I was more speaking about the multiple monitor support. Microsoft isn't going to degrade their multiple monitor support any time soon back to XP levels of non- support.
That's fine, use DX9 (for LFS' user market and hardware, that's fine). But to criticize newer versions of Windows for properly supporting multiple monitors (and virtualizing them, so that I can swap displays, with 3D applications open, without them going tits up) is absolutely ridiculous.
The fact is that Windows XP doesn't have "better" multi monitor support, it simply has NO multi monitor support. It has no concept of the boundaries of each display, so to have them work in any sane manner, you need software such as MultiMon or nVidia's GPU drivers which jack the maximize operations so you don't get a useless browser window that's 5760*1080 wide.
It's just absolutely ridiculous to not make it work in a more compatible (and more future proof) manner by supporting newer versions of Windows. XP market share isn't going to wildly increase. So why wouldn't you move towards supporting what people will use for the next 10 years, and not the last 10 years?
I agree with you that it's a little bit redundant that you send geometry to the same GPU for each display, but that's not always the case (in case of multi-GPU setups) so making it less prone to blowing up by forcing developers to be verbose with their inputs seems to make it more reliable.
You should hope that I invade the iRacing thread so then I can't post negative things about iRacing. Not that it seemed to matter as the lemmings still managed to talk about me even while I was banned.
You're right, SimRacing isn't cheap, but that doesn't mean that we should be just so eager to open our wallets and let a game rape us in the wallet. As for the content purchased, I purchased what I needed to race the series that I could race. It was just every week I'd have to buy 2 more tracks. Then a season change would rotate the schedules to even more tracks that I didn't have. I eventually got sick of paying so much for shitty physics, with retarded drivers that either drove slower than shit to keep their safety rating up, or T1 heroes.
Paying that much, then still having no better racing than a ****ing LFS demo server.. there's no way I could possibly justify that. And I'm not willing to give it YET another chance. Better to wait for AC, and if the MP is horribly useless there, just give up on sim racing altogether (as it's obviously a dead market).
I'm enthusiastic too. I spent $1400 on a new gaming PC (not mac!) for AC to run at a good FPS (and DOTA). But If the market is failing my demographic, It seems more logical to throw in the towel rather than throw more money at
the problem.
That's the thing about AC... It's enjoyable to drive. That's what AC reminds me the most about LFS.. is that the feeling of just driving (at whatever pace) is enjoyable. Driving (not racing) iRacing is a joyless experience, which tells me that there's something broken in the experience. Never mind the obviously broken stuff like grip past the limit.
No I haven't tried the RUF. I've given iRacing several attempts in the last 5 years, and they've not gotten better physics. At this point, I'm confident they'll never have good physics, so I'm not putting another penny towards them (They've already gotten nearly $400 from me in content that I will never use).
And yes, to keep "up to date" with all the plethora of overpriced content, robbing a bank for some gold bars is about the only way to keep an iRacing subscription active where you don't "sit out" a few weeks because you don't have content. Seems like a great deal. Pay for 2 weeks of a month, becuase you would need to spend $50 on the content you're missing for those other 2 weeks.
Regardless, I don't need to care about the iRacing cartel with Assetto Corsa around the corner. Even if it has the worst multiplayer in the world, I'll have gotten 10x the value out of the SP content than I ever did out of iRental
Is there really that many choices? You have iRacing if you rob banks in the evening to afford to buy content (while paying a lot for still broken physics).
You have rFactor 2 (which I can't speak towards the quality of).
You have Race Room Experience which is a hotlapping game (so far.. still) with a lot of DLC content. Or you have LFS which has a decent amount of content, multiplayer, just a lacking community.
Assetto Corsa is the only one that really promises a LFS like future, especially with Steam Workshop integration for user generated content.
So there's really not a lot of (good, at least) choices out there.
Unless you're a scammer, your account won't be removed. Even cheaters don't get their accounts terminated (Just banned from that engines games if it's VAC).
Probably because it's continuing the "green" racing series initiative, so it's using low profile (and no grip) tyres becuase they have less resistance and are "moah green".
The thing with iRacing is that the physics are so wrong/incomplete/non-useful when you are outside the limit. So to go fast, you have to "break" the physics by driving in an unrealistic manner to make sure that you don't break outside the limit and get into un-recoverable situations.
AC does handle the over-limit situations very well, like LFS does. All the "sims" that have been released in the last 6 years (rFactor, GTR, iRacing, etc) fail epically at that.
NKP used to be the closest thing out there to LFS' quality tyre physics.
Assetto Corsa is an extension of this. It feels fantastic. The only "downside" I would say, is that LFS seems to simulate a whole environment rather well (wind moves trees and flags for instance), where Assetto Corsa seems more that your car is the only thing "living" in the environment.
It doesn't change how AC feels fantastic compared to every sim out there (and at least on par with LFS), but it's just an observation I've made.
Dygear, I've already done a few things that take data from LFS and spit it out to a web browser. When I was practicing for my Kyoto 500 qualifying for instance.
Having the ability to connect your web browser (through websockets) and LFS is really cool.
I've done other less interesting things as well with XI4N. Plus, JS is fun until you hit some of its stupid points, as there's many parts of the language that exist, but shouldnt be used.
There are some style issues that I have with XI4N, and I think there's still a fairly important CFG bug existing, but it's been a whole since I've had time to program recreationally on anything.
Well, in this case.. height of stick doesn't matter. Jumping however does make it charging. Plus it's from behind with the Philly player having no chance to defend himself, so you could go boarding instead, or even Check from Behind.
Options being (all of which are OR options, not all of them called at once):
2 for charging (unlikely because of obvious injury and dangerous hit)
2 for boarding (unlilkely becuase of inability to defend from check)
2 for Cross Checking (unlikely, because stupid play)
5 + GM for charging (more likely)
5 + GM for boarding (more likely)
5 + GM for Check From Behind (unlikely in NHL standards because low velocity of play, but still possible)
5 + GM for Cross Checking (Possible, considering it's used as a substitution call in case of a low speed CFB)
Thing is, AC is hotlapping currently, but it is still the only sim out there that gives that same feeling of LFS joy of just driving on a track. Multiplayer will come, and provided they don't manage to create iRacing quality netcode, it'll be fantastic.
As for CarGame.. I think he's bipolar. He runs one of the most popular servers in LFS, while continuing to proclaim at every moment in the forums that LFS is dead. It's incredibly illogical.