No. Most of the articles have misinformation and are claiming the PS3/PS4 version doesn't work on PC. matagyula found on the Logitech site IIRC that says both versions work on PC.
That said, Ars Technica was what many people used as their first source for information, but they're certifiably retarded when it comes to their writing and editorial staff. You should never trust ANY of their writing.
DX12 or Vulkan make sense only for applications that tax the GPU so heavily that the API overhead and inability to have a fine-grained control over the GPU becomes a problem. I don't believe that LFS is anywhere near that limit. DX12 and Vulkan also require a fairly new GPU because - as far as I gather - both of these APIs make some assupmtions about how a GPU works inside. All this "3D revolution" stuff is just marketing talk. Games won't suddenly get awesome just because their 3D engine is written in Vulkan.
Well, Valve was implementing Vulcan things on existing Intel GPUs (if I recall their presentation correctly), which would make me think that a lot of functionality can be implemented at the driver level, not requiring support at the hardware level (like some OpenGL features require).
I could be wrong, but Vulkan seems to give the greatest "hope" of being backwards compatible. DX12 could be similar, as the last few DX versions haven't seen the hardware changes like some of the DX9 GPU features required.
According to this Vulkan assumes OpenGL 4.3 or OpenGL ES 3.1 compliant GPU.
Which is basically "Any GPU in the last 5 years" after some quick Googling.
DX12 or Vulkan make sense only for applications that tax the GPU so heavily that the API overhead and inability to have a fine-grained control over the GPU becomes a problem. I don't believe that LFS is anywhere near that limit. DX12 and Vulkan also require a fairly new GPU because - as far as I gather - both of these APIs make some assupmtions about how a GPU works inside. All this "3D revolution" stuff is just marketing talk. Games won't suddenly get awesome just because their 3D engine is written in Vulkan.
Well, Valve was implementing Vulcan things on existing Intel GPUs (if I recall their presentation correctly), which would make me think that a lot of functionality can be implemented at the driver level, not requiring support at the hardware level (like some OpenGL features require).
I could be wrong, but Vulkan seems to give the greatest "hope" of being backwards compatible. DX12 could be similar, as the last few DX versions haven't seen the hardware changes like some of the DX9 GPU features required.
It's enjoyable for "dueling" a single other person, provided you're friends and have some "mercy" rule to let the other person catch up to keep you close together.
As a race track it's too narrow and long. That said, it's so legendary because it's so narrow and long and challenging.
Yes,but my guess was based on fact that I have never seen this kind of logo before.
I doubt that Sony would have made such a retarded step backwards.
Well,they did completely break up compatibility with older Playstation games for the PS4,didn't they?
http://gaming.logitech.com/en-ca Literally a 5 second Google search (or common knowledge unless you've been living under a rock).
And backwards compatibility with games is a stupid argument. It's not even technologically feasable to emulate the PS3 on a PS4 (or a 360 on Xboner One). The hardware architectures are so dramatically different (PPC vs x86, extremely custom multi-core environment vs fairly standard PC multicore architecture) that emulating a PS3 on a PS4 would require a PS4 that was orders of magnitude more powerful than the PS4 is, making it prohibitively expensive, and as such, nobody would buy it and everyone would still own a PS3 making the inclusion of backwards compatibility redundant.
Modern PCs still cannot emulate a SNES to 100% accuracy. What hope does a PS4 have of emulating a PS3?
I don't see anything that says "Logitech". Might be some other ???itech I believe. Even logo shows "G" instead of Logitech's logo.
The "G" is Logitech's gaming brand. Hence the G5, G7, G15, G25, G27, G35 and other logitech gaming peripherals.
I found something that some hardware does not work on PS4 because it misses a "security chip" or something? Appearently Logitech's wheels too, so might make sense* to release new model.
(*as much sense as such restrictions make)
I doubt that Sony would have made such a retarded step backwards. Xbox has always required special security chips, hence Fanatec putting out special "Xbox 360" and "Xbox One" wheels. The PS2 and PS3 all supported any old hardware (provided the game developer built support for it), seems unlikely that the PS4 would change this (as Sony does tend to have a more "open" platform in terms of hardware).
If I had to fathom a guess, it's Polyphony nearing release on a PS4 version of GT, as this wheel follows the button design of the Driving Force GT, vs the G27
Licensing is a big issue in video games but only in some places like the US where brand name labels and copyright infringing is just a way of business to make sure they get paid what's due.
I doubt iRacing developing their own version of rockingham would impact LFS development of the same venue because all racing games that have actual locations just pay a licensing fee to use the brand name and rights associated with it. As long as iRacing doesn't have exclusive rights where it says "we own the rights and forbid anyone else to recreate the content", then others still can make it and just have to pay the same brand name licensing fees that iRacing did.
I hope Rockingham asked for a profit share of the number of sales instead of a flat licence fee from iRacing. There's a proper lot of idiots over there who will buy anything, which would make Rockingham more profit.
Racer talk like a twat and lies too, I could hear the car skidding under braking?
all the cars i have driven in pcars will spin with all aids off, make sure they are off and not on "Real" car will understeer, oversteer and spin if driven incorrect, you guy make me laugh of head off, you really don't have a clue...but i guess its the same with all you "fanboys" lol
Take the Dell 5K screen for example. If you use Windows DPI scaling to make the OS actually usable, some elements won't be scaled up, explorer quick buttons for example. The whole Windows UI core is a relic from the 90's that has simply been patched up for years.
Been running Windows 10 preview on VMware for a few months. It's very promising, but some utterly retarded Windows 8/8.1 features are still in it, like not being able to use black window borders since the fonts won't dynamically invert their colour.
Try creating a new style in the Desktop settings. One of the preview updates ****ed me in that regard as well.
25" and 1440p is fantastic for a HiDPI secondary screen. Windows is useless for scaling (as usual) but everything is working great with the MBP @ 1080p HiDPI.
Now I'm waiting for Dell to make a thin bezel 30"...
Funny, because everyone who I tell that to says Windows has fixed HiDPI scaling and that I should go copulate with myself.
I am considering to buy it some time soon and I want some more feedback from LFS drivers.
The question is -- is it better than Assetto Corsa? I am interested in formula cars mostly. In Assetto physics were terrible, and force feedback was not really good either. Not gonna spend 21 euros again blindly...
lol what? I love LFS but AC is pretty much LFS S3 (without the awesome MP system) with prettier graphics.
While PCARS is a dissaster, honestly not a single step above Grids and Shifts.
Heh, go tell them that on the forum.. So much butthurt rage.
Use any room or environment as a space to create a virtual workspace? What's not to like? I wouldn't wear it outside my house either, but I don't see how Hololens is bad and just a gimmick.
Maybe you can use Hololens to determine that Hololens is a gimmick.