The online racing simulator
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Darkone55
S2 licensed
Yes, but the server isn't always online. So, here you go;
Darkone55
S2 licensed
Hey cool, that other car is me, before I joined 1ST.
Darkone55
S2 licensed
Quote from XCNuse :they are sky_xxxx_E in dds folder

sky_xxxx in the pic folder are the actual skies

I've got a list of them here somewhere.

BTW, I actually remade the original textures. Well, the same idea, real reflecting clouds and stuff. The original textures already have enough color I think, but, they don't have a dark edge. You see no horizon, that's, I think, the biggest thing that bugs me.

But it's not wrong if there are things on the reflection texture that aren't really there, but keep them small.

See the attachment for the two versions I last made. They're twice the size of the original textures (that is four times bigger).
The pics on the top are the textures to make it look real. And the once at the bottom are made too look nice.
Darkone55
S2 licensed
Quote from ATC Quicksilver :
Where as...to name one person i know with a big ratio...phlos, always finishes poorly when he has to actually overtake

Jup, 87.00% he has.
Darkone55
S2 licensed
Quote from Tweaker :
Because at the start you have the advantage of accelerating smoothly and quickly. I have to turn and make a few slow turns. Even though when I come around for my 2nd lap I get the fast curvy part too, you still get the speed advantage on the start I think. But still, I was using mouse But I do think that the 1st place startline needs to have an easier start and not so close to the wall.

Hehe, I agree, but that's impossible. The places are default. And there need to run another part of the track between that place and the grass, otherwise you can't finish the track.

If the grid was somewhere in the middle of the autocross it would be ideal, you could make the straights and T1 and last turn identical, but mirrored. But that's not the case.
Darkone55
S2 licensed
Yes I think you are right. I was faster when I started 2nd, even tho I went in the grass with a wheel. But I don't think the difference will be big, maybe 3 tenths.
Darkone's Lane vs Lane
Darkone55
S2 licensed
The idea is to let two drivers start at a different point of the track, start at the same time, and finish at the same place. So they both drive the same distance. I don't think I've seen this in LFS yet.

I tried to make an autocross track with this feature. It's basicly two tracks in one. Every track (call them sections) has a color (see the pylon at the SF). But they are not the same length. That means you need to do two laps, to get two cars cover the same distance.

I think it's used in rally sport too.

Anyway, just set laps to 2, and drive untill you're finished. :P

You will drive 2 laps, but that is 1 section per lap. And don't forget to set the max players in race to 2.

Hope you get the idea.

Basicly every car can drive on it. But I think the smaller cars will be best (say MRT, FOX, XFG).

I'll host a server from time to time called "Darkone's Lane vs Lane".

Enjoy!
Last edited by Darkone55, .
Darkone55
S2 licensed
Quote from deggis :http://www.marcls-home.de/file ... yid=8&p13_sectionid=9

There... but I don't understand, the original link files in this thread were something ~30 mb and those are 300 kb and ~2 mb? are those only updates for the original mod or what?

As far as I know the original was also very small.

Btw, SCOTTY IF YOU READ THIS :P, I have updated them (a while ago already), maybe I'll post them here too. Two new versions.
Darkone55
S2 licensed
76,58% with 1704 races.
Darkone55
S2 licensed
Well, what you could do, is edit the setup so, that the tyres give as little resistance as possible. And offcourse edit the gearbox settings, so you don't have to drive in high revs too often. Also get off the throttle earlier, and don't brake too hard. And don't forget to get your foot off the pedal while shifting.
Darkone55
S2 licensed
Quote from ATC Quicksilver :I want to get mafia, but i can't find it anywhere. Seems its too old. Its like GTA in the 50s

30's. And more realistic. And a great storyline. With some depth.
Darkone55
S2 licensed
Quote from BigDave2967 :I didn't like Phlos defending, especially when he braked tested you on the straight.


Hehe, ah well, we're playing nasty every time. I do things like that to him too sometimes. :P

One more replay;
Prophet and me at Aston National with FOX. Note the crash in the very last turn. :P

And I had another one, with the GTR's, but it's too big to upload.
Darkone55
S2 licensed
Another two Blackwood/FOX replays;

Me fighting Phlos. Bit hard-to-hard.

I'll search for some more.
Darkone55
S2 licensed
Quote from Don ::lfs:

I like this one! Like it has more depth than an uneditted pic.
Darkone55
S2 licensed
Quote from scania :I'm not good in English, so I can't said too many things about, but I hope that we can see Rolling start in LFS
than, I hope that the system can give penalty to the people who crash & take shortcut

You can't really take shortcuts in LFS, the tyres make the shortcuts unavailable.

Rolling starts are already possible, but you need a user to driver the safety car.
Darkone55
S2 licensed
I wouldn't like transparent visors. However, I would like fully paintable visors. So you can really let the visors shine, instead of black with a tint. (see attachment).

But to be honest, I think a better shape is more important.
Darkone55
S2 licensed
Quote from Don :whats that with the topleft corner? theres TILT in shift+u already, so no need for photoshop tilting

but i like the colors of the pic

Look at the shadow.
I think it's the bridge.
Darkone55
S2 licensed
Quote from Electrik Kar :Darkone, Tweaker, etc...

I'm working on creating a better looking blend between the track and grass&gravel. I'm tailoring things to the lighter track atm (I've also slightly improved the lighter track, but very minor- some slight colour correction). I still don't think the darker track needs much blending (it's newer so the edge should be sharper I guess) - but if you really want me to work on it, I will (maybe:razz.

Anyway, here's an update. I'll try and get some files out by tonight..

Awsome!
Darkone55
S2 licensed
This is what a flatspot looks like on the BF1.

Was my second try btw, I blew up my tyre with the first try.
Darkone55
S2 licensed
I would love it, if someone would (finally) make a normal edge, around the tarmac. Between the tarmac and the grass. Now you see the poly's too obvious. But, apart from that it looks great.
Darkone55
S2 licensed
Without sound I'm about half a second slower than normally, so it is a difference, but it's not that much.
Darkone55
S2 licensed
Well, you should use all track available. In most turns there would fit another car near you on the outside before you turn in, and when you're out of the corner. See attachment, you are the red line, the green is the faster line.

Use every cm of the track.
Darkone55
S2 licensed
Quote from Hyperactive :Nice one But I'd like to see more passing opportunities.

Funny, the track with passing opportunities is Aston National (you can basicly pass everywhere there), but everyone finds that boring.
Darkone55
S2 licensed
Quote from (SaM) :Even on the grass?

And most fata morganas arent that long, they're more like 3 meters in length, sometimes one after another with a gap in between, but not like this.

Still lookin good tho!

Yea, that's true, but it's not really supposed to be as real as possible. As long as it looks good.. :P
Darkone55
S2 licensed
Quote from ATC Quicksilver :So yeh basically the WR set when got used to is amazing, and its been leaked to various people who are not shy in sharing setups.



Improved my pb to a 1:07.59 btw.

Bio you're awsome. :P
FGED GREDG RDFGDR GSFDG