Because Vsync can introduce input lag, along with inconsistent FPS if your frame rate is near (but below) your refresh rate. Triple buffered vsync makes it less bad, but you end up with jumps from 30 to 60 FPS and back.
Besides, more options are better. If you want to enable vsync, you can. The majority of gamers disable it, especially in games where reactions are important becuase feeding every frame, with minimum delay, is important. Vsync forces frames to coalesce to the monitor, which can introduce millisecond delays.
GPU overheating - IMO, no need for the game to fret about this. In any case, why would high fps be any different from low fps but much higher workload per frame? Users can choose how how hot to run their GPU, and whether or not to impose fps limit. Having said that, I have never seen the point of very high fps (e.g. > 100)
min sleep: firstly, as Scawen is probably aware, Sleep(0) does actually do something (it ends the process timeslice but leaves it ready to run). I *think* that on a pre-emptive multitasking OS, LFS shouldn’t need to do this at all. Scawen - do you remember which OS gave the trouble? Unless it was pre-NT it shouldn’t have happened... I'd be keen to see if totally removing the Sleep() call does anything bad on any machine.
Furthermore, Sleep(1) should be barely distinguishable from Sleep(0) - provided I'm correct to think the Sleep is once per frame. Even if frame rate is only (say) 60 fps, then it’s going to sleep for 1ms in every 16.7ms, thus barely noticeable... Only someone who is (pointlessly! ) running at more like 200+ fps is gonna see a significant fps drop.
Input lag: surely this isn't noticeable with vsync on, even at only 60Hz refresh?
I can see it being a bigger problem on a single core machine, rather than a 4 or 8 core monster that many people have.
My experience with Linux is that unless you are a network admin or similar, it is more trouble than it's worth.
I'm not a network admin, yet Linux is the only (other than OS X, which I can't run on my gaming PC) platform that can actually allow me to do work tasks at home. Windows CAN'T run what I need it to run, nor would it be a fun experience even if I got it to work.
On top of that, Windows has a an absolutely terrible window manager, and Microsoft doesn't get how to improve it. They add features that make it look like OS X, but there's a fundamental disconnect between what it looks like and what it functions like. Sure it looks like an OS X ripoff, but it feels worse in every way.
Hell, adding the simple ability to rotate through a given application's windows (THEY ALREADY GROUP THEM IN THE TASKBAR, JUST LET ME HAVE A WAY TO ALT+TAB THROUGH JUST THEM) would be an exponential improvement which means Windows will never add it as it might be useful.
Some Windows pedants will point out that you can use WinKey+<number 0-9> to rotate through Windows based on their index in the Start Menu, but that's a **** terrible solution as it's based upon the index from the left in the taskbar, which means it could change.
Why would Zandvoort sign a contract that gives iRacing exclusive rights over the track unless iRacing offered serious cash... Is Zandvoort really that in demand?
That would suck, because most in-game Zandvoort tracks I've driven that are not laser scanned are horrible. The difference in height across the track, and the width difference are really crucial to get a good feel of the track.
And the people over here are very easy on people scanning their track (iRacing did it as well I believe?), so I don't see what the problem would be.
iRental probably sent Zandvoort a letter saying "Hey guys, don't let anyone else laser scan you. kthx. If you do, we'll sue you. Lovies!! <3 <3"
I switched to Ubuntu 14.04 and it should work fine with any wine version that is 1.7.x
What is it with you computer people and Linux? AS a somewhat normal user, I wonder if Linux is for people that were big fans of windows ME.
What is it that makes Linux a preferred OS for y'all? I dunno. I had a computer that had windows ME, This is an OS that makes VISTA look good. A computer nerd friend suggested I try this thing called "Lindows". After about a half a day of lock-ups, looking for patches and files to operate various software, and it STILL locking up and having glitchy performance at best, I re formatted again - with windows ME. Seeing that you still need to down load this patch that, having that patch conflict with something else, digging around for a patch for that that now conflicts with something else. What am I missing that y'all seem to be all over?
You're describing your experiences with a Linux distribution that's nearly 15 years old (and has been "dead" for at least 10 years.)
If you cannot see how that isn't at all relevant to how the usage of modern Linux is, then it's hopeless to even try to have a discussion with you, as you've already decided your prejudice.
It'd be like me talking about "Why does anyone use the Internet! It's so incredibly slow." because I used it once on a 56k modem.
But the value is determined by those buying it. If I charged $100 for a horse cock mod and nobody buys it then nothing is wrong.
It's simple. If you don't like something, don't buy it. It's a strategy the Internet has forgotten, and instead they cry and scream about things they dislike.
It would have been amazing and revolutionary 5 years ago, but at this point, it's done, implemented and a successful feature. IIRC, Kunos intended on doing it for AC as well (and still might, given AC is pretty well integrated into Steam).
On top of that, Workshop doesn't cost money for anyone to use, although I hope Valve does try paid mods again, as I think mod creators do deserve compensation for their work.
Mods are not intended to be a way for wannabe coders to try and mooch money off the developers of said program that they created a modification for. Mods are created from editing existing code that is already property of another person, just because you spent time editing someone elses code doesn't make it perfectly fine for you to try and earn money off someone else.
People thinking mods are original works are delusional, without the original code, your "mod" would be nothing but useless characters.
So if I go create a Wordpress plugin, that shouldn't be something that I should be able to charge for, because it's useless without Wordpress?
If I install light switches in a house, I shouldn't get paid for that because without everyone else building the house, my work would be useless/impossible?
Heck, Building anything based off of anything should have to be pro bono because without the original "base", I wouldn't be able to have built anything.
People are adverse to paid mods because they're used to free mods, not because paid mods are a bad idea.
Furthermore, especially in a racing sim, the majority of a given mod is art assets, not "modifying code", which creating good assets takes an extremely long time.
I am actually interested in releasing a track editor and providing a system to automatically download track updates when the creator updates their track and textures. I think the download would be a low priced paid service (like premium skins) even if the tracks are free (paid tracks are another thing entirely). But this is absolutely impossible to supply to S2 licensed users, unless we want to discard any possibility of making money. So it would have to be an S3 thing. This type of possibility is one of the reasons why Eric and I are working hard to get to the S3 license, because it will allow us to produce and release cool things for S3 licensed users.
It would have been amazing and revolutionary 5 years ago, but at this point, it's done, implemented and a successful feature. IIRC, Kunos intended on doing it for AC as well (and still might, given AC is pretty well integrated into Steam).
On top of that, Workshop doesn't cost money for anyone to use, although I hope Valve does try paid mods again, as I think mod creators do deserve compensation for their work.
Xbox controllers only support split axis on the triggers when using the XInput API. LFS only supports DirectInput which Microsoft made the decision to unify the triggers into 1 axis.
That said, now that Scawen has implemented DX9, XInput would be a more feasible thing to implement as an option.
Perhaps create a bug post requesting XInput, citing this post!
Well, FWIW: They completed the "bait and switch" on my backing. They removed me from the backer pool (preventing me from collecting any returns) because I've said some negative things on the internet about pCARS.
Yes, GTWS is needes in my heart. MoE on iRacing was fun but I am not quick enough to race those folks, bring me endurance where I can keep up a little.
rFactor2 is where it's at. Hopefully the same for Kyoto 250/500 style events as well in the future.
I'd still be down for this and a Westfield festival of speed style of thing.
Other than the abysmal FFB and physics.
For once I agree with you.
It's entirely possible that there are mods that have suitable FFB and physics. Any rF2 mods would be tested and vetted before being used in a league environment.
I tried a lot of them and it never felt good. The FFB always felt like it was clipping.
idk, I gave rF2 a shot like a year ago and it felt like absolute garbage (so I utilized the refund option that rF2 has).
Plus I found the mods to be underwhelming. AC has a lot higher quality mods and is a better game in general.
I am actually interested in releasing a track editor and providing a system to automatically download track updates when the creator updates their track and textures. I think the download would be a low priced paid service (like premium skins) even if the tracks are free (paid tracks are another thing entirely). But this is absolutely impossible to supply to S2 licensed users, unless we want to discard any possibility of making money. So it would have to be an S3 thing. This type of possibility is one of the reasons why Eric and I are working hard to get to the S3 license, because it will allow us to produce and release cool things for S3 licensed users.
It's funny, Steam provides the content delivery that you're describing as part of using SteamWorks (and Steam) as a platform. Workshop allows creators to submit their content to the Workshop and update it, along with providing a mechanism to keep everyone who has "subscribed" to that content up to date.
It works great for clients and servers alike, as both of them can use workshop to download content and keep it up to date.
Assetto Corsa was supposed to use Workshop for mods, but Kunos either forgot about that or hasn't done it yet.
Be2K, maybe you should try pCars? I've heard they're already launching pCars2! Is that what you want? Unfinished cars and tracks shit out every once in a while? You're demotivating to developers and aren't helping at all.
Don't you mean NFS Shift 3 and NFS Shift 4?
FWIW: They forcefully removed me from their backers because I've been commenting negatively on the internet. Thus properly completing the bait and switch
Yes, GTWS is needes in my heart. MoE on iRacing was fun but I am not quick enough to race those folks, bring me endurance where I can keep up a little.
rFactor2 is where it's at. Hopefully the same for Kyoto 250/500 style events as well in the future.
I'd still be down for this and a Westfield festival of speed style of thing.
Why is DirectX version upgraded to DirectX9Ex ? What does it adds (it is for Oculus Rift support) ?
Thanks for finally adding sky on mirrors
Just by curiosity, when can we see the new reflections ?
I really want to see how your rendering technique is in game.
DX9ex has better compatibility with newer versions of Windows.