from the stock IS-F with suspension upgrades only. Better than a Mclaren F1
57.6? gees that's fast, I have plenty of 600+ hp cars in my garage, and only recently have I got the Mclaren F1 on Sports medium tyres to just under 1 minute....
Then again he said he golded everything with a pad, in a few days too, that's something I can't boast
BTW I picked up a RUF BTR, looks sik with the wing on the back!
Ahh if only it was a premium....
I now have all the RUFs I think
Decided to spruce up my first car and tune it up a bit more with off the shelf parts only. Paint off a MR2. Slapped some medium sports tyres on, with no aids or ABS brakes and took it to Autumn ring for a track session.
Dare I say it, feels go kart-ish now!
Fastest lap of the session shown - 1'31.931 at 181hp 935kg
I lowered the car quite a lot, maybe too much as it seems the suspension is bottoming out and causing the car to hop over the curbs
Getting B-Spec up to level; 35 will give you the X1
I brought a RUF CTR2 - that car hammers, but feels kinda understeery, well you need to drive it differently from all other cars
4WD Turbo Porsche type car
It's a standard but looks better than the other RUFs, the wide body stance helps