There's still 2 months of paying a person to literally do nothing except read code.
Also, Scawen clearly doesn't want to. He wants to do things in the order he feels happy with. He's had chances for people to give wholesale car data, and rejected it because it's not in "his" vision of LFS.
I can respect Scawen for having his own vision for LFS, and not compromising that vision to make a quick buck or to hop on some trend that he's not passionate about. It may not be what we desire, or at the speed we desire, but it was made extremely clear before we purchased our LFS licence that LFS was in development, and that things could change at will.
My boss used to work at a games studio building first party Nintendo games. When they hired a new programmer, they expected 6-8 weeks of uselessness as he gained familiarity with the code base. Then there's assigning this person a task. Then reviewing it to ensure that it is up to a reasonable specification.
Every person you add creates more channels of communication which takes time to manage. Eventually you hit the point where you have people who are literally responsible for simply managing management and doing gant charts just to be able to see what people are doing/when they should deliver something.
As for LFS becoming more like iRacing, I don't understand why you want this. iRacing exists, some people are brainwashed into paying for it, others are smart enough not to. If you like the iRacing model so much... Just play iRacing?
Valve is an unusual anomaly in that they have the luxury of nearly infinite time for projects. Never mind that their process is flawed. DOTA 2 has had strange bugs, out of date tooltips and many other problems for a long time. They have yet to make HL2 episode 3 (or HL3). The most recent major DOTA patch had a game breaking bug where if a specific hero died to a non-hero, the whole game crashed for everyone.
Valve isn't perfect, in fact they are far from it. They need more accountability between projects and teams.
Also, you don't understand what Vic does (obviously). Vic is responsible for LFS' websites along with LFS World's backend. That stuff is all stable.
The servers are run by the users. If a server is a wreck fest, that's not Scaviers problem, that's the server owner. If you don't like that server because there is no admins, join a different server.
So, Vic's maintainence tasks are few and far between because he has built a stable system for all of the various things the LFS sites can do.
Well, good thing that those familiar with LFS know that you're incorrect on all counts.
We know Vic wasn't being utilized for too much because LFS' web services are pretty solid and issue free.
As for your assumption that a subscription model would have saved LFS is frankly ridiculous. It's clear that you're not reading the link I've posted several times in this thread, as it explains real world situations where teams attempted to bring in more programmers to finish a project quicker, when in fact it did the opposite. More money would also yield no gains, as money does not buy problem solving, nor can money actually make anyone write code quicker either.
I don't know why you insist the iRacing model is the future, considering there's a sizeable population who have rejected it for various reasons. Other simulators are being released with more traditional release models and are far superior.
Building software is not the same as bolting together a car. Building a car, adding more people can improve the efficiency. However, with software, communication is critical. With 1 developer, you have 0 lines of communication, thus that developer is aware of all design decisions and ramifications.
With 10 developers, you've made the lines of communication grow exponentially, which adds more delays due to requiring more meetings to coordinate 10 people, more time spent managing what each developer is working on, and more potential for conflicting design decisions to cause chaos.
It's a common middle management mistake to think that you can simply throw more developers at a problem to raise efficiency, defying logic, the opposite actually rings true.
Those are the same thing... SaaS is just a buzzword that marketing managers love, as "monthly subscription service" doesn't seem as appealing.
Or that Victor's day to day role is very little as the current LFS online infrastructure doesn't require constant attention as it's reasonably stable and now quite resilient to attacks.
Again, you keep trying to convince us that subscription model is "the future" and that LFS is moving towards that, when there is literally no proof or even reasonable prediction to back this up. It's ridiculous.
The reason cars will eventually turn to electricity is not because it makes sense as current battery technology is heavy and requires a lot of batteries to provide adequate power. Never mind that batteries do have a finite life span, and do eventually fail to hold a charge.
Cars will eventually turn to being primarily electricity because we will simply run out of fuel. Oil is not a renewable resource (without millions of years of time).
iRacing aren't pioneers. They're just arrogant enough to think that people will pay them monthly for subpar physics. The wiser ones have abandoned iRacing as they've realized how terrible it truly is. Eventually iRacing will be left with a decrepit pit of users, crying every week, saying that "Kaermer will bring us good physics next build!"
Suggesting that iRacing "got it" would mean that all of us play iRacing and AC and LFS aren't required to continue development as everyone plays iRacing.
It's pretty obvious that isn't the case, so to suggest every racing sim to go to a service model, would be like suggesting every motorcycle to become a trike, because 1 manufacturer makes trikes.