Looks good, but imo the grass texture is a bit too obvious repeatative (?) Maybe try to keep the lighning a bit the same on the texture. But it's not bad.
But the gravel is just too flat. Looks more like colored tarmac to me.
@mrodgers, Westhill is quite a fast track, so you will need quite a lot of negative camber. I always test with 3 laps or so, and then make sure the middle and the inside part of the tyres get about the same temp (maybe the inside just a little hotter).
Then you need to try the pressures. See how it goes when you set almost full pressure at the rear. Maybe you need to add a little to the front pressure too, and and play a bit with the suspension (antirollbar seems easiest for me) to keep balance in the car.
And if that doesn't work, try to be carefull not to spin the rear wheels. And if that doesn't work either, try R3. :P
That's not what I mean. The problem is with Premiere. I can't export at 50 FPS somehow. So, detail suggested to export it in 25 fps. And then speed it up again in VirtualDub, so I can get 50 fps. But then I can't put music under it.
I got 20 slowmotion clips here now, all working fine at 50 FPS, 720*480, but Premiere screws it all. :/
When the video is finished I should import it to Premiere, and then put music under it. But then I still can't export it to 50 FPS..
I've got a question. I tried the slowmotion thing (:P), with 50 FPS on 720 * 480. I use Adobe Premiere Pro for my movies, but I've got a few problems;
When I export a clip longer than a minute Premiere keeps crashing. Maybe due the high fps? And also, after I exported a clip (5 secs long) I had black borders on the sides of the screen, it didn't get fullscreen. Although I selected square pixel when I started the project.
Uhm, well, Woz you didn't understand me right. I don't think it's real to have the cam in the center while the driver is on one side of the car. But my screen is just too small to have a whole cockpit on it.
But I wouldn't really care about the abilities of the camera in a hardcore mode. People use whatever they like, I try to get it a bit real. But if someone uses his own view, it doesn't affect realism for the others... Does it?
I always thought it was Live, from... like a news broadcast "We are now live at the... blabla". And as in XBox Live. Because you play it live, online, it's an online simulator.
I agree with hardcore mode. Would be really cool in leagues. But I don't agree about the forced cockpit. Then just make it without that 'only 2wheels on the screen'-thing. But I'd like it if I could move the cam a bit where I want it. In a real car you only concentrate on the road. You don't see a bit of the dashboard and the wheel. A computerscreen is too small to have it all on it. That's why I set the cam just behind the wheel. At the height of the windscreen.
I like it, but there's something that I don't like. Some textures have objects on it that don't match with the track. For example the reflection texture of Kyoto has buildings and a traffic light on it. The texture Blackwood has some huge trees on it, and on the Fern Bay texture it is clouded. And the colors need some finetuning too.
And imo you need to do all the textures before you release it.
There are 400 combo's or so, you can't know them all. And besides, since the new patch the fuel consumption has changed. So the easiest way is asking someone else.
I was just trying out some things with the downforce on the BF1. In the wing section of the setup screen, there's a measure of the downforce in N. But I noticed the undertray always gives the same amount of downforce (-9600 N at 100 m/s). But I thought, real F1 cars lowered there cars as much as possible to get as much as possible compressed air under the car, for as much as possible downforce. But in LFS the ride height seems to have no influence on the downforce.
Is this a bug? Or is it still to come in later versions? Or am I just very wrong?