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flinty72
S2 licensed
Quote from KeiichiRX7 :Thanks, but I'll pass if I've gotta have TSview and Automessages with my Pit Spotter

You can switch any of them on or off individually by changing the appropriate parameters in the cfg file.
It is pretty easy to work out.

Edit: Oops just noticed Fischfix already answered you.
flinty72
S2 licensed
Quote from Gai-Luron :Hello,

You're a lucky boy flinty72

LFS Relax Here : http://www.lfsforum.net/showthread.php?t=27913

With

-LFSTSView
-Pit Spotter
-AutoMessage

Have Fun!!!

Gai-Luron

OMG, Gai-Luron you are a genius. Thankyou, thankyou, thankyou
I hope you didn't develop all of this just because I was the only one that asked
flinty72
S2 licensed
Gai-Luron, you are the master coder of all things insim & you will make many ppl happy especially with the return of pitspotter. I can't wait to try LFSRelax.
Well done and thankyou once again.
flinty72
S2 licensed
Wow Gai-Luron, I have never seen half of those pit stop messages in-game before. I see the difficulties with it now. I am not entirely sure what they all mean but is there any way you can code certain common things together in LFSStats, like:

Mechanical Damage:
PSE_FR_DAM,
PSE_RE_DAM,
PSE_LE_FR_DAM,
PSE_RI_FR_DAM,
PSE_LE_RE_DAM,
PSE_RI_RE_DAM,

Body Damage:
PSE_BODY_MINOR,
PSE_BODY_MAJOR,

Tyres or Tyre Change:
PSE_FR_WHL,
PSE_LE_FR_WHL,
PSE_RI_FR_WHL,
PSE_RE_WHL,
PSE_LE_RE_WHL,
PSE_RI_RE_WHL,

As well as Fuel & Setup as they are already.

It great to hear the graph bug seems to be an easy fix
Thanks again for you dedication
flinty72
S2 licensed
I am guessing you may also be experiencing the dreaded gamepad lack of fidelity causing larger than required inputs (steering, brake and accel) which are contributing to the high temps.
If you haven't already search the forums here to find the thread(s) that talk about the best controller settings to use for gamepad's.
flinty72
S2 licensed
Hi Gai-Luron,

I have some new bug reports for LFS Stats v0.82, which I am pretty sure will be bugs with v0.83 although I haven't had the chance to try it yet.

However the 1st bug has to do with the Lap by Lap graph, so I am unsure if it is caused by LFS Stats or the Graph app. The bug is that each driver's graph line starts at the position of his finishing place, not his starting spot the legend table (right of graph) indicates the same (see stats links below).

The second is associated with Race Stats 2 link below, racer AstrO remembers having damage repaired in all of his pitstops but it doesn't indicate so, within the pit stop table data.
Let me know if you want the replay as it is 17MB. If so I will upload with a link here later.

Race Stats 1
Race Stats 2

Keep up the great work
flinty72
S2 licensed
Wow! Great Work with v0.82 Gai-Luron.

Great to see you have implemented the penalties, flags & chat.html
One thing missing is the link at the top of the stats html (where all the other links are) that jumps to the penalties table.
You will see I have included it on the stats page below.

I do however have a bug to report, where a penalty was recorded after the race had concluded.
The racer in question (WTF-GREGGY [gtrse1968]) had spectated during the race but at the conclusion of the race then re-joined and on exiting the pits was given a penalty that was recorded in the stats.

Stats here: Stats
Replay here: Replay ~7mb
flinty72
S2 licensed
Well Gai-Luron, I always wanted to use AutoMessage but used to run Pitspotter which meant the only insim 3 port available was already used. Now that insim 4 allows for multiple connections then it would be great to have automessage updated.
If it was part of LFSTSView then that would be handy, only one insim app to handle them both, nice & easy
LFSRelax =
Saying all that I don't think it is a critical app that many ppl used alot. But I would personally use so it would at least automatically say hello and goodbye to other racers

EDIT: On second thoughts, personally I think it would be better to keep them as separate app's or have the ability to switch it on or off without switching LFSTSView off. Particularly for when racing in league races as you don't want auto messages being generated mid race

Speaking of which have you thought about trying to update or develop a new version of Pitspotter as it looks as though Kegetys is not interested in updating his original program.
Many, many ppl miss it and would like to see it return.
Sorry for the off topic post and also if you have been asked before.
Last edited by flinty72, .
flinty72
S2 licensed
O.K now I see, well I was wondering if you were planning on following more of the things Smith did with his version like the following, refer to http://www.ozsport.org/stats/m ... R%20Rd01%20DivB%20R1.html

Have a separate table for race "Penalties" which capture the penalty flags & completion of each penalty as you mention, much like the pit stop table.

Also in the Race Results table capture the data for the driver aids in the flags column & also capture any of the outstanding penalties not cleared in the penalty column as well.

Sorry if this means lots of work, just improvement suggestions that would help admins determine race results & if penalties were served within their specified rules (ie, within 3 laps).

Let me know what you think.
flinty72
S2 licensed
Quote from Gai-Luron :PS: flinty72 you have end penality displayed normally in html, for tyres, next release

Thanks Gai-Luron, I look forward to the next release with tyre data.
I am not to sure what you mean by "end penalty displayed", could you explain it a little more?
Keep up the great work with LFSStats & LFSLapper.
I am also going to try your LFSTSView program
flinty72
S2 licensed
Thankyou Gai-Luron.
Previous bug now gone, so working with that replay.
Also great work with getting the WR comparison data functional, is a great feature but shows me how slow I really are.
I was wondering if there are any plans to have the flags & penalty data captured in the race results table? (currently blank cells).
Oh and the previous mentioned addition of tyre change data in the pit-stop table (sorry for raising it again).
flinty72
S2 licensed
Hi Scawen,

I believe I may have found a bug but it doesn't seem to be directly related to this test patch as I had it happen once before in test patch W times but thought it was a one off.

Anyway while watching a SPR replay if you have the option menu opened when the replay finishes, LFS stops & locks up. It won't close using the windows close "X" button and requires a stop system process in the task manager to clear it. No error code or log is created in LFS either.

Sorry if it has been mentioned before, but I haven't seen it said since patch V days.
flinty72
S2 licensed
Hi Gai-Luron,

I keep getting this error on this particular replay file.
I have tried using both LFSStats v0.61 & 0.62 but both give same error.
Other replays still work fine, have you any idea why this is happening?
Appreciate your help with it please

Replay is here (~6mb): http://www.mondaynightracing.c ... Round6_DIVA/fxr-r6-a1.mpr

EDIT: It had also been noticed that tyre changes aren't being captured in the pitstop data/table. Not sure if it is a bug but would be nice to have.
Last edited by flinty72, .
flinty72
S2 licensed
Quote from troy :nope sorry don't know if its possible to make the text bigger, guess its hard coded somewhere
only thing you can do is search for some bigger special characters (chinese or russian maybe)
or just add another one of these blocks i used in the first post, will look like that then

Yeah that is a good point, maybe 3 flags for yellow cautions and 2-4 for blue flags.
I might investigate other special characters as well. Thanks for the idea
Last edited by flinty72, .
flinty72
S2 licensed
Quote from troy :you can do that already with fiddling around a bit in your language files "lfs/data/language/english.txt" (or whatever language your using)

the forum software dosnt like these specials chars so i have to attach it in a .txt file
just change these lines in your english.txt with the ones provided in the .txt file attached

3g_yellcaps YELLOW FLAG
3g_bluecaps BLUE FLAG

ingame it will look like the attached screens then, its not a perfect solution but the annoying text on the screen is gone

Wow that is pretty neat, so can you make the text bigger so it looks bigger on screen?
flinty72
S2 licensed
Great little app, looking forward to this developing into a very valuable race day tool, well done Vain.

I have an improvement suggestion, is there any way to make the position of the lap board on screen configurable so it can be shifted around, particularly for when the pits are on the right side of the race track?


EDIT:
BTW tade, I have got CSR and PitBoard to work together.
Start LFS and CSR first, then start pitboard with a different OutGauge port than CSR.

My LFS cfg.txt settings are:
OutGauge Mode 1
OutGauge Delay 100 (CSR still seems to work with this value)
OutGauge IP 127.0.0.1
OutGauge Port xxxxx (set it to your CSR Port)
OutGauge ID 0

PitBoard cfg.xml settings are:
<?xml version="1.0"?>
<config>
<InSim port="29999">
<OutGauge port = "50000"> (or any value different to your CSR port)
<Password value = "">
<BoardTimeOut value = "15">
<LFSExec location="../" start="0" InvokeInSim="1">
</config>

Hopefully that will work for you.
Last edited by flinty72, .
flinty72
S2 licensed
Quote from Gai-Luron :Hello,

I put your request on TODO. But, for now, i dev Lapper.

Please wait

Gai-Luron

Thanks Gai-Luron, I look forward to when you next update LFSStats.
flinty72
S2 licensed
Quote from LFSn00b :Yes, by attaching them by a zip or the plain knw file.

Yeah but is there multiple knowledge (knw) files for each car/track combo or is there only one for the car that contains all track knowledge?
Get what I mean, can you add knowledge by sharing different files or are you stuck with a single file for each car?
flinty72
S2 licensed
Is there anyway of sharing the AI learn files (.knw) so other ppl can increase their AI ability without having to do it them selves?

If so I think a thread on AI knowledge file sharing would be good.
flinty72
S2 licensed
Hi Gai-Luron,

I have an improvement suggestion, although it is a little specific.
After recently competing in a league race that had a rolling start it become apparent that the parade lap which was completed very slowly had an effect on how the stats data came out. As the parade lap was counted as lap 1 of the race it meant that stats like lap time stability, 1st lap time & yellow flags shown were a little misleading.

Anyway my suggestion is whether there could be a feature within LFSStats that could be switched on/off to account for lap 1 parade laps for rolling start races so that the stats for lap 1 are disregarded (lap time, splits, yellow flags etc) but the lap still counts as a completed race lap in the overall stats output?
I guess it could be similar to the qual option you developed
Quote :- In qualification ignore Lap where time is under best lap + X% in cfg file.
( PB when player stay in pit or don't move on track for avg time and lap stability )
ex: maxTimeQualIgnore = 10
ignore lap where time is over than Bestlap + 10%
- Lap counted in qualification are lap under best lap + X%

Interested in your thoughts on it?
Last edited by flinty72, .
flinty72
S2 licensed
Quote from Bob Smith :v1.05 is what I'm running now and I still need the commenting trick.

Thanks Bob, I got it to work doing all the things you said to do . I used v1.05 and commented out the Device ID 1 (left monitor) and changed the Device Id 2 to 1 for the right monitor.
Have to run the side monitor at a lower resolution to save FPS.
But it has a fair amount of stutter and pretty slow FPS especially at Sth City (Avg 15FPS with 25 cars)
flinty72
S2 licensed
Quote from Bob Smith :Only two suggestions:
1) Try changing device IDs
2) Try SoftTH 1.05

Thanks Bob Smith,
I have tried changing the Dev ID's as well as comment each one out like you suggested in an earlier post but SoftTH keeps producing the error that it is trying to identify the other (3rd) monitor.
I will try v1.05 (Beta) but I don't see how it will fix or help.

Can I ask if you were successful in running SoftTH with only 2 monitors and if so what else did you change in the config and what resolution did you run?
flinty72
S2 licensed
Awesome & Thank you FL!P for being kind enough to share.
Once I get around to making some of my own then I will post them here, if that is O.K.
flinty72
S2 licensed
Quote from FL!P :Well, to be honest I didn't plan to release my own custom views, first because I have only made those for the cars I use (6 or 8 of them at the moment), and second because I saw these as user preferences, and of course everyone has their own preferences.

But you're right to point out that it's easy to share them, and I'll post some later (I'm at work at the moment). Maybe other peoples will be interested in sharing theirs too.


Mind to elaborate? I have no idea what that means.

Excellent & Thanks.
The link in the names, Your username of FL!P & App name of FlipCams.
flinty72
S2 licensed
Sorry to bring this up again but can SoftTH be configured to run on only 2 monitors with one of them being the driver (central) view. I have tried Bob Smith's config above but it didn't work using SoftTH v1.04, kept getting errors saying could not find Device ID etc.
Please post full config if you have got it to work.
FGED GREDG RDFGDR GSFDG