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dawesdust_12
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That happens sometimes if you're on a route that has clipping for the route you're actually on. I've found it happen a few times when jumping off a bridge onto the main track.

The gravel/dirt slab sounds fun too.
dawesdust_12
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Quote from cargame.nl :Oh yeah, it certainly feels very open in that perspective, bit like GTA style. You said the 'track feels' that short circuited my brain directly to how the track feels, the surface... And thats not that great. Concerning the environment and the ability to drive everywhere is fantastic. Track is not the best word to describe Westhill I guess?

LFS has always had environments, not tracks. Westhill is no different.
dawesdust_12
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Quote from cargame.nl :Nah.. Nonsense. LFS tracks still feel like an ironing device on a pool table, especially when you are used to for example AC where you can feel the track communicating with the tires (essentially with the wheel force feedback). But, I guess that 'we' can't have everything all at once. Especially with a dev who permantently wants to be a complete team on it's own, very nice achievement for such a small team thats for sure.

Face -> palm

Again, AC implements the bare minimum for the track to be simulated "accurately", but it still doesn't feel like a real place. There's so many invisible walls at any point where taking any sort of "interesting" detour gets kiboshed immediately. iRacing I think sends you back to pits and instantly charges your CC $5 if you try to do anything that's "interesting" or "adventurous".

This is more. This is fun and whimsical and makes Westhill feel like it could be a real place. Which is a huge thing to say considering nearly all Kunos' tracks ARE real places, yet they feel more fictional than Westhill.
dawesdust_12
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Quote from Be2K :One question to Victor: Are you able / allowed to rework the sound engine too ? Do you even plan to do it ?

Scawen is in charge of that Tongue
dawesdust_12
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Quote from ACCAkut :
First time firing up LFS since August .. wtf? That's unbelievable, I never got lost on a LFS track before.

But I sort of don't get why Westhill was done to that extent. I mean it is nice, all those streets and stuff, but for what? Is this meant as a sort of benchmark or tech demo, showing of what the LFS is still (or just now, I dunno) capable of? Does a racing sim need a track inviroment of that extent.

I honestly am speechless about what we got here, but at the same time my racer mind can't make sense of it.

The thing that I figured out, which is a great complement to LFS, is that the new track "feels" like a feasable race track in a real space. So many tracks in racing games are "the track", but they feel so dead becuase they are just the bare minimum to simulate the track.

LFS tracks have always felt a bit above this, especially with open configs, and this does take it to another level, making LFS feel much more like a real place in the world.

Plus this is a demonstration of what LFS tracks "should" look like if upgraded to a new standard of higher texture resolution and higher poly count. It shows that complex shaders aren't needed to make LFS look better (just better shadows, the baked lightmaps still look awful Tongue).
dawesdust_12
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I found a case where alpha-sort fails to sort correctly.

All the SS' are the same bug and same locaation
dawesdust_12
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Quote from denis-takumi :BUG with clock?
in online is good but single play is bad

I think it shows UTC
dawesdust_12
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Quote from Matrixi :Man, there's going to be some fantastic layouts for this track with all the backroads available, it's like 15 tracks in one. Smile

Also thanks to everyone for the fun races at Scawens server this evening, really enjoyed it even though I was only armed with a PS4 gamepad. Big grin


This was after I left. I was the slow **** in the XRG while everyone was in LX4/LX6
dawesdust_12
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Stall 9/10 in Carpark X, I encountered this: (First SS)

As well, I think the grandstands should have an invisible wall, preventing this from happening

I did run into a few places on the national (I think) Kart track where I swapped (lost) the route when I was off the track. Even on my (powerful) GTX 970, causes FPS to go from 250 to 100. The routes for those tracks might need to be loosened up a bit as well.

I also encountered a weird GFX glitch (that I didn't SS) when I was on international track (along the backstraight), then turned left up the access road and crossed the bridge. The land was seethrough until it decided I was in a "off track" route.
Last edited by dawesdust_12, .
dawesdust_12
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Quote from Bmxtwins :Gosh darn it there is no ignore feature.

The ignore feature works both ways.
dawesdust_12
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Quote from sinbad :
Quote from dawesdust_12 :
Quote from e.M :Hope this new Westhill will be something like Hirochi Raceway in Beamng or else its going to be a big disappointment

Except what the new Westhill will be has been outlined (fairly) clearly. What to expect has been defined.

.......ralleh perk?

Face -> palm Tongue
dawesdust_12
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Quote from e.M :Hope this new Westhill will be something like Hirochi Raceway in Beamng or else its going to be a big disappointment

Except what the new Westhill will be has been outlined (fairly) clearly. What to expect has been defined.
dawesdust_12
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I still need to get un-lazy and build my personal RWD UF1000 that I wanted to build for the lulz.
dawesdust_12
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Quote from petercollins :Great news about Clarkson. May seems to be finished too. Hammond will do his best to cling on to Top Gear, but it won't happen.

Clarkson must be absolutely sickened that he sold the show back to the BBC in 2012. He dug his own grave, the racist twat.

Sky apparently won't touch them either, so the chances of them appearing on my tv are pretty much zero.

Perfect.

Please don't use that vulgar language on this forum. There are children who may read this and be offended.

Thank you for your consideration.
dawesdust_12
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Quote from Bmxtwins :Dustin, you have an iRacing profile with your huge man titties covered up by a canuck bikini. I think you are the psychotic one.

More evidence. You're clearly stalking me.
dawesdust_12
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Quote from Bmxtwins :
Quote from dawesdust_12 :
Quote from Bmxtwins :Racer X cab you please **** off back to your political conspiracy threads.
Thank you,
the sane users of this forum.

Ray, if there's anyone that has no business saying anything, you are at the top of that list.

Right, so please show me where I am illustrating my psychosis and illusions of grandeur?

Actively driving iRacing. That's demonstration of psychosis in itself.
dawesdust_12
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Quote from Bmxtwins :Racer X cab you please **** off back to your political conspiracy threads.
Thank you,
the sane users of this forum.

Ray, if there's anyone that has no business saying anything, you are at the top of that list.
dawesdust_12
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le THIS IS SO CONFUSING

GUY HAS UKRAINE AS HIS COUNTRY.

STARTS RUSSIAN CRUISE

CYKA?!
dawesdust_12
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Quote from chanoman315 :Can't we just put LFS on kickstarter and gather a lot of funds to buy licenses for tracks and cars?

Of course, because once we raise all that money, we can tell the money "HEY MONEY! GO BUILD SOME **** TRACKS".

Oh wait... it doesn't work like that. Money doesn't do anything. People do things.
dawesdust_12
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Quote from Victor :
Quote from dawesdust_12 :Currently, I've resorted to creating a 2nd HTTP server (built in PHP, not a webserver) that's handling WebSocket handshaking + connection management. It's a bloody nightmare to integrate at the core of an application.

I've built websockets into the insim relay - it's the ideal program to do this for and actually quite easy. I only had to detect websocket requests on the usual port and from there on wrap existing packets in websocket frames and vice versa. And done! Smile
But yea, don't you always need some separate service to provide websocket functionality? Nginx or Apache, etc would only serve as proxy, no? I never even understood how that would work, technically ... in my eyes it's easier to just create my own connection handler :P

hmm going a bit off topic aren't we Taped Shut

We don't even have a web server in our stack anymore Tongue.

I'll figure it out, it was a bit of a rant because I dislike the upgrade process. I would prefer a separate connection rather than devouring the initial HTTP upgrade request. It's not been fun, especially trying to implement a websocket server that is "compliant" to the RFC.
dawesdust_12
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Quote from Dygear :
Quote from Victor :
Quote from three_jump :
Quote from Victor :[...] and I'm aiming to introduce the first version very soon.

(I'm very sorry Vic, but I just couldn't resist Omg omg omg)

Big grin

I realised it when i wrote it, but as i've taken some time off of other work to work on this stuff, I dared saying it Smile

I'll keep the pitch forks handy, UNLESS you want to take a stab at adding WebSockets support to PRISM. Big grin I understand that you have a solution that's awesome that you use here on this site.

As someone who's currently implementing WebSockets inside of PHP... It's **** terrible ;p.

ReactPHP is great, which is what most of the "cool" PHP stiff is based off of, but WebSockets as a standard is so retarded in its implementation. Most people implement it in a insane way, which doesn't help, where they wrap their WebApp and WebSocket routes inside this massive "App" object, which I hate, but unfortunately is the way WebSockets is implemented. (As a true upgraded connection from HTTP, and uses the same initial connection as well without option to route to different socket)

Currently, I've resorted to creating a 2nd HTTP server (built in PHP, not a webserver) that's handling WebSocket handshaking + connection management. It's a bloody nightmare to integrate at the core of an application.

Plus I'm a **** bad programmer.
dawesdust_12
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Quote from THE WIZARD DK :erhm... use this next time devs Wink

https://plus.google.com/u/0/+liveforspeed/posts

If they posted on Google+, nobody would have known why the servers were broken.

Facebook is actually used by people.
dawesdust_12
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He called pCARS a sim.

Instantly shit video.
dawesdust_12
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Quote from Boris Lozac :
Quote from dawesdust_12 :Telling Hyperactive to buy a better wheel is like telling the Queen she's a peasant.

Hyperactive already has a very expensive sim setup IIRC.

So is better then AC Dustin? I always 'found myself' in yours and Tristan's posts when it comes to physics and force feedback.. we seem to have similiar taste in that stuff, if you can call it like that.

I don't really have a great base of knowledge about rFactor. I did buy rFactor 2, tried it out for a week, thought the FFB felt absolutely terrible (no concept of having grip or not) so I took up their money back offer. It wasn't inspiring at all, and none of the mods I installed felt any better.

I never did buy rF1 though. For some unknown reason, It never interested me to buy it.

That said, I thought Hyperactive had a different setup than he did.. Although I could be getting him confused with Matrixi. All finns look the same after all.
dawesdust_12
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Telling Hyperactive to buy a better wheel is like telling the Queen she's a peasant.

Hyperactive already has a very expensive sim setup IIRC.
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